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sinoth

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TimestampSince previousGamesinoth's comment
Mind Wall Beautiful. I love this game. The audio is dead on, the graphics are wonderfully minimalistic. You did a good job with the background and giving a feeling of 'doom'. Extremely well polished. Bravo, sir. More complex pieces along with maybe being able to rotate the level (or piece) would make this even more challenging.
Deathbeam Excellent! I had fun playing it. The game sorely needs some kind of music though. The gravity seemed a bit too much. The graphics are spot on though, love the low-fi feel. Would be nice to know approximately how far away the wall is without being right next to it. It seemed pretty hard to save the humans from being shot... maybe they should trail behind the ship horizontally like a tail? With the addition of some kind of upgrade system (faster ship, more carrying capacity, etc) and slightly different environments, I would play more levels of this.
Doom Runner Took me four tries to make it to the very end. A very cool game :) The mullet is absolute win. You did a good job with the graphics and the perspective. I would have liked shadows under the bars or something, since it was pretty hard to gauge where they actually are. Additional feedback for how close the wall is would have been nice, either something graphical or a static noise that got louder... it was sorta anti-climatic when the wall actually did reach you. A great entry though, that actually requires some learning and skill.
Standard Waiver Great stuff! The dark area was a bit annoying, but other than that I enjoyed it. Those statues are intimidating. The wall at the end was perfect. I kept wanting to left click things and hoping they would react or something would happen, but you really can only interact with doors. The audio kept the tension level high. Good job, sir :)
Snap To Grid Fun game once I figured out the ladders could be picked up (had to watch the first bit of your walkthrough). After that I was able to beat it after quite a few tries (that block at the very end was a dick move. seriously) Deep down I think I enjoy these minimization-of-moves type games, so this was enjoyable. Theme worked well with this type of puzzle. I'm not sure I would subject myself to any further levels. A 'rewind' feature to go back X moves would be nice, so you don't have to play through the entire level every time. I think with rewind, I could stand a few more levels :)
The House That Eats People! Could definitely be a fun puzzle game if there were some strategy involved.
The Haunting I dig the retro 3D graphics :) Also, the blood splatter when you die is awesome. I did crash once when I died, and the collision detection seems to be off around corners. Solid entry!
Solar Lift I enjoyed this :) Dig the art style. The player ship could have looked a little better. It wasn't obvious at first I had to absorb the asteroid things, but I was bad and didn't read your final post to learn this. The concept is solid enough to be made into a fuller game. Would have loved an epic sound for the white laser beam!
AWOD Fun! At about level 3 or so the game really kicks in. Sounds fit and the graphics weren't horrible to look at. It did get pretty laggy for me toward the end of level 3 before I died, and I have a beefy machine. If the wall had been a bit less predictable it would have been more fun... such as fractal patterns, non-square sprouts, and uneven growing.
[Wall Girl] Not feeling the 'wall of doom' in this one. Visually, very nice, although the nice graphics make the lack of sound very apparent. I'm not sure there is a lot of strategy involved in the wall other than turning it all red or all blue. Definitely a neat engine though, and I hope you use it in the future to crank out a more polished game.
Short Fuse 2: The Escape The AWOD theme feels tacked on. The bats pose much more threat than the wall itself. I do like the graphics though -- with a background and some more varied gameplay, this would be excellent :)
Hello I have a soft spot for text games :) The music is nice and subtle. I like this text engine.. it feels solid. I'd like to play more games in it. You have a lot of freedom with a graphical window -- stuff like changing the text color or background color, or even showing some very low-res images (I'm thinking back to the BBS days and ANSI graphics). Overall a quirky and fun entry, although the wall never advances. A periodic message like "The wall inches its way close and closer..." would have added some tension.
extreMine I'm pretty decent at minesweeper and this doesn't make a ton of sense to me. I see where you're trying to go with the idea but why aren't there enough markers for the mines? I don't see how you can win. The idea seems like it could be fun, though.
Wall Of Corpses The graphics actually fit together pretty well and look nice :) I like that you aren't really 100% sure which guy is gonna throw the rock, so the angle comes out different than you expect sometimes. I would have liked more levels but I suppose the strategy boils down to "how fast can you click!" With different units and upgrades (towers, different weapons) and this could easily be very addicting.