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Pokute

Feedback comments for LD18

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TimestampSince previousGamePokute's comment
Aug 22 21:42:00 Alien Super Mega Blaster Simply nice graphics design. <br/>Adding additional gameplay element would have helped a lot for sustaining interest, though.
Aug 22 22:10:00 28m 00s Eneapon Eneapon.exe didn't work on my Vista64+ati at all. Computer went unresponsive for a while. Dragging L18.love on top of Love.exe worked. <br/> <br/>Theme implementation is one of the common ones - kill enemies yourself, get powerup. Could've been a lot better if I would've gotten the city thing working (if it was implemented). Only saw the player circles growing. <br/> <br/>The game itself doesn't seem to have other content that lots of monsters and loot, few different terrain types and huge map. The only city I found was the one in the beginning square and couldn't figure out what to do there. More documentation on real state of game would be nice - wandering through dozens of screen looking for uncertain content gets boring. <br/> <br/>Also, didn't see the source anywhere.
Aug 22 22:17:00 7m 00s Smores Attack Not much to play and buggy, especially if trying to restart the game. At one point I was carrying an enemy and couldn't throw it. The key repeat delay / acceleration was quite quirky too.
Aug 22 22:25:00 8m 00s The Robots and I Would've been a lot more fun with some more polish. Now it seems that challenge is about hoping that random number generator blesses you with luck.
Aug 22 22:35:00 10m 00s MegaTongue Wandering around in the darkness. If the game had more visibility and movement using the tongue with some inertia (dropping shooting altogether) then it would have a fun control scheme. That would not be about the theme, unfortunately.
Aug 22 23:09:00 34m 00s Double Bounce Doesn't fit the theme one bit, but it's fun, especially with designing own courses (can't destroy walls though). With some more polish and a matching theme, this would've been very good.
Aug 22 23:15:00 6m 00s iceFIREice Nice game. More levels and some additional gameplay elements would've been great.
Aug 22 23:21:00 6m 00s Omnicide Fun game that's implements the theme nicely. Well done!
Aug 22 23:33:00 12m 00s Recycling Robots Difficult game. <br/> <br/>Aiming is quirky. It's difficult to find correct weapons with right angle and enough velocity for way too many situations. Graphics are quite ok. <br/> <br/>The music is awful with the few second loops. Sound effects when hitting and being hit would've been great.
Aug 22 23:54:00 21m 00s Alien Abduction of Aliens The base game works good. A ton of great background graphics. Unfortunately the gameplay itself turns quite boring after a while. There's no combo bonus from killing lots of aliens at the same time. There's only one enemy. I used an tractor beamed alien as a flail for a while, but that didn't hurt aliens either (would've been more fun than capture and shoot). Quite polished game overall.
Aug 23 00:02:00 8m 00s HochEmpor Fun little distraction.
Aug 23 00:10:00 8m 00s Battle Puzzle Ooh, an Ikaruga-style bullet-phasing game where enemies hit each other. Nice. Not enough to play though.
Aug 23 00:11:00 1m 00s Rainbow Hero Would you please upload the files to some place that doesn't require creating an account to download? Thank you.
Aug 23 00:19:00 8m 00s Master Exploder Best LD18 entry yet. Clever idea, clever puzzles. Want more!
Aug 23 00:38:00 19m 00s Wherein Obstacles [...] IN SPACE Very nice looking. Kind of ran out of steam when there can be several seconds between missiles appearing. Could've herded them to the gunship, but only did it once.
Aug 23 00:45:00 7m 00s Purple Looks pretty good. Gameplay feels nice and would be great with more difficulty and less cheesy weapon.
Aug 23 00:55:00 10m 00s Jellyfish Invaders There's not much else, but the game is solid in it's simplicity. Use of two turrets in different places, aiming not controllable is a great idea. Also thought that it will be boring quite a while but the difficulty did ramp up with game time. <br/> <br/>Would be a good game on a device which lacks good keys, for example a handheld.
Aug 23 01:15:00 20m 00s Architector The Enemies as Weapons seems tacked on to this game. Had some fun though frustrating time building the frankenhouse.
Aug 23 01:23:00 8m 00s Kanbran Fun, Innovative and faithful to the theme. You did well!
Aug 23 10:12:00 8h 49m 'Rover', Swarm and Gun Turrets The gameplay is a bit too slow. Also, could've used a feedback when swarm damages a turret.
Sep 2 09:47:00 239h 35m This End Up It's a bit dissapointing that many platformers don't get the controlling right with some inertia, acceleration, jumping etc. There were couple of neat ideas but there wasn't enough to play and what was there was watered down by glitches and untuned controls.
Sep 2 13:01:00 3h 14m Spacenoid Gameplay is quirky. The enemy as weapon was funny, but lost the point in a while. Using other game enemies oslt would've been interesting.
Sep 2 13:13:00 12m 00s Takeover Good graphics. The capturing concept is fine too for this scale. I played for a while but didn't see the ship with beam weapon that can be seen in last screenshot.
Sep 2 13:29:00 16m 00s LDSpace You managed to make the handling pretty weird. It doesn't feel completely inertial.
Sep 2 13:41:00 12m 00s Dodger The running animation is funny. Other than that, there's not much interesting except simple controls for touch-based devices and that it's in JS.
Sep 6 16:43:00 99h 02m Alpha Channel Simple gameplay but manages to hook for a while.