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Feedback comments for LD16
SpindleyQ's games and stats for all events →
| Timestamp | Since previous | Game | SpindleyQ's comment |
|---|---|---|---|
| In The Field | Neat idea. Went through about eight levels. It's missing some baddies that randomly go around until they see you. It would give some kind of urgency while looking for the exit, causing the player to get as close to the lava as possible while dodging. | ||
| The lost shipwreck | I agree, navigating is really slow and cumbersome, and not so much fun. It's also really dark. I get that it's supposed to be deep, but some kind of light source from above to at least make some faint shadows would make it less disorienting. | ||
| Adventure Quest | I hated this at first, but as I let it run by itself for awhile, I started to see some of the charm. As it is, it really isn't a fun game, but with some tweaks, I could see it be much more interesting. If you played up the exploration aspect (and maybe some collecting) instead of just the 'seek and destroy' then there would be an underlying goal as the guys kill the baddies. Perhaps a fog of war would give more of an impression of exploration. Anyway, like most entries, it needs work though the concept is an interesting one. | ||
| Drifting in the Stellar Winds | Looks promising, especially if you added more player-player interaction. The planets seemed to push instead of pull when I was flying, but it's a neat concept. |