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Surrealix

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TimestampSince previousGameSurrealix's comment
Aug 27 00:35:00 Step Out Although the controls felt sluggish at times the graphics and audio really made a wonderful atmosphere. The puzzles were varied and built in complexity using only simple mechanics. Very well made game overall.
Aug 27 02:11:00 1h 36m Micro Management Simulator 2013 60 seconds, 209. I didn't realise you lost synergy for false clicks the first few times I played - after that I had to watch my accuracy a lot more. It got easier if you zoomed the screen in, and used a drawing tablet for pointing ;). Fun idea, and slick execution.
Aug 27 02:39:00 28m 00s Get Out! The audio design was really good and helped hugely with the atmosphere! <br/> <br/>I was unfortunately playing the game in a bright room and so couldn't see anything - after maxing out the brightness and gamma I saw the glowing green things and managed to exit, but I suggest making the contrast higher (keep the darkness black and scary, but make the small patches you can see brighter). Having the level hidden in darkness is scary, but having to squint to see anything broke the mood. <br/> <br/>I really jumped the first time I saw the ghost. Good work.
Aug 27 02:48:00 9m 00s Worst Gnome at the Factory I have no idea what was happening, but it was hilarious and I played it for 10 minutes anyway! The audio was brilliant too.
Aug 27 02:55:00 7m 00s Pugnator The game fit the theme well and the buffs/debuffs were interesting - I just wish there were more! Some directions would be nice showing where I was supposed to go. The graphics are good, but it would be cool to see your own take on them, even if it's not quite as polished.
Aug 27 03:21:00 26m 00s Death Rooms A nicely polished and fun little game. I cleared 7 rooms and then the difficult seemed to really ramp up! As a dvorak user the keys were a right pain too - would be nice if you had alternatives with ctrl/shift/space/etc. The music was very nice.
Aug 27 03:28:00 7m 00s Escape From The Temple of Eternal Dooom I like the idea behind this, and once I figured out how to remove actions (that prompt should be near the start, by the way) I started having fun with it. <br/> <br/>However I'm going to repeat a complaint from another horror/survival game : it's too dark! It's the middle of the day here for me and without maxing out the brightness and contrast I can't see much other than the text and initial lantern. Keep the dark bits dark and creepy, but if you want people to see something (like those areas lit in a very faint green) please make it a bit more visible. <br/> <br/>Other than that, it's a good game. Well done.
Aug 27 03:34:00 6m 00s Film Leader A short and cute game, I got up to level 6. The jumping seems off in some way - it was difficult to get to the higher pieces. I like the idea of the film ticker counting off the seconds.
Aug 27 03:37:00 3m 00s Stay Alive 10 Seconds Wow that was short. It lagged badly when reinforcements arrived, but other than that was smooth and responsive and fun for at least 8 of the 10 seconds! (The other 2 I was hoping not to die!). Nicely done.
Aug 27 03:45:00 8m 00s The Duellists I just had to play a fellow duelist's game ;). The graphics are very well drawn and the game seems well polished. The death/shooting silhouettes work well and the sound effects fit with the 8-bit theme. I'd love to hear a fanfare when you win too! Well done.
Aug 27 03:51:00 6m 00s Ten seconds to midnight Very cool idea, I don't think I've ever played someting exactly like that. It would be nice if there was some indication as to how likely an alliance would be (or why it was denied) but other than that it was fun. A lot seems to depend on the random relationships at the start though.
Aug 27 03:58:00 7m 00s Deep The graphics were really cool, and basing the switching-layers mechanism on inception means it's not so hard to describe. However I couldn't figure out what the goal was - I kept dying and the character was hard to control.
Aug 27 10:42:00 6h 44m 10 Second Lead It ran for me. Congratulations on your first LD game. To polish it up you should look at capturing more than one keystroke and perhaps randomly generating a maze (it's not too hard).
Aug 27 10:50:00 8m 00s 10 Seconds to escape Glad you sorted out the compo/jam issue. For future reference the rules are here : http://www.ludumdare.com/compo/rules/ - even though it's long it's worth reading to know what cool stuff you *are* allowed to do (such as pre-writing frameworks and releasing the code before the compo starts), as well as the stuff you aren't. <br/> <br/>Anyway, the game runs very smoothly. It would be cool if you captured more than one keystroke so I could hold down keys to move. I didn't realise you had to collect the gems, and made a heroic effort to run back and get them! (but failed). The second time through I made it with seconds to spare. Well done on a finished game.
Aug 27 10:52:00 2m 00s Black & White & Time Please release a windows version for us poor souls who can't use the web player!
Aug 27 11:04:00 12m 00s Bob Won't Be Late I caught the taxi!!!. I figure that needs three exclamation marks because it took me at least 30 attempts and longer than I want to admit. I couldn't find the pants, and then eating the cake didn't fulfil my huger (spelling, btw) needs. <br/> <br/>But I perservered. The graphic style grew on me, although the controls are fiddly and it's too easy to get stuck in corners and loose your orientation when the view flips. A smooth (yet still quick) transition between angles would help. Overall a fun game.
Aug 27 11:14:00 10m 00s Escape From Homeshank A nicely original take on the theme. The graphics were clean and the background music wonderful if a little repetitive when you had to keep restarting. Unfortunately I kept getting stuck and had to reload the page. The controls also felt a little floaty/unresponsive at times. Well done on a complete and cute entry.
Aug 27 11:24:00 10m 00s Yin: A Game About Happiness It's impossible to play this game and not smile. I had a huge grin on my face throughout the entire thing. The controls were good, the graphics cute, and the music the cutest of all (tied with the jump sounds!). <br/> <br/>I got a little concerned when jumping in the water made me die (I thought Yin liked water?). But then I realised I was jumping on a turtle I couldn't see, and everything was right with the world again. Perhaps a little more view range would be nice though. <br/> <br/>It doesn't have the best graphics of LD, nor the best music, sound, or levels. But the mood is so perfect that this game will be the one I remember. Well done.
Aug 27 11:51:00 27m 00s GO - NO GO! Well that was easier then expected... although I managed to blow up far too many rockets first. I had hoped to see some cute kittens! Groovy.
Aug 27 12:00:00 9m 00s rumble on the graveyard Very pretty! I like the animations. Even dying was a pleasant experience. Although it would have happened less if I'd read all of the instructions before playing the game...
Aug 27 12:23:00 23m 00s Freeze Box The game is very smooth - the lighting is nice, the boxes feel chunky, and the controls work although are somewhat fiddly at times. Some of the puzzles/levels were pretty tricky though it got easier once I figured I could jump :/ (you can finish a surprising amount without jumping if you put your mind to it!). <br/> <br/>Well done.
Aug 27 12:25:00 2m 00s Factory Hero Unfortunately I couldn't get it to run: <br/> <br/>Traceback (most recent call last): <br/> File "main.py", line 2, in &lt;module&gt; <br/> File "core.pyc", line 20, in &lt;module&gt; <br/> File "src\game.pyc", line 10, in __init__ <br/> File "pyglet\window\win32\__init__.pyc", line 131, in __init__ <br/> File "pyglet\window\__init__.pyc", line 559, in __init__ <br/> File "pyglet\window\win32\__init__.pyc", line 261, in _create <br/> File "pyglet\gl\win32.pyc", line 263, in attach <br/> File "pyglet\gl\win32.pyc", line 208, in attach <br/>pyglet.gl.ContextException: Unable to share contexts
Aug 28 00:32:00 12h 07m Taen Saeck I was a bit sceptical when I fired this game up. The music was a bit grating and the graphics cute but in an MS-paint sort of way. <br/> <br/>Then I spent 3 hours playing it. <br/> <br/>As others have mentioned, the progression felt a little slow at times, but I think it was well balanced and you wouldn't want to make it too much faster. However if you develop this game further, please please please get some more varied music. And please finish the graphics for the last items! I was very disappointed when they didn't look any different after the upgrades. <br/> <br/>I didn't realise upgrading the speed made the enemies harder, so I probably lost a lot of time in the beginning fighting difficult enemies when it wasn't worth it. Perhaps a more balanced/varied mechanism for the enemy strength would be good. <br/> <br/>I'd appreciate a boss / final monster to get some sense of closure. However I also appreciate this is Ludum Dare and nobody expects people to play their game for hours on end! As someone else mentioned, a save function would be nice. <br/> <br/>Finally, I was impressed by how well everything fit together to make what felt like a very complete game. Thanks for the experience!
Aug 29 05:24:00 28h 52m Keg Quest It would be cool if you could release a windows version for us poor souls who can't use the web player!
Sep 4 08:27:00 147h 03m 10 It's a neat idea behind this! Unfortunately I think the menu got stuck over the top of the game (it' just said '10, press space to start' all the time, even when I was playing) but luckily it didn't stop the game from working.
Sep 4 08:33:00 6m 00s WindBuilder I like building this type of build-your-ship game, but I'm not sure whether adding a piece every 10 seconds was a help or a hinderance. Perhaps my shipbuilding skills are lacking, but the bigger the ship got the more unweildy it was, even (or especially) with more boosters. <br/> <br/>I had fun wobbling around the levels at any rate :).
Sep 4 08:35:00 2m 00s 10 Seconds It would be cool if you could release a windows version for us poor souls who can't use the web player!
Sep 4 08:46:00 11m 00s Phosphorus It was a neat game to play, although I agree the controls were a little floaty at times. Counting down the levels was an interesting touch (I got to #2). I got frustrated in level 3 where you simply had to touch a container to die - I outran them, but then kept touching them trying to get a proper run-up for the jump (but I made it in the end). I was worried what would happen when my torches ran out! A great atmosphere/mood.