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| Timestamp | Since previous | Game | Surrealix's comment |
|---|---|---|---|
| Aug 22 10:28:00 | Escape from Ludum Dare | This was hilarious. Some challenges were far too difficult (Swarms, Advancing wall of Doom), but most bought back funny memories from the challenges. I escaped in 262 seconds. | |
| Aug 22 18:31:00 | 8h 03m | Prison Escape | Unfortunately I can't run this, it gives me an error that says "Failed to load Main-Class manifest attribute from [pathofjarfile]". Is there some special way I need to run this? |
| Aug 22 18:41:00 | 10m 00s | Action Monkey | Neat entry that feels complete. I never found out if there was an ending to the game, because I was terrible at it! (I use the dvorak keyboard layout, so the jump and climb buttons were in very inconvenient places). However I did manage to survive for a few minutes. <br/> <br/>I was far too preoccupied running away from the lava to even consider collecting things or staying above the pink line. Perhaps if the points/bonus also slowed down the rising tide? (Or, if it did this, perhaps it needed to be a little more obvious!). <br/> <br/>Overall, well done! |
| Aug 22 18:49:00 | 8m 00s | [ESC]'s Escape | It's an interesting idea, although it doesn't feel as though much time was put into it. I simply couldn't finish the game the "proper" way , and so resorted to mashing the escape key until it said I'd won. <br/> <br/>Perhaps if there was a penalty for making false escapes, and the number of doors (or the reaction time) was adjusted, then it would work a little better. |
| Aug 22 19:10:00 | 21m 00s | Escape the Zombie Horde | A very neat game, with some subtle humour. I think there are still a few cases where the game doesn't end if everyone dies (I kept repeatedly dying of thirst and starvation in one game) - but mostly it worked fine. <br/> <br/>It would be useful to have some kind of counter or timer that showed how far you'd already driven or how far to the goal. I also found it very frustrating to play with one key. If I pressed the key each turn, it took ages to progress. If I held it down, then it would skip past all the dialogues before I could stop and read them. Maybe separate keys for this would be useful, or automatically drive through the stages where nothing happens. <br/> <br/>I never did make it to the military base, but I played quite a few games and had a lot of fun with it. I think my party died in pretty much every way possible, so I'm holding my fingers that the zombies don't invade any time soon. I'll be the first victim for sure. Very well produced overall, congratulations :). |
| Aug 22 19:33:00 | 23m 00s | Coin Runner | I like the upgrading mechanism, it was fun to replay the same levels when feeling more powerful. I don't think it's too tough - although it seems a little random whether jumping on an enemy will kill you or them. I got a high score of 702! Pity the leaderboards aren't working. |
| Aug 22 20:02:00 | 29m 00s | Escape! Data Entry Sentry | Although an interesting way to view "escape", it felt only loosely related to the theme. Or perhaps that's because puzzle/matching games aren't my forte. However, it was a fun diversion and I've never seen that mechanic before. It felt complete, and worked smoothly. |
| Aug 22 20:17:00 | 15m 00s | Mind Enprisonment | Very short and not particularly challenging, but it was an interesting (albeit somewhat twisted) idea and an interesting approach to the theme. <br/> <br/>The controls were a little fiddly at times, but I never had any problems with the levels. The game was also short enough that the 3 second music loop didn't get irritating. <br/> <br/>Overall though, it's a complete and stable game with playable (and varied) levels. Good work. |
| Aug 24 14:17:00 | 42h 00m | Castle Escape | I really don't want to run an installer. Can you upload without it please? |
| Aug 24 15:52:00 | 1h 35m | Captain Starfire's Great Escape! | The backstory had me expecting an epic game! Unfortunately there were a few technical issues that meant I never got past wave 4 - my bullets stopped colliding with enemies (and the enemies lagged very badly), so I could sit shooting for minutes on end and never hit the last few. <br/> <br/>Although basic, it's a good first entry that has everything needed - graphics, sound, gameplay, (community participation) and a story. So well done! |
| Aug 24 16:19:00 | 27m 00s | The Grind | It's an innovative theme, but as other commenters have said it felt pointless hiding in a cubicle all day. Although I imagine that's what a lot of bored office workers feel, so perhaps you achieved your aim! <br/> <br/>I also wish there was a way to work off the TODOs! My high score was 6. |
| Aug 24 18:35:00 | 2h 16m | NO ESCAPE | Unfortunately I couldn't get this to run in Chrome either. It animated and looked lovely, but there was no interaction whatsoever. I checked I had the flash focused too. <br/> <br/>Although awesome atmosphere, I can't help thinking it's just a glorified movie - that required 38Mb to download something that should probably have been a 1Mb flash file. <br/> <br/>Overall it was a very innovative take on the theme, that created a real atmosphere. I'll remember this game/movie/application/art piece longer than most entries I've played. |
| Aug 24 18:37:00 | 2m 00s | Escape From EchoMonica Park | I get an error when I try to run this that says "mono : failed to load dll". |
| Aug 24 18:54:00 | 17m 00s | Stratus | This was very cool, although I'm not sure if I won or lost. I put the last item (the bomb) in the engine and it told me "thanks for playing". I'm going to assume the ship blew up and I died, it makes for a more complete story-arc :). <br/> <br/>Legogo has a very good comment. I use dvorak, and so it's a right pain to play. I compromised by running sideways everywhere, but can't help feeling the arrow keys would have been a better choice. <br/> <br/>I like the 8-bit style. Although it's terribly overused, it makes sense for LudumDare, and your colorscheme was wonderful. I didn't have any problems with the instructions or icons. It felt really polished (except for the ending). <br/> <br/>Overall, incredible work! |
| Aug 24 19:05:00 | 11m 00s | Escape the Normal Life | This was pretty cool, and just about the right difficulty. I fell off once near the end, but never had too many problems. There's more gameplay than some entries I've played, but slightly more variation in the level wouldn't have hurt. <br/> <br/>The style is coming together, but some things (the strange character model, the colour green for the path) didn't seem to fit with the grey buildings, black ground thing, and ghostly people. <br/> <br/>Well done, though, for thinking a little outside the box and trying something different. |
| Aug 24 19:23:00 | 18m 00s | Escape!! | It's an interesting way to take a simple concept and drag it out for hours. But once you learn the trick, it's pretty fast to get through. Jag åt allt :). |
| Aug 24 19:26:00 | 3m 00s | Incomplete Escape Racer! | Nice to see a web game in HTML5, but it got boring after about 10 seconds. You did say it was incomplete :). |