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SpindleyQ

Feedback comments for LD15

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TimestampSince previousGameSpindleyQ's comment
Cave Ninja This is great. Fix some of the things you mentioned in your post mortem and what others have been saying here, and you've got yourself something you can sell.
Crystal Cave This is pretty neat. A little to on-rails for my tastes, but I understand that's what keeps you moving and forced to think fast. Maybe add a shadow to the ship so it's easier to tell where you are in relation to the cave walls? It is hard to know if you're close to the cave wall ahead of you.
Steampunk Cavern Crawl Into the Darkness Made it to 88 kills and level 29. It's simple and fun for awhile, but it's missing something to make it replayable over and over. It might be an actual interaction between you and the monsters. Otherwise, it's just a race against two different timers. I like it. The cave generation is neat too.
In the Shadows Looks like you got an awesome base for a game, there just isn't much of a goal to it yet. Whatever it is you planned for it, I'd love to see you continue with it.
Spaceship in a Cave Looks pretty neat for what it is. Graphics are great, and it does look like you spend a lot of time on the editor, but alas, it's just a cool looking demo.
Thingy Munching I love the way it looks. While playing, I sort of got the feeling like I was in a NES game-within-a-game while trying to find the eight creatures to eat. I think that was the music and maybe my brain remember that TMNT level where you had to diffuse the bombs... but I digress. The status box was sort of in a bad spot since it blocked what I could see on the screen when heading down. The hint system was really needed since the levels were so big. I would have never found everything on my own.
Contact Lost I like it. It's interesting. Locked up my browser at first though, not sure where that came from (though I see below that it happened to someone else too). Took me awhile to figure out the right way to lob the grapple up to the top of a wall, but it reminded me of any old NES game and how you had to learn how to use something first. The other dudes seemed to have decent AI.
cavern.laser.bat Call me retarded, but I can't figure out how to fly the bat. The best I can do is get him to land a few spaces away along the ceiling. The music is great though.
Glaucon and the Cave I couldn't get into it. The torch throwing didn't really work all the time and the zombies moved way to fast for how much time I had to react based on the window size. I ended up getting stuck at the start of level three.
Knight of the Cave Dragon I wasn't sure what to do in the second level. There weren't any clues that I could see. Looks nice and other than the slightly weird controls (maybe use up for jump? z,x seem to be ok).
greencow-LD15 Not too sure about the controls or the collision detection. It made the game feel kinda clunky. Shrinking and Growing could be an interesting mechanic with the right puzzles.
YACF (Yet Another Cave Flyer) Not fun. I can't figure out how to control the ship. I've been able to get it to move some, but nothing is consistent. Multiplayer is a great idea, but I never got the chance to try it out since I can't even figure out solo. Better instructions next time.
7 hours mini game Having to double jump for everything got annoying. It made it not special. I like the little guy though and look of the level. Maybe a little less slidey on the guy's movement. Seems like a neat little platform-puzzler engine.
Cave In I like how it gets harder as you go along, but maybe it gets too hard too fast. Still, excellent for two hours.