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| Timestamp | Since previous | Game | GreaseMonkey's comment |
|---|---|---|---|
| Dec 20 03:11:00 | Robots Among Us | I get an EXCEPTION_ACCESS_VIOLATION running this under Wine. <br/> <br/>I might try compiling a recent version of Wine as this build is not only old but it's also an Ubuntu edition. | |
| Dec 20 04:19:00 | 1h 08m | Cauldron of Doom! | A bit of advice before what I've said: get someone to beta test - the spelling's a bit sloppy. That I haven't marked down for. <br/> <br/>Innovation... it's been done before but not very often. <br/> <br/>It's heaps of fun... until you get stuck and then try permutations without any success trying to work out how to make a damn "Army of the Dead". Once again, get people to beta test. Usually at least one person is watching IRC so you can usually get a tester (the blog isn't that well watched). <br/> <br/>Niiiiiice job with the graphics. Even had some really nice touches with the animation and stuff. <br/> <br/>I approve of this guitaring. And this toileting. Good job with the audio. <br/> <br/>Monkey scientist :D <br/> <br/>Overall a very good effort with pretty much just one really irritating bottleneck. <br/> <br/>Apparently you've done some live update thingy which is good for community effort; however, a beta test or two would have been a very good idea - I suggest you make project dumps and release them while you're going through. |
| Dec 20 04:28:00 | 9m 00s | Orbs of Sound | I'm having issues playing this under Wine, will probably try again once I've finished building 1.3.something. |
| Dec 20 05:06:00 | 38m 00s | Rememberance... | A side note: I suggest you release some beta tests closer to the "finished" product - the spelling wasn't so great and it was quite boring. <br/> <br/>Take just about any game, strip away just about everything, and you're left with this. The lock-and-key with 50 keys and a lock that opens at the end of the game. <br/> <br/>Which really isn't fun. I fell 4 thoughts short of completing this game before giving up. <br/> <br/>I'm going to give you more than one star for theme because it's not just about exploration. You fulfilled the theme in the sense that you're discovering who/what you are, but that's about it. <br/> <br/>Graphics are there and they work. <br/> <br/>Audio is there and it works. <br/> <br/>Couldn't find any humour, so N/A. <br/> <br/>In short: you flopped. Better luck next time. <br/> <br/>Community-wise, you provided a time-lapse AND a beta. It seems you speedcoded in the last hours or something. The most unfortunate thing was that the beta was more fun to play than the "finished" product. |
| Dec 20 05:33:00 | 27m 00s | This Is Digger | WOW CRAP 27MB WHAT THE HELL - *seriously*, compress your sound files!!! <br/> <br/>It's as easy as: for A in *.wav; do oggenc $A; done <br/> <br/>Alternatively, you could use a tracker which handles mod/s3m/xm/it files, just make sure you can deal with the player's quirks. <br/> <br/>On second thoughts, please just don't add music, or just use AutoTracker-C (which produces .it files, which Löve should be able to handle) for the time being. You still need to improve on some aspects of your compositional skills, most notably "sticking instruments together". <br/> <br/>Seriously, if you're using Musagi, watch that dissonance meter. It should NOT go above 1, and I advice that you make sure it doesn't even go above 0. <br/> <br/>Also, instructions.png is missing. <br/> <br/>1024x768 probably isn't a good resolution when your game is THIS pixellated. I'd <br/> <br/>NOW ONTO ACTUAL JUDGING. <br/> <br/>For innovation... Dig stuff, discover stuff, dodge stuff. It's all been done before. Fortunately I haven't played any games which bring them together in this way. <br/> <br/>It's not very fun. But at least you have to dodge stuff. <br/> <br/>The theme was played quite straight. I think. <br/> <br/>Graphics were a bit iffy although I see you thrashed them around, which is quite fun. <br/> <br/>Audio... once again, I released AutoTracker-C for a reason. <br/> <br/>Humour... meh. Didn't make me laugh, didn't even make me smile, but didn't make me cringe either. Wasn't bad, just wasn't effective. Don't give up on trying to make it funny, though. <br/> <br/>Overall... it's a bit sloppy, and not particularly fun, but I have to say you actually haven't flopped it. <br/> <br/>Couldn't find your journal so N/A for community. |
| Dec 20 05:39:00 | 6m 00s | Run | You're in my list but I'm NOT blowing 36MB after blowing 27MB. PLEASE, compress your audio!!! |
| Dec 20 06:02:00 | 23m 00s | Tile Walker | Oops, I found a bug. And got stuck. And then I won the next level. <br/> <br/>Personally I would have done the whole thing in Javascript, as it's a bit slow... but I think you've got a solution for the "cross-platform" issue once and for all. <br/> <br/>This is a classic lock-and-key maze game, but it's done in a mix of Javascript and PHP. The nice thing about the classic lock-and-key maze is that you can push it very, very far. <br/> <br/>I definitely enjoyed it. Unfortunately, I don't see myself playing this repeatedly. It also brings back memories of invisomazes in ZZT. <br/> <br/>Graphics are there and they work. Nice stone, by the way. <br/> <br/>Audio is nonexistant, so N/A. <br/> <br/>I don't think there was an attempt at humour, so N/A. <br/> <br/>Overall, nice game, even if it's a bit buggy. <br/> <br/>Communitywise, you kept us updated even if we weren't watching. A beta or something like that would have given you a fair bit more in this field. |
| Dec 20 06:13:00 | 11m 00s | Disco? Very! | Oh yay, I get to review this one... <br/> <br/>Metroidvania but you get to dance. I approve :) <br/> <br/>It's creatively lock-and-key but I actually enjoyed it, just got a bit confusing at the end. <br/> <br/>BLATANT THEME VIOLATION... I approve ;D AND you managed to somehow follow the theme, too. Good job! <br/> <br/>Graphics are pretty neat, actually. <br/> <br/>Audio... music doesn't quite gel with the game theme. The music itself is alright, though. <br/> <br/>Doesn't seem to be riddled with humour, but it's there. <br/> <br/>Overall, we have a somewhat short game. <br/> <br/>You have ONE blog post, apparently. So not so crash hot with respect to community involvement. This does not say anything about respect, though. |
| Dec 20 06:44:00 | 31m 00s | Disco?Very! | Kinda like Simon but it plays a lot differently, so you've done well in the innovation section. <br/> <br/>Seems to be a bit slow at some points so I've taken one off for fun, but other than that... wow. <br/> <br/>BLATANT THEME VIOLATION and I'm not really sure if you've done it as what was SUPPOSED to be expected but here's 5 stars. <br/> <br/>Graphics could possibly do with some effects or... no, screw that, there's no point. <br/> <br/>I LOVE THE MUSIC <br/> <br/>The whole game is a joke driven to its logical extreme. No point inserting jokes into it (unless they're silly disco moves). <br/> <br/>Overall, this is a very unique game, and quite well polished. If there were a level editor for this, it'd basically iron out every kink that you could iron out. <br/> <br/>Communitywise, not much in the blog post department but you had a beta and you kept it up to date from what I gather. |
| Dec 20 07:07:00 | 23m 00s | Stripes | OK, this really wasn't that great. <br/> <br/>Innovation. This comes close to being a subset of just about every game ever. Doesn't seem to have a win condition. Fortunately there is a variety of items and you can die. <br/> <br/>It's not very fun. Fortunately the world isn't very big either. <br/> <br/>The theme is Discovery. You basically did Exploration. You find stuff, but... ugh, sorry, I just can't rate this well at all. <br/> <br/>Graphics are a little sloppy, but the variation helps to balance it out. <br/> <br/>Audio is there and it works. Good job for playing for so long. <br/> <br/>Didn't notice any humour, so N/A. <br/> <br/>Overall... this game is quite empty. <br/> <br/>Communitywise, you have an extensive blog with a bunch of food snaps as well as screenshots. A beta or two would have been good, though. |
| Dec 22 07:23:00 | 48h 16m | Fate of Mankind | OH YES OH YES OH YES THIS GAME IS AWESOME <br/> <br/>Innovation... I don't need to say anything about this... well actually I do because some people may have older versions of Wine and be unable to play it (Game Maker @_@). You start without being able to see and then you discover how to see and stuff like that. <br/> <br/>Fun... This game has just inspired me to make more puzzle-platformers. I really, really liked this game. <br/> <br/>Theme. You've hit this one on the nail. <br/> <br/>Graphics are there and they work... and they work quite well. There's still room for improvement, but they're pretty good for what they are. <br/> <br/>I liked the music, though it could possibly be a bit fuller. I have not penalised you for the fact that it doesn't loop properly under Wine, because that is a bug in Wine and not your game. <br/> <br/>Humour is there, and it's fairly light-hearted. It made me smile. <br/> <br/>But yeah, THIS GAME IS AWESOME GO PLAY IT (and if you can't, I'd be very keen to port this to or extend the idea on not-windows) <br/> <br/>Community... Screenshots, beta tests, and even a timelapse. 5 stars. |
| Dec 23 04:21:00 | 20h 58m | We're Going To Atlantis | You could just make it say "Java Web Start". |
| Dec 23 04:38:00 | 17m 00s | 1492Island | I'm feeling a bit nailed at the moment so I'm not judging at least at the moment, but nice work. |
| Dec 23 04:46:00 | 8m 00s | 1492 | Affecting your ratings by OS / architecture isn't a good idea. If I penalised each game which wouldn't run on here, very few would get a good score. <br/> <br/>Having said that, stuff that doesn't run properly is very very annoying. I blew 8MB on Spacebrick only to discover that Unutty stuff doesn't work with wine-1.3.9 (whereas Game Maker for some weird reason works a lot better... the tables have turned o_O). <br/> <br/>By the way, there is a Very Good Reason™ why the source code is posted, and that's for hopes of cross-platformness. <br/> <br/> <br/>Oh yeah. This isn't OSX-only from what I gather. Note that one of the files are "makefile.linux". Also, "makefile.mingw" which is WINDOWS. So ramon, FIX YOUR DAMN SCORE. |