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sinoth

Feedback comments for LD16

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TimestampSince previousGamesinoth's comment
Ezo Beautiful audio! The transitions between 'stages' were a little jarring. I would have liked more interactivity.
SEEK*TOR Wow, wonderful entry. This is my favorite one with a sound-based mechanic. It works well.. I've been playing 30 minutes and still having fun :) If anything, I'd like more varied maps and maybe some weird terrain things, like stuff that reflects your sound or something. Great work!
Forest Beautiful sounds, but really did just feel like I was tweaking faders on a console. A more focused goal would have made this concept shine.
Needlesoft Haystack Explorer Would be cool if you could dive into the stack to look for it, or move around clumps. Still, a good solid game (although clicking on the needle is difficult, I had to maneuver quite a bit to click it). Clouds are awesome, as is music.
5 Colors: Pandora Thank you for this beautiful entry. I may be a bit biased because I had Sigur Ros - Takk going in the background :) The slight spin in flying mode is perfect. My favorite entry so far.. if only it had some audio!
Scavenger Great game! As others have mentioned, very relaxing. Amazing what a little music does for the experience. I did feel a bit disappointed at the end when I realized I had fully upgraded my ship and couldn't do anything further with it. I wish there was at least one more goal after pimping out your ship. Still, good entry :)
Finding Her I love the concept but the backtracking is too much. I played through twice, trying to find the second (better?) ending but couldn't. Dialog system needs more focus.. maybe better tracking of multiple timelines. Good potential here.
Northern Spy Visually stunning. Great audio as well. The gameplay is a bit lacking in that there is little reward for playing well (other than seasons changing, which looks excellent). Maybe you didn't have time for the ending? The engine is a bit laggy.. I hope Processing doesn't end up restricting your ideas due to slowness. The end fade seems a bit too long. Despite all of this the entry feels very solid... good job!
Cat Planet Love it! Most fun entry I've played. You can tell you actually worked on content rather than just an engine. The last room though... COME ON. CAT PLANET!
Penguinagain Ahhh, voxels :> Noticed some glitches that looked like Z-fighting between faces. Some of the lighter textures were hard on the eyes. The static camera made it feel a little claustrophobic and hurt the 'exploration' aspect. Still, an enjoyable and charming game! Vive le voxels!
The Europa Arcology Incident Roguelikes, represent! A very solid feeling system. The inventory management is a bit cumbersome at times, but nothing game-breaking. As others have mentioned the font is hard to read. I'm surprised by the amount of content you were able to make.. well done, sir.
CMYKave I like the graphics.. very neat color shifting, it had me reaching for my red/blue 3D glasses :P The movement felt responsive, which helps a ton in making the game replayable. A counter for the number of endings would have been nice. Overall a solid entry, the length is juust right.
the light at the end of the tunnel Someone was watching me play and said "looks like you're in some intestines..." heh heh heh. Would be much more tolerable with improved collision detection. Ending was good :)
Lost? Fun but the controls are too 'loose'. They really need to be tight for a game that is focused solely on being able to maneuver properly. A few more save points would make this more tolerable.
Intergalactic Farmer Bob in Space Hijinks This is so rockin. A bit unforgiving, but the environments are interesting enough to keep me coming back. I almost think this would have been better with no permanent death, like Knytt. Still, awesome job!
The First Frontier As mentioned earlier, disabling ALT-F4 and removing the close button is a no-no. Also, assuming players will install a font is a little unrealistic. The layer of static stars and layer of moving stars made me a little nauseous. It was also pretty hard to move quickly since the mouse wasn't confined to the window. Despite this I still had fun, I am a sucker for any kind of SHMUP ;)
MindPloration A bizarre experience. Great job :) The game is begging for some atmospheric music.
...Deeper Loved the dimming mechanic. The difficulty is too random though.. I would go 10 levels with the exit nearly within sight every time, then suddenly reach a level that seemed impossible. I'd spend all of 120+ fuel trying to find the exit to no avail. Also, some tiles seemed to extend above the boundary of the screen? Still, a cool concept and proof that a hex roguelike wouldn't be TOO awkward :)
EchoExplorer The sonar sound could stand to be toned down a bit. Had some great music that fit the dark and lost theme very well! It was a bit annoying to only see like 50% of your surroundings with sonar, but that was probably by design. Solid entry! <br/> <br/>Silly muffin :&gt;
Tower Quest Solid entry. I really didn't have much motivation to go up the tower again after I died though, especially since it isn't random.
Dream Explorer The graphics are lovely! I also really enjoyed the music. The physics could stand to be tighter and the gameplay refined. With a little more meat this would be a solid platformer.
Soulspark My controls would stick sometimes after alt-tabbing out, making the game unbeatable :( [Note: after a few failed attempts I figured out I needed to hit the alt key again. Not terribly intuitive, consider listing ALT as the mousegrab key?] The graphics are wonderful.. I would love to play the full game.
Tomb Thief Great skeleton model and animation! Unfortunately without a set ending there isn't much to keep me playing. A map would have been nice, or at least some other discernible features in the dungeon.
I Never Missed Anyone Until They Were All Gone A great start! I hope you continue working with this engine :D
Lost in Exploration While there isn't too much to do, at least the engine itself feels pretty solid. I hope you continue to refine it for future projects!
Hole Jump Fun game, but where is the exploring?
Echolon Interesting engine, but the gameplay could use some work. Enemies were easy to accidentally kill, and the level was open enough that exploration wasn't really required. Still, it ran fine and the ship physics were good.
Spacexplorer Eventually stopped cause I couldn't find the last few guys. I did like the different attack patterns, very SHMUPish.
Space Explorer Learning curve is a bit steep. Also, it's frustrating to not know where a space station is... there also doesn't seem to be any way to heal? (other than randomly find a planet that does it for you) A nice chill game, and cool concept, but difficulty is a bit high. I finally mastered the combat but then died randomly to militants on a planet :/ The turret system is a bit weird.. to kill ships I had to 'game' the turret system and constantly aim in front of enemies while circling them.
Chopface Nice smooth animation. The musagi tune was a bit much though :[
Bashplore Yes.
Leaving Satisfactoria Great first attempt! Kudos on sticking with it to the end.. that is the hardest part ;) The concept behind the game is great, but the execution doesn't do it justice. I hope to see your future LD entries!
Oblivious -the darkness within- I love being able to 'feel' out maze paths before actually getting to them. Very neat mechanic. I really don't enjoy mazes enough for that to keep me interested, though. Given a little more meat, this could be a dangerously addictive entry.
Planetary Explorer Both ideas felt a little half-baked. Kudos for being able to program both of them, though! I hope your next entry is able to focus more and get some polish.
Scouting only! The graphics remind me of Sim Life xD I think the concept has potential but isn't quite executed. For one, it feels odd combining turn-based exploration with realtime damage. If the bad stuff did bigger chunk of damage once when entering the square, you wouldn't have a "run really fast" strategy.
Mars Rover Neat idea! To make a programming game more interesting though, you need to provide methods other than the basic u,d,l,r... as it is now, the game is no different from piloting the rover yourself, except not in real time.
Jail Escape Man, the wall bug kills this. The line-of-sight looks very cool though! <br/> <br/>Level 1: 46s. 96&amp; Lost 0 times <br/>Level 2: 27s. 66% Lost 2 times <br/>Level 3: 143s. 47% Lost 10 times <br/>Level 4: 267s. 65% Lost 20 times <br/>Level 5: 65s. 54% Lost 9 times
Come and See Great start, would love to see this completed! I enjoyed poking around the island.