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Surrealix

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TimestampSince previousGameSurrealix's comment
Aug 22 21:22:00 Fromulus I was looking forward to playing this game, ever since I saw the screenshot on the blog. It was just as good as I expected. <br/> <br/>Tthe first two enemies I dispatched using fire, ice and wind, and I couldn't quite figure out how it was related to the theme. However, I then froze an enemy and blew it into another one! <br/> <br/>I love the subtle animation of the main character, and the little touches that made me smile (the rabbits running faster when they're on fire, fire melting the ice). All it's missing is a story and/or some levels. Overall, though, really well done!
Aug 23 02:09:00 4h 47m AstroVax I couldn't quite figure out how to make the powerups work. I got some sort of shield by sucking up the yellow things, and my bullets turned blue/red when I sucked up groups of enemies. But they didn't seem to give my any sort of advantage. Perhaps it was a score thing? <br/> <br/>Overall, it's a finished game, and playable, so congratulations on your first Ludum Dare.
Aug 23 02:14:00 5m 00s Psi Keepers I'm not sure if I managed to figure out the aforementioned strategy, but it was a nicely implemented game. I do wish explosions took out all nearby bombers instead of just the target. When my score got up around the 150 mark, I simply couldn't click fast enough to take out all the bombers. <br/> <br/>However, the game sits well with the theme, and the graphics were nice. Well done!
Aug 23 02:20:00 6m 00s Bubble Tag I love rts/expansion type games, so this was great to play. It looks lovely, too. Nicely implemented.
Aug 23 02:32:00 12m 00s Infiltrator Amazing game. It has a fun (and fairly deep) mechanic, pretty graphics, and the levels just go on and on. My only complaint was the walk speed, which felt very slow when going through the level for the 3rd time ... <br/> <br/>A very well designed game. <br/> <br/>sfernald, he's referring to WolframAlpha, the 'computational engine' that has a procedural music generator.
Aug 23 02:39:00 7m 00s Fratricide This is really cool. There were more attack options than I initially assumed, it was hard to stop playing. My favourite attack was definitely shooting enemies back at each other, but using them as a weapon was a novel thought. <br/> <br/>My only gripe was the Slow-Motion bonus, which was more annoying than anything else. I just wanted it to go away so I could keep grappling ships. <br/> <br/>Great game!
Aug 25 02:39:00 48h 00m Trust your Enemy I'm afraid I couldn't really figure out how to play (or perhaps I was particularly terrible at it). Placing towers worked fine, and I could see the speed/greed ones working, but my trust towers never seemed to impact the enemy. No matter what I did, my fighters never managed to make an impact on the enemy base - it always stayed at 100%, and I never even breached their shield. <br/> <br/>*As I write this, I read the comments, and download the fixed version*. Ah, the trust turrents now work, and I actually won a game. It makes a little more sense, but I think the main problem is that there's no feedback (why do my turrets disappear, is it time or health?). Do my trust turrents convert my own units into enemies? Is it only when they're in the enemy's zone? <br/> <br/>Overall, it was a great idea, but the implementation lets it down a little.
Aug 25 02:46:00 7m 00s Bouncing Bellyfloppers I'm afraid it doesn't work for me, all I get is a white screen. <br/> <br/>Does it use non-power-of-two textures? They don't work on my graphics card (Intel 915GM on a Thinkpad). I've seen this problem with SDL_Image/OpenGL before. Pity, the other comments made the game seem promising.
Aug 25 02:51:00 5m 00s Wherein Obstacles [...] IN SPACE It was also unplayable for me, looking more like a slideshow than a game. 1.6Ghz Thinkpad.
Aug 25 03:02:00 11m 00s HAckBotz Although I read the instructions, it took me a while to actually put them in context. The first time I played (actually, the first half-dozen attempts), I died almost straight away. Those robots sure shoot fast! <br/> <br/>Then I tried to hack the orange robot. Oops. <br/> <br/>The next couple of attempts, I snuck up behind a robot. I thought the countdown was the time it took to hack them, so I sat beside the robot and waited. I got fairly annoyed when the hacking finished, and the robot turned around to shoot me. <br/> <br/>Your animations are OK, and the player death is pretty cool. <br/> <br/>Finally, I figured out how to play the game, and actually had quite a bit of fun with it. As has been mentioned, it does fit the theme well, and it feels like a finished (albeit unpolished and way-too-hard) game. Well done!
Aug 25 03:10:00 8m 00s Sonic Boom Great idea! The gameplay works well, (and the sound wasn't too grating). Out-running your own bullets was definitely the main problem, and the fact the difficulty ramped up so quickly! <br/> <br/>Well done.
Aug 25 03:19:00 9m 00s Robocolosseum I had to laugh when I saw alistair's comment, because I was thinking exactly the same thing when I played it. Then I quit and read your description above, and it made a lot more sense! <br/> <br/>I found the best strategy was to wall yourself in, and just keep repairing the one(s) that broke. I lasted for ages. <br/> <br/>The graphics are cool, but I had to run it in a fairly small window with the quality turned down due to my crappy laptop. I'm sure it looks better fullscreen. <br/> <br/>The music was well done. Congratulations getting a complete game finished.
Aug 25 03:26:00 7m 00s I <3 Tractor Beams 10k points! <br/> <br/>It's a fun concept, and very satisfying spinning a box around and knocking all the rest out of the way. <br/> <br/>I think it would have benefited from mouse control, it was hard getting the ship to move in the right way to start the box spinning. <br/> <br/>The highpitched 'ping' sound when the boxes died was very satisfying.
Aug 25 03:37:00 11m 00s Rainbow Hero Not being a fan of the DoubleRainbowZombie theme, I had low expectations for this game. However, it had a solid mechanic that fitted the EAW theme nicely. <br/> <br/>I didn't get all the way through. When I got to the hoards of zombies, I knew what I had to do, but I just made a basic mistake and ended up dying. So I'm not a fan of the life system (as an LD game, it probably works well if you weren't trying to play 20 of these in an evening). <br/> <br/>Well done for getting a complete game out, with artwork that's not 'fake pixel' or 'retro vector'. (Even if it it's never going to win any awards, I appreciate it).
Aug 25 03:45:00 8m 00s Grabitas I very challenging but enjoyable game. (Was it honestly supposed to be that fast? It was crazy!). <br/> <br/>Got to 300 points before I started to wonder if there were any more enemy types or waves to come. I liked having the choice of whether to hold the shooting-thing and use its bullets, or if to pick up enemies and shoot them. <br/> <br/>The sound and music stuttered badly, and the music kept playing (well, about 3 seconds of it repeated) after I quit. I had to kill firefox to get it to stop. <br/> <br/>Nicely done, and it looks as though you improved it even further with the jam version.
Aug 25 03:53:00 8m 00s Rotate Runs very smoothly for me, well done.
Aug 25 04:08:00 15m 00s Psychic Prison Break Wonderfully atmospheric game, even if it was incredibly bizarre. <br/> <br/>I'm not adverse to text-based games, but this one didn't really feel like I was getting anywhere (running through the options always got me back to the place where I started). Eventually I took a scientific approach and tried 1-1-1, then 1-1-2, then 1-1-3, etc, until the dialog actually changed. It would have helped to have some indication of the path to take (causing pain, I take it?). <br/> <br/>The art was lovely, but (like GreaseMonkey), I'm not a fan of fake-pixel games. In this case because it made the text hard to read (and that's not good, for a text-centric game). <br/> <br/>The music was great, and would have been perfect if it didn't skip every 30 seconds or so. <br/> <br/>The length of the game was just about right, I couldn't have taken an awful lot more of the same thing. However, I did want to participate in the conversation with the guard (having just figured out how to make people explode). Perhaps a really simple dialog tree here would be fun. <br/> <br/>I couldn't quite decide if it was supposed to be serious or funny. In either case, some of the lines came across a little strangely. <br/> <br/>Overall, though, a very nicely implemented game.
Aug 25 04:17:00 9m 00s Fib Very cool, and works well. For the first few levels, there didn't seem to be much difference between insults and compliments, so perhaps don't show them in the interface until the mechanic is needed? <br/> <br/>Well done.
Aug 25 04:24:00 7m 00s Dr. Destruction and the Weapon that Turns Enemies into More Weapons I can see how you've tried to link to the theme (research to make a weapon that turns enemies into weapons), but it seems too contrived and too irrelevant. <br/> <br/>The music and card matching game was pretty relaxing, but the game crashed afterwards. <br/> <br/>Well done for attempting to use the blender game engine. I've done a lot of (low-poly game) modeling in it, but I'd never try to use it to write the logic. <br/> <br/>The animated character beside the mini game definitely helped with the atmosphere, it would have been very static, and very dull without him. <br/> <br/>Overall though, it didn't really feel like you'd put much thought into creating a game based upon the theme.
Aug 25 04:29:00 5m 00s Dastardly Shapes Error creating D3D Device. <br/> <br/>I assume it's because I have an older graphics card (Intel 915GM) that doesn't support shaders. Looks lovely, a pity I can't play it.
Aug 25 04:32:00 3m 00s Tactics Lasso! Error creating D3D Device. <br/> <br/>I assume it's because I have an older graphics card (Intel 915GM) that doesn't support shaders. Looks lovely, a pity I can't play it.
Aug 25 04:48:00 16m 00s Head Trauma The music was awesome! I left it running in the background for a while just to hear it playing :) <br/> <br/>The level was fun, but I just jumped straight over enemies and didn't bother with killing them or throwing them. It was so uselessly uncontrollable that there didn't seem to be any point. <br/> <br/>I'm impressed that you managed to write the emulator and still have time for a playable game afterwards.