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Draknek

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TimestampSince previousGameDraknek's comment
Soundscape With no idea how fast I was turning, I found it very difficult to visualise the level. <br/> <br/>What would really help is a visual indication of which way the player is facing, so you can tell whether you've turned 180 degrees and are sending sonar waves back the way you've come or if you're looking at a new passage. <br/> <br/>Or if instead of distance to exit you had direction to exit (fast beeps = ahead of you, slow beeps = behind you).
Climbrunner Nice toy, but as a game it feels rather aimless. <br/> <br/>Just something like an arrow pointing in the right direction (through walls) would help.
Scavenger Concept is good, but the gameplay is too slow for me. I never saw any of the interesting stuff that people are talking about.
Where is the Cheese Music doesn't play in Linux. It and the sound effects are great though.
Apocalypse Adventure Minor gripes: the control system takes some getting used to, and it's annoying how the HUD covers up exits consistently. <br/> <br/>Would be nice if you didn't die so easily, but other than that it's excellent.
Explorium Would be nice to have something more than a sound effect as reward for finding all the collectables. <br/> <br/>Shame that the background audio wasn't made by you, but I'm not sure it fitted the game amazingly anyway. Some slightly different music/ambient noises for each section of the level would have really worked well together with the drastically different colour schemes. But that would probably be too much work to do in 48 hours.
MindPloration I have no idea what just happened, and that's the way it should probably stay. <br/> <br/>I managed to get stuck as the exploding-head on adult body somewhere around the left side of the level, I think near the place you turn into a baby. I fell down a hole and then at the bottom there was a one-tile high gap I couldn't get through.
Hunters of The Northwest Passage I deserted my own ship! Wasn't expecting that... <br/> <br/>Asking "how fares thee" never seems to work. <br/> <br/>The mechanics are a bit non-obvious, but that's part of the fun. Like, why does making someone the skip make them sad and angry?
EchoExplorer Would have liked the echo to travel a bit further and linger a bit longer. Movement a bit slow and you seem to get stuck if you try moving along a wall pushing into it. <br/> <br/>Music is very nice, but only seemed to play once, and is unfortunately drowned out by the sonar sound effect being so annoying and comparatively loud.
Xplorer Needs more treasures to make it interesting really; I was wandering for ages before I found even one. Maybe some measure of how close you are as well, so it's not completely random.
Soulspark Love the graphics. Sound would add a lot, I think. <br/> <br/>The jump was confusing. I eventually worked out that you had to be moving before starting the jump, but it's not how most games work so wasn't obvious.
Bees n Flowers Love the sounds. Would be better if the bee flew faster.
Missing You've posted the Windows exe download on your blog, but not here. And you could make it clear that the source download is also a .love file for those with LOVE. <br/> <br/>The intro with voice acting was nice; the game itself just a bit disappointing.
The Medicine Hunt Well that was... interesting.
towlr: EXPLR I dislike this as a tolwr, because there's no process of slowly twisting your mind around what the game mechanics could possibly be. Instead it's just confusing and then you die and/or win: there's nothing really pushing you towards the solution.
Ruins Faster movement would be nice. Other than that, good work. <br/> <br/>Minor bug: if you restart the game before the leader board shows up, you have to navigate it with an invisible mouse and the game doesn't pause. But thinking about it, a very similar problem exists in my game too, so I can't be too annoyed by it.