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| Timestamp | Since previous | Game | GreaseMonkey's comment |
|---|---|---|---|
| Aug 22 19:28:00 | Fib | Runs well. Good job :D | |
| Aug 22 19:32:00 | 4m 00s | Killer Knife-Robots from Knife Planet K | This was more like "Enemies throwing weapons". |
| Aug 22 19:34:00 | 2m 00s | Man And Robot | TARBOMB |
| Aug 22 19:43:00 | 9m 00s | Clinging to Life | Uh, where's the source? |
| Aug 22 19:46:00 | 3m 00s | This End Up | Uh, where's the source? |
| Aug 22 20:39:00 | 53m 00s | Crustacean Cannon | vacuum cannons for the win, it's a good, simple concept, although from what i played, i think that's about as far as it goes, although what the hell crabs don't walk on the roof... yeah i think that's innovation <br/> <br/>you interpreted the theme the same way i did: pick up and throw - good job <br/> <br/>the fact that you can't restart from the same level takes a dip in your fun rating, as it would get incredibly tedious playing the same level over and over again <br/> <br/>graphics are quite ms-paint-like but quite good, although that title screen gets you that fifth star <br/> <br/>audio is there and it works, that's all that needs to be said <br/> <br/>didn't really spot humour in this, so N/A <br/> <br/>overall i'd recommend this to anyone provided that it were on a different platform <br/> <br/>although there were essentially no alphas / betas you did more screenshots than me, i'd have to say this is about par - i like how you explain how the game works |
| Aug 22 20:54:00 | 15m 00s | Squibble Attack | builds fine on linux, also untitled is a really weird binary name, but i'm quite happy to see another C programmer <br/> <br/>the AI in this is quite nice, and this game seems quite AI centric, dunno about giving a 5th star but this really could do with 4 <br/> <br/>it's kinda blandish with respect to fun... if only the player moved faster, then it would have at least 3 stars <br/> <br/>theme isn't done incredibly well but at least you can pick up and throw which is how i interpreted it <br/> <br/>ah yes, graphics. fairly minimalistic but i love the way they bounce and i love that pop so much that i'm going to give you a fourth star, if only i could give you 4.5 <br/> <br/>no audio so N/A <br/> <br/>doesn't look like you've attempted humour so also N/A <br/> <br/>overall the game is interesting but slow, i'll give you 3 stars anyway <br/> <br/>community bean-spilling is quite extensive, i'm not sure if you did a time lapse or a livestream but you have done a very good job without it, so here's 4 stars for that |
| Aug 22 21:20:00 | 26m 00s | Flinger | ok, 74500 points (100 after dying), forgot what wave i was on but nevertheless <br/> <br/>5 stars for innovation with respect to how the ship is formed and the way that you fling everything in <br/> <br/>if this had powerups then you'd get 5 stars for fun, seeing as it doesn't, you don't, also it's kinda tricky to play strategically but simple enough to play without thinking much <br/> <br/>good job with the theme, you did an interesting take on it (i did the ol' faithful pick-up-and-throw) <br/> <br/>graphics are 5 stars, they work so flippin' well <br/> <br/>now, audio... there's too much silence and not enough variance, but what's there works... that click is irritating though, but i'm not going to mark you down for it <br/> <br/>haven't spotted any attempts at humour so N/A for that <br/> <br/>overall... if you're familiar with Allegro and can code in C then you should hurry up and port it because this is the exact type of game that'd be just so appropriate done with Allegro <br/> <br/>community effort is kinda bad (i just check journals as i can't really stay in touch) though i like how you posted a sketch so this gets you more than 1 star, i wonder how much effort you put into this as if you weren't working your butt off then i don't think it's really that excusable, otherwise i'm fine |
| Aug 22 21:32:00 | 12m 00s | Birds of Prey | I don't think you intended to make me load org.inh.JavaError. |
| Aug 22 21:37:00 | 5m 00s | Robot Maze of Doom | Where's the entry? |
| Aug 22 22:02:00 | 25m 00s | HAckBotz | man, hacking a bot this way is actually quite fun <br/> <br/>although you lose a star in the fun department due to the fact that you can't restart from the same level once you run out of lives (and you don't have many)... perhaps some continues would help <br/> <br/>this is a very good application of the theme <br/> <br/>graphics are pretty good, not sure how many stars i should give them <br/> <br/>audio is pretty good, i like the voices though it's a LITTLE irritating, could do with some more ambience <br/> <br/>humour is there and it works, yay, first game i've rated which has this <br/> <br/>overall, i would recommend you learn a real platform with respect to this type of game, i find the concept behind flixel an abomination as it's really not flash... but this is a brilliant game if you ignore its one or two flaws <br/> <br/>the community feedback is essentially non-existant following your journal. considering that you got this done with 30 minutes to spare, i find this understandable. |
| Aug 22 22:13:00 | 11m 00s | Fromulus | ok, keybindings are arse and what's with this flixel/flashpunk fad it's really flippin' wrong, if you're going to make a pixelly game use something else, flash is for ads which use vector art and suck the utter crap out of your bandwidth <br/> <br/>also the keys are backwards GRR <br/> <br/>i like how you have multiple spells, that is *quite* a nice touch <br/> <br/>it would be much more fun if it were faster <br/> <br/>i didn't really see the theme being played clearly in this, but apparently it exists, i'm reading your journal so i'll just have to take your word for it <br/> <br/>graphics are fantastic <br/> <br/>audio is nonexistant so N/A <br/> <br/>humour is nonexistant so N/A <br/> <br/>overall, quite promising, but as it stands it's kinda drab with respect to gameplay, next time don't spend so much damn time on the graphics <br/> <br/>community effort is pretty lacking, which is usually quite understandable due to not having enough effort left, but a couple of screenshots and jotting down notes is something i would consider reasonable. |
| Aug 22 22:39:00 | 26m 00s | Ennameez | innovation... yep, there's something i haven't seen before... done quite well actually <br/> <br/>fun-wise, it's pretty run-of-the-mill, but it works somehow <br/> <br/>theme is a very interesting interpretation, and i'm giving you 5 stars for uniqueness <br/> <br/> <br/>audio is there and it works <br/> <br/>humour is there and while it's an amusing concept you totally cocked up the fact that the fish is a christian symbol as well as the cross, plus i find the reference not that amusing <br/> <br/>overall, i recommend looking into this game for general interest <br/> <br/>community effort... quite extensive, you've gone so far as to show what food you ate so i think you basically went all the way (other than a time lapse) so 5 stars for you |
| Aug 22 22:46:00 | 7m 00s | The South and the North suck yorkshire puddings! I'm from the Midlands me! | This is a perfect example of why Game Maker sucks SO HORRIBLY under Wine. |
| Aug 22 23:04:00 | 18m 00s | DIE ALIEN DIE | ok i'm horrendously stuck on the boss where you have to bash out the eyes so i'm going to stop now <br/> <br/>this is what i believe is the second non flixel/flashpunk flash game i've encountered. this is how you make a flash game, and any use of those two libraries should be banned and those intending on using them should retrain because this is how you do flash and those are not. <br/> <br/>apparently the music wasn't done within the time period but i'm going to vote as if it was in the hope that this gets points dropped if it wasn't <br/> <br/>yes, there is such thing as boss rush but nobody really pulls it off, this does it quite well <br/> <br/>far out this game is fun and for like the first flippin' time you don't have to restart from the start every time you die <br/> <br/>the interpretation of the theme isn't exotic but it works and it works well <br/> <br/>nothing needs to be said on the graphics <br/> <br/>audio... the music is quite fitting and there are sound effects <br/> <br/>didn't pick up on any humour so N/A <br/> <br/>overall, play this game if you've got flash (if you haven't then go pay adobe lots of money because lots of users isn't enough for them to port flash, just look at solaris vs freebsd), and this is the only flash game i've come across which is this flippin' appropriate for flash <br/> <br/>community... well, i couldn't see your journal, it would be nice if you posted at least SOMETHING but y'know |
| Aug 22 23:15:00 | 11m 00s | Psychic Prison Break | ugh, i'm really not a fan of "lots of text" games, and not only that, this really doesn't execute it well, so double whammy for innovation and fun <br/> <br/>graphics are excellent but UGH I'M SICK OF FLIXEL/FLASHPUNK WHY OH WHY DON'T PEOPLE JUST LEARN A REAL LANGUAGE (this coming from the guy who made a first person shooter in megazeux) <br/> <br/>there's a hint of the theme but it really doesn't seem to come through, plus from what i've played they're not actually weapons, sorry <br/> <br/>audio is there and it works <br/> <br/>not sure if this really has humour, maybe it's a bit dry, so N/A (1 star is for really awful humour) <br/> <br/>overall, this game isn't dreadful, but it's not really that great either <br/> <br/>you posted a few screenshots so i can give you that for community, at least you have posts (other than just "i'm starting" and "yay i've finished") |
| Aug 22 23:23:00 | 8m 00s | Prot | i like how you have the flying things, that gives it quite a bit of variety <br/> <br/>yes, this is actually quite a fun game <br/> <br/>graphics are quite nice, with a bit more shading it'd get a 5th star <br/> <br/>the music is awful, so 1 star for audio, lrn2drums <br/> <br/>humour doesn't appear to be here so N/A <br/> <br/>overall, i highly recommend that you STOP USING THESE STUPID "PIXELLATED FLASH" LIBRARIES and make your next game in something else because this is actually a pretty cool game <br/> <br/>journal appears nonexistant |
| Aug 22 23:25:00 | 2m 00s | Tactics Lasso! | Error compiling shader |
| Aug 22 23:49:00 | 24m 00s | Smores Attack | ok this REALLY doesn't play well, it takes FAR TOO LONG to initialise, what the hell are you using which is making it so slow dammit... good job for shoving it all into one file though <br/> <br/>i'm really not feeling your innovation here, it seems so conceptually limited <br/> <br/>because this game takes so damn long to initialise, i really can't play it for long and you die so flippin' early and stuff, ugh <br/> <br/>this plays the theme quite straight so 3 stars for that <br/> <br/>graphics are OK, but it's not very smooth <br/> <br/>audio is hardly there <br/> <br/>humour appears nonexistant so N/A <br/> <br/>sorry, but overall this game sucks <br/> <br/>however, having said that, you've done a decent job with your journal and you have a time lapse video so 5 stars in that department |
| Aug 23 01:05:00 | 1h 16m | Mines and Bobbleheads | ok this worked twice and then broke (i used wine because the C++ wouldn't build - that's why you don't use microsoft vizzel C++), but what i played was quite cool so here we go <br/> <br/>oh wait it's working now <br/> <br/>this is pretty nifty, i think it's been done before but not with big inflated bubbleheads so it's pretty good for innovation <br/> <br/>the smallest bobblehead size is a pain in the arse to sling a mine into - if you'd dropped that, i wouldn't have wasted so much time on level 4 (i gave up) and would have awarded you another star <br/> <br/>theme is existant and it works <br/> <br/>graphics are fantastic, it looks like a flash game but it's even better because it isn't <br/> <br/>audio works really well, especially those ambientish sounds you get when you win or lose, also kickdrums are fun <br/> <br/>not sure if there's humour so i'll say N/A <br/> <br/>overall this is a good game if you feel like wasting time <br/> <br/>no journal so 1 star for community |
| Aug 23 01:26:00 | 21m 00s | Metagun | I like how you can run it as a standalone (I built from source). |
| Aug 23 17:00:00 | 15h 34m | MARBULL | OK, I seem unable to die here... here we go. <br/> <br/>This is a Flash game! <br/> <br/>Seems to run alright on this desktop (firefox 3 under wine) although maybe a BIT sluggish... meh. <br/> <br/>Graphics are amazing. <br/> <br/>Music is quite fitting. Would be nice to have a sound effect here and there but y'know. |
| Aug 24 02:57:00 | 9h 57m | Attack of the Jartos | the music in this is the best out of all the entries of this compo and nothing comes close <br/> <br/>...only joking, i'm not the right sort of person to comment on it <br/> <br/>i like the "defection" interpretation of the theme, it's kinda like the "hacking" interpretation of recursor's compo entry <br/> <br/>it seems a shame that the enemies up the top tend to somehow destroy themselves, otherwise this game could actually be *quite* good <br/> <br/>the concept appears to be quite flexible and with a few more enemy types (possibly including conversionproof enemies) or maybe a recharge meter, this could actually prove to be a really fun way to kill time |
| Aug 24 20:40:00 | 17h 43m | Basketball girl | ok, i know you're in #mod_shrine and i know that you managed to beat coda so i'm going to give this one a crack <br/> <br/>first thing i have to say is split your code into logic and graphics, that way your game can run at a good speed on pretty much any platform, you're working with python so it's not incredibly fast <br/> <br/>ok, now playing at what i think is full rate, took a while but i eventually fixed up all but a few things <br/> <br/>righty, let's get this show on the road <br/> <br/>i am definitely aware that there's more that can be done with respect to innovation, such as switches & stuff, but having said that it's an interesting and unexpected concept, so here, have 5 stars <br/> <br/>quite fun, pity it's a bit slow even at full speed BUT simply speeding it up might not be a good idea as it's still quite tricky <br/> <br/>fairly nonstandard standard implementation of the theme and that's a good thing <br/> <br/>graphics looks like an ms paint job BUT they're used quite well and quite frankly i really don't care too much about graphics <br/> <br/>music sucks <br/> <br/>...just kidding, it's brilliant, just needs a bit more sound to give it that extra oomph <br/> <br/>humour can be felt throughout the game so have a few stars <br/> <br/>overall, recommended for people who don't have such weak necks <br/> <br/>journal not found so 1 star for community |
| Aug 24 21:20:00 | 40m 00s | Rotate | OK, there's two games here called "Rotate" and this one I'm more likely to be able to play... <br/> <br/>I'm not judging this (yet) but I have to say this: <br/> <br/>Congratulations for making a javascript game which runs at a good framerate. |
| Aug 24 22:15:00 | 55m 00s | Zombie Fisticuff Quarrel | this game makes me want to get gosu and code my next LD48 entry in sweet sweet ruby... although i think i'll have to settle for C <br/> <br/>alright let's get into this <br/> <br/>yes, fighting games are an invention but it's nice to pick them up and throw them at others... especially considering that they're all the same person <br/> <br/>it gets a little repetitive but i didn't actually get bored whilist playing it, as i thought it wasn't going to get much harder i died... point for improvement would be multiple fighting moves, but seeing as you can throw barrels of explosive stuff i think i'll have to give you that 5th star <br/> <br/>i can see where you're coming from wrt the theme, it's standard but it works <br/> <br/>graphics are really quite gnarly and quite complete <br/> <br/>audio... it has music, and the sounds are quite fitting, and i love the method you've used <br/> <br/>this game is dripping with humour <br/> <br/>overall... guess <br/> <br/>not many screenshots but plenty of game-related updates and a food diary so i would classify this as a very good community effort |
| Aug 24 22:55:00 | 40m 00s | Doors and some other stuff | Got it. This is a brilliant puzzle. |
| Aug 25 16:16:00 | 17h 21m | HelgasWorldDomination | This could be quite a cool game to whip out. <br/> <br/>Unfortunately, no matter how I click, I always send out all my units. |