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Hamumu

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TimestampSince previousGameHamumu's comment
Forest I get what it's doing, I just don't get why I would want it to do that. And is the screenshot a lie, or is there actually something visual somehow/somewhere? All I get is black. Maybe there's a goal and I didn't know that.
Climbrunner Localcoder pretty much has my comments covered. Nicely done, but I never knew the point. You can't get the white things, and nothing changes when you touch them, so I assume there is no active goal in the game... is there? It's a clever idea, but as a game it just kinda makes tedium. And a whole lot of backtracking.
Fuck Oregon let's go find El Dorado Really fun and really cool. There are plenty of games with this exact gameplay, but they don't have the ridiculous theme on top (and I suppose they don't have the food, life meters, and diseases to deal with!). I found El Dorado on my first try!
Cat Planet This was really cool. Got crazy crazy crazy crazy hard. The second to last room easily killed me 80 times (the credits were ridiculously fast, but I think it said 167 deaths, most of the rest in the room with 4 spinny firewalls). I'm really impressed with the sheer amount of content, with the different zones with different music and all. The controls were painfully floaty, I wish I had a whole lot more inertia.
Dungeon Explorer Definitely could use some sound! Pretty fun to run around and learn where to go.
Lost? This is tons like mine! I really hated the ladders and how jumping off of them worked, but otherwise it was really cool. Well, the thing that actually made me quit (right about where you first meet guys that jump up in the air) was how you die and have to climb your way back up and all. Which my game also had, but it didn't have super slow ladders on the way! <br/> <br/>I really liked it though. Maybe next time some pixel-doubling so it's not a tiny little 2-inch window on my screen?
Deep Field What this game desperately needed was a display of your gear. You know, sails, drive, capacitor, etc. It was a cool game, though, very much Weird Worlds. I agree that the exploding points were fun.
The lost shipwreck The problem with this game (besides texture glitches where two panels were adjacent) is that it's a very accurate simulation of controlling an underwater robot. That is, it's painfully slow and awkward! I ended up stuck in a hallway because, for some reason, your turning can actually be impeded, not just your movement (again, realistic but painful). It looks good, and really gave the feel of lurking down in the deep, but all that realism means it isn't enjoyable to control.
Explorer Quest I really liked it, except that you have to go past all these guys who are lethal. After reading the walkthrough, I thought I'd give it another shot and when I got to the mountain I got one-shotted by a guy standing in the middle of the passage. I couldn't have avoided him! I want to see more of the game, but it's just too vicious. <br/> <br/>I really like the graphics. <br/> <br/>Would appreciate auto-repeat on the keys!
EchoExplorer I really like the visual sonar effect, with the black waves inside (very tired of the non-visual part of it though!). Like other people said, the music was really nice when you weren't screeching. I had to give up on level 3 though because the noise was too horrible and I just couldn't see enough.
Legacy of HYDON Interesting... I ran around with -60 HP for a long time. <br/> <br/>So yeah, awesome artwork, although I was tempted to not 5 it just because there's no animation. Not tempted enough, though. Other than the art, painful gameplay. Maybe make 2 or 3 monster types and less terrain variety next time so you have time to make a game to play! Tapping the keys was pure murder.
Gratuitous Battles in Space Even after installing the XNA junk for another entry, crash on startup.
Massacre at Misfit Toy Island I'm trying this out on a brand-new Win7 install, and it crashes on startup. Since it's a fresh copy, and you don't say what this uses, I can't guess what I'm missing! I'll try it on my Vista computer when I get home sometime.
towlr: EXPLR You've managed to create a Towlr I don't even understand AFTER winning it. It is hard to rate a Towlr entry, especially when you don't know why you won or what purpose any of the game elements served.
TextAge 2: The Rise of His Majesty I couldn't get past the priest... I even went all the way back to see if the servant would give me what he needed, but either no, or I couldn't word it right (actually yes, but it doesn't count). I have to say that even once I understood the concept of how it would make you press enter and that the yellow line indicated it was actually command time, I still CONSTANTLY was typing ignored commands to my endless frustration. Some text adventure conventions would've been very nice, like the prompt meaning you can type things, and I for inventory, and the NESW movement. Nice artwork behind the text!
Adventure Quest I actually installed that stuff... now I'll have to go back and play the other one I couldn't. If this had gameplay, it'd be really cool. It seems like it's the right idea and I love leveling up, it's just that there's nothing for the player to do right now. At all. In fact, I'm still "playing" it right now as I type this! I hear baddies dying. I would definitely play a game that looked like this if it went somewhere.
Asteroid Explorer Well, I got 6381 meters. I'm gonna call that a win. Really minimal, but it does work right.
Sunday Hiker Hmmm. I'm not sure what the mechanic is. Just that there are spots to click on and the guy walks to them? Definitely could make a great adventure game like that. You should!
Bashplore Yeah... I'm gonna pass on installing some weird linux environment on my PC... sorry!
Gravity I think this would've been better if it were just controlled like normal asteroids. I know pulling the ship along with a black hole is innovative, but it's just a layer of indirection over an asteroids control scheme (a crazy one that sometimes sends me rocketing at hyperspeeds and other times barely nudges me!). I would've enjoyed asteroidsing around to pick up these boxes and avoid the red things. Sometimes same-old same-old works better! Aside from the difficulty of controlling it, it's a solid entry.
The Wooden Fleet Yeah.... too slow to be any fun at all, no diagonals hurts the brain. I think this is one that just got cut off before it hit the point of fun. It seems like it could get there with another day because it's certainly unique and different.
Planetary Explorer A remarkably small window... maybe look into pixel-doubling if you can! Pretty fun. The space-flying part was way too fast to really control. I was basically only dodging, there was definitely no way to kill all or even most of the enemies, which felt more frustrating than pleasant, even though it's not required to kill them. I liked the planet exploring part (which is the part that actually fit the theme anyway!) much better. <br/> <br/>Not sure I REALLY needed an "Are you sure?" when I clicked start!
derelict_ I thought I was getting somewhere, but I finally found an alien and discovered I had no way to shoot, apparently. Is there a trick to it beyond firing mode + enter on an enemy? I concur with whoever said the walls shouldn't be black... SO confusing that they are the same as unexplored space. It seems like you got overambitious - bunch of different classes with special skills to choose from was cool, but being able to properly control and play just plain old soldiers would've been better!
Come and See I see where you were going (Civilization!), but as it stands there's nothing to do really... I still had fun throwing down dozens of free 'improvements' (not sure what the term means, but I guess it's logging and such that generates money) and watching them deliver goods to the towns for a while. I probably would've really enjoyed it if you had just gotten those numbers in there so it actually cost things to build and there was some economy to deal with!