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Feedback comments for LD17
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| Timestamp | Since previous | Game | Hamumu's comment |
|---|---|---|---|
| Island World | This is super polished, and nobody ever has a big intro cutscene! I would say that really thoroughly explained the game, but once I played I had NO clue what was going on. I don't understand the other peoples' comments because they seemed to understand an awful lot more of it than I did. I read about shift, so I did get to sword some pirates, but other than that, all I could figure out how to do was vaporize as much as possible to obtain powerups (seemingly at random? I dunno), with which to vaporize more. Can the pirates ever be stopped? More seemed to come all the time, and night was extremely hard to deal with. Usually I just had to sit and wait because I couldn't see a thing where I happened to be when it switched. <br/> <br/>But it's weird, because it's obviously quite cool and well-polished. I just can't figure out what the rules are. | ||
| Rocket Bike To Space | More frustrating than fun... what it really could've used (besides getting rid of the agony of the bounce) is some stuff above you, so spending more than 1/8 second NOT jumping would be correct. What I mean is that you spend the entire game constantly jumping, which is really annoying. I'd rather have a second of driving and then try to time my jump right. <br/> <br/>The graphics are awesome, and the music is good, and the whole thing is very peppy, and even kind of addictive (not sending me back TOOOoo far when I die, though I think I never got past the 3rd checkpoint). I just wish it was more forgiving and less constant with the jumping. Which probably mostly means easier. | ||
| I HATE ISLANDS | I'm very dizzy from far too many attempts at Argentina. I was really curious to see if it was the end or if the torture would continue, but I just couldn't make it. Funny and painful all in one. <br/> <br/>If you made that music, you're amazing, but I am completely sure you didn't, so big N/A on audio. Too bad, because good sounds. | ||
| The Adventures of Archie Pegalo | "Warning: it's quite difficult" Hell no, I just played Rik's game. I finished this in no time! Really cool. I like that there was a lot of different stuff. When I started, I expected it to be just left to right, jumping from one thing to the next, and various little threats like the mines and bears along the way. Instead, it's pretty much constant new stuff, no time wasted on repeating things. Even though it's really short, that makes it feel like a lot of game, whereas something repetitive would've seemed like not much (like mine...). | ||
| Clean the Island!! | The music is great. These have to be the biggest pixels I've ever seen. I liked the graphics... it all felt very snappy and happening, like if I got the can I'd be kicked back to the Wario Ware menu for my next game. <br/> <br/>I'd like to point out that mice have ears, though. | ||
| Kallista's Dream | This sounds like from the other comments that it's not working right for me (but it's flash, surely it's the same?). I absolutely can't tell when I'm killing enemies, and I seem to dash right through them, and then die randomly. I can't even see the enemies most of the time. The whole thing moves at uber-light-speed, but also is jerky, and the movement jumps all over oddly. It feels super broken. It seems like on each level my movement got more erratic (but after writing and erasing this comment I did manage to pass the levels!). <br/> <br/>The stuff I saw before playing was cool and interesting, but playing was... a mess. I think more to do with bugs than intent. I really liked the jittery glitch effects on the title (which I will assume weren't bugs...). | ||
| Tropical Vampires | The battle scene can't POSSIBLY be working right. I lost in under 1 second (that was my second try! The first lasted longer for reasons I do not know). I never even had time to get an idea of what I was trying to do and what was going on. That was a disappointment after all the exciting adventuring that went on previously. | ||
| Poke-Slayer | I was totally set to give a 5 on sound... then I started killing some Pokemon and enduring the noise that makes. The song is worth a 5 though. <br/>Very odd and early ending, I just killed like maybe 6 Pokemon and I won. There were tons of islands left and I had never even gotten to throw a grenade! <br/>I noticed there's a crash if your boat (which starts out invisible, by the way!) goes off the edge of the screen. | ||
| Dinosaur Vs the islands! | You have to submit source code. Really funny, but of course not much of a game. But worth "playing" once definitely. Complete utter theme failure, by the way. After I got the first two pieces, I wondered what the third one could be, but when I got it, it made perfect sense. | ||
| Hula Girl HD | I thought I was good at Dance Dance things, this is crazy. 61%. I agree about the evil miss noise, I felt like a loser getting big streams of CRUNCH CRUNCH X X. Intensity indeed. | ||
| Islands Far Away | You had better figure out what it is if you want to show up Mike "Hamumu" Hommel this year. <br/> <br/>MAJOR complaint: I guess I can't GIVE this away, but a really obvious natural way of dealing with the dog isn't accepted. I had to see the hints to know how to word it. I know that's a standard issue with text adventures, but this particular inability is really egregious! <br/> <br/>I only got 9/10, I am sad. I think I skipped the first programming step (typical for me). Good luck against your arch-rival in the LD! | ||
| The Forgotten Isles | I liked the really simple look and play... people keep mentioning camera issues, I bet the camera was rotatable and I didn't even know. I liked it a lot not rotating, just with the default angle the whole time. I actually felt the memories gave me reason to keep on trucking. True that just trying to get through a maze wasn't very interesting, but the story worked to keep me wanting to find out. And thankfully, they were really easy mazes. | ||
| Sheep are Flammable | hmm... got the title, hit a key, stuff was getting loaded in the console window (right up to "streaming music... success"), then black screen which eventually became a grey screen and a Not Responding and a kill. Sad. | ||
| Invasive | Really need dragging to place stuff... individual clicks at this scale is insane! I don't think the rules actually work as is. With one simple change - all creatures die after say 30 seconds without eating - it would be about 10x more interesting, since you wouldn't have to lay traps on every square inch of the island or wait 8 hours to finish off the glompers. Either way though, it doesn't work since the only strategy is to box in some kiwis and clean up (or with my new rule, wait). Under these rules, you have "absolutely never let glompers and kiwis interact in any way", which isn't much like reality. The game would've been pretty much the same if there was only one kiwi and one glomper (also, breeding via trees is useless, all it does is feed glompers! I did it for fun, though). If you had just gotten simulation rules that worked, this could've been really great. But without them, it's more of just something to watch. And then unleash the glompers for maximum destruction. | ||
| Island Survivor | I won easily! I think it's because I happened to stumble across two canteens and a fishing pole in moments. That's one huge island. The thing I really didn't like was that the camera didn't scroll until you were about a millimeter from the screen edge. That was maddening. | ||
| Eyelands | I really liked the waving of the palm trees when I noticed. This is pretty cool in a weird sort of way, it's like retromodern. I never actually survived the night, but mainly because my attention span wandered and I watched the TV a bit. It does make you wait quite a while after you have your fire ready. Could be nice to force night to begin as soon as you get the fire ready. I realize if I had survived, it would've gotten notably harder on future days with the more distant bamboo. A bit odd that you can waltz right through palm trees, by the way. | ||
| On an Iron Isle | Wow, for real, I couldn't get past the first room of badguys. I seem to be in good company on that. Best I did was to get to the last one. I think I hit him 3 times once, so close. The death was cool, though. Definitely a vote for turning down the difficulty. I've played Mega Man, and this sir, is no Mega Man. | ||
| Island of Darkness | There's actually a whole lot of content here! But yeah, not much to do in the content. I think it was running a lot faster than it was supposed to, because I was zooooming. | ||
| Floatation | This is really good all around! There are definitely bugs (my first game the only thing I could unlock was the super battleship, but the second was much more interesting), and the clicking is horribly unresponsive, but aside from that it's really unique and pretty easy to understand and fun and whatever else would make it good. <br/> <br/>One of the cooler surprises was that you actually took time to throw in random bonuses like the balloon and what I assume were evil air pirates (they hit the enemy island, lucky for me). | ||
| Risky Island | I think I attacked my own land! Yeah, I think the rules needed some thinking on this one... probably not possible to obtain more than 1 or 2 lands. If I wait long enough while I type this, I think I'll get a third though! But by then all the other islands will have 30 guys, so oh well. Yay, I did it! And most lands appear to cap at 9, so I think if I watch a couple more tv shows, I'll end up being able to conquer my entire island. Sadly, I won't have any way to move onto enemy ones after that. | ||
| Island of Bounty | I think this would've been cool finished, as the movement and shooting are good (nice implementation of the charge-fire). Nothing much going on as-is, but potential. Definitely your concept bit way too much off to chew. Three playables with assorted powers and upgrades? I even dropped the idea of leveling up my one character early on! | ||
| Dreams of how we once were | Really did not like that this was a huge mass of default unity things (like the palm trees, really integral parts of the artwork and you didn't make them. I drew my own palm trees!). The movement was also very bad. Really could have used some emphasis on making the experience smooth and usable, not just getting the 'art stuff' in front of the player. | ||
| Island Construction Malfunction | Nice game. I was stuck on the last level a while but got it down in the end. It's a good puzzle, and very original (well, to me... you probably cloned something and I don't know it!). I guess what you really need here are lots more levels, since that's the kind of game it is. | ||
| Elementary My Dear Watson | The control thing was unique (but check out... um... a name I forgot, an indie game that was basically the same idea, really popular), but actually I found it really hard to use. I guess just that everything was so slow moving. I don't know... | ||
| False Flag | This was completely unplayable for me, and I think Unity itself was upset about the situation too, because my bullets went right through the guys (I think because they skipped over them given the 1fps movement). I tried dropping it to 640x480 at lowest quality and it was just as slow. Sounds like a really interesting idea, but I can't even get it to the point where I can be confused by it (but I was anyway) because it's just jerking all over the place. |