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SpindleyQ

Feedback comments for LD14

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TimestampSince previousGameSpindleyQ's comment
AWD Cake Factory Great for three hours. Controls were pretty easy to handle. Fun.
The House That Eats People! I get the idea behind this, but I didn't have much fun playing. I suppose other tricks inside each house, distractions and behaviors for the neighbors would be cool.
DoomDrive It's neat to drive the thing around the terrain, but without any secondary goal, it gets boring after awhile. Maybe collecting some kind of dots or something while running from the wall would give the player more of a purpose and a temporary reprieve. Also, you should have made more of a point to tell the player to have the sound on, so they can get that part of the experience. I didn't know about it until I read previous reviews and went back to check it out.
Stormwall I think my best time is 17 seconds. It's way to hard for my ability to drive that thing, but you nailed the theme pretty damn well.
Manually Operated I don't get it. I mean, I push the wall but it never goes faster than the 'Hero' so all I do is push it, then go delay the hero, continue to push it and repeat. Cops get in the way but aren't really a deterrent. Never got to crush the hero at all. <br/>Neat idea though, playing the villain instead of the hero.
A thing! This is an awesome game. Add a little variety and sound, maybe some space music and you've got something you can sell.
The Dark at the End of the Tunnel Took me awhile to figure out that I needed num lock on in order to jump, but I think the game is interesting and the theme is well done.
Mines of DOOM Game looks great. It's simple and totally fits the theme. It might get a little boring after awhile, but I think the difficulty of the mazes might end the game before it gets to that point. The mazes aren't too long or too short. I made it through about five levels on Grandpa before I got a harder maze that threw me off. I also tried the hardest setting, and that was truly nuts. It would probably play better if I plugged in a gamepad.
Rock Bank; Rock your way through the working day! Oh wow, I am just not coordinated enough to play this with my left hand, even on easy. I'm sure with enough practice I could get the hang of it. It's an interesting twist on the Rock Band idea, but maybe there is too much going on to get the document to the dude?
Crushing Pressure! Impossible didn't really seem that much different than Easy. An interesting concept. I like the people effects. Like Endurion said, more variety would have been nice.
Robo-Jimmy and the Bouncy Adventure of Doom This game seems pretty fun, for the one level. I think everything is polished and looks great. Just add more levels and different kinds of enemies.
Speed Blazer I like the pseudo-3D effect you had going there. Sorta monotonous after awhile, and too many cars made driving harder. Would have preferred a faster speed and less cars to get that feeling of moving faster. Display was polished though.
Soverign Wars I like the idea a lot, but there wasn't much there. The AI isn't too bad for the player, but the computer sucks big time. It never built a tower and just kinda moped around while I slowly whittled away at his territory. If you could speed it up a bit and fix the computer AI, you might have something here.
Stickman’s Escape A neat idea, but the game is way too short. Found that you could still click even after the game was over. I like the idea of the portal, though it would be neat if the guy could still jump and the portal was used more strategically instead of in a linear manner.
Save the Sheep Couldn't figure out what to do when the sheep were up against the top or bottom walls. Also, I couldn't figure out how to control the lava. I think it's cute though, and I love the music in the background.
Run Moron I love the graphic style. Wasn't much to do except jump and avoid the pattern of the projectiles. Maybe if they were random or there was other things to jump over it would have been more interesting.
My game Not enough variation once the game got going. I found that I got in some situations where I was forced to lose a life, but it was based on randomness and less on any kind of lack of skill that got me in that situation.
Stomp I won, but I'm not really sure what I did. <br/> <br/>Looks like a neat idea though.