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Feedback comments for LD17
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| Timestamp | Since previous | Game | Draknek's comment |
|---|---|---|---|
| Arks of Mercy | This is really weird but quite cool. Controls are pretty much unusable though. <br/> <br/>The Linux startup script should have #!/bin/bash instead of !#/bin/bash on the first line. | ||
| Pleochorism | A great idea well implemented. Music is very good, puzzles are tricky (as they should be). | ||
| You are me now | The idea is great, but the player movement is terrible. He accelerates far too slowly: really kills the fun. <br/> <br/>A more fleshed-out version with that fixed would have a lot of potential. | ||
| Larma and the Missing Island | This is rather lovely. The actual interaction with the game isn't particularly streamlined but the gameplay itself is novel enough to counter that. | ||
| Isles of Color | Game mechanics are lovely. Game itself can turn into stumbling around blindly: I think I'd appreciate it more if it focused on puzzles rather than exploration. <br/> <br/>Controls are annoying: you keep moving if any of the direction keys is being held down, but you move in the direction that was most recently pressed even if that's no longer down. So if I keep left held down and then tap right I will move right for as long as I hold left down. Really screws with my expectations. <br/> <br/>Music got annoying quite quickly unfortunately. | ||
| Deep Under an Island | I like this. Especially the graphics. Music would have been nice. <br/> <br/>Would also have liked a score or something to reward you if you got all the optional pellets. <br/> <br/>Doesn't really have much to do with islands. | ||
| I HATE ISLANDS | This is beautiful. | ||
| Nuclear Test | You were complaining in IRC about people taking this seriously, but I think it's pretty awesome. Be proud! | ||
| Islands: Through the Sweep of Stars | Somewhat annoyingly, I found most of them too hard without the hint and then too easy with the hint. <br/> <br/>Graphics are lovely; I wish there was some ambient music as well to create more atmosphere. | ||
| Eviction | Graphics are good; gameplay is okay but frustrating to hit some robots if they're at the wrong height. I want to be able to shoot upwards. <br/> <br/>Music/sfx would add a lot I think. | ||
| Is Lands? | Flying around is enjoyable; music is lovely. <br/> <br/>Gameplay is missing, but I didn't mind that too much. | ||
| Baby Leviathan: Eat All Fishies | I like that you tried a strange control scheme, but I don't like the control scheme itself: too frustrating. <br/> <br/>Graphics are neat but his tail seems to disappear in bite-size chunks rather than actually moving. | ||
| Sheep are Flammable | Graphics and animation are very cool, as is to be expected from you. <br/> <br/>There are camera issues, but that's to be expected in a 3D game like this. Controls aren't perfect either. <br/> <br/>Concept is perfect though, there's totally a compelling dragon simulator game in here. | ||
| Invasive | Game is way too zoomed out by default: you can't do or see anything at that scale. If you focused the same game mechanics into a smaller level size I think it might be more playable. <br/> <br/>Nice idea though. | ||
| i thought we had a thing | Dialogue was entertaining, especially Sarah's first response. | ||
| Waves | Controls can be a bit annoying, especially trying to get out of the water. | ||
| Simcano | Really cool game mechanics. Definitely needs more instructions though. <br/> <br/>Either a time limit or a target amount would be nice. | ||
| Banana Joe | Damn bat! | ||
| Ascention | I really like this control scheme. <br/> <br/>Some of the jumps are a bit too precise, but overall there are some good puzzles here. Lots of potential too. |