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Feedback comments for LD12
SpindleyQ's games and stats for all events →
| Timestamp | Since previous | Game | SpindleyQ's comment |
|---|---|---|---|
| Purple Reign – A love letter to awesome games | Really good for a 48 hour game. This is the kind of thing you'd pay $5 to download and play on the 360 or PS3. Add new enemies, maybe some puzzle elements and it's all there. Nice control scheme too. Oh, and..uh... Nice name. :) | ||
| Breaking the Tower | I had to go back to your journal posts to figure out how to break the tower, but that was about an hour in, so you captured me for a long time. It's a fun little game, though once I got a couple barracks, I was able to hold my own on the island without any problems, occasionally adding one more. Wood seemed to be the only thing that was a pain to collect, since it was used most often. I like the idea of the farm and the planter with their renewable resources. <br/> <br/>Time: 1:13:08 <br/>Score: 8394 | ||
| Final for “Choke Point” | Kinda interesting, though I won and lost in the same game. :) I think it's a unique concept, even though it isn't totally 'tower'-centric. I like how it's not a traffic controller game, but rather a cargo/fuel manager. | ||
| My | Really fun, really frustrating, but in a good way. I could see a series of towers with increasingly difficult challenges, different monster types, etc, and this could be a full game. I did have framerate issues occassionally. It would drop from 30 to under 10fps until I minimized and moved the window enough for it to recover. | ||
| Control Tower | Neat for a little while, but the resolution of the game made the mouse movements very difficult to perform, i.e. not precise enough. Reminds me of old Atari games though, which is nice. | ||
| Dark Tower | Reminds me of Knytt a little bit, with the jumping and climbing in an expansive world. It's pretty hard to play, especially when you get a different starting place each time. It makes it harder to learn from your mistakes. I know it's supposed to be a 'dark' tower, but it could use some other colors; tans, greys, other dark tints. Nothing to make it bright, just a little more distingushable. | ||
| Cannon Hates Tower | I think I ran into the same problem as Endurion, except my top was off the screen. I couldn't hit it or something once it was off. But neat idea. Maybe put some different density bricks here and there that absorb or reflect the cannonballs at later stages. | ||
| Cat Stacker (Final Entry) | Neat tower builder. I found it tough to get the cats to stay on the platform with anything more than about seven, but that's just lack of practice. Maybe different levels with goals would make this a complete and sellable game. And fixed physics, of course. | ||
| Covenant – Brick Tower | It seems a little slow to get going in the bigger levels, but it's an interesting concept. Maybe with some tweaks, it could be the next addictive puzzly-game. | ||
| Incoming Fodder Final drZool | Great little TD game. Simple but still fun for a little while. I like the unique idea of a casino to help speed the money earning. :) AI does need some work, as a few of the cannons just gave up and sat there near the end. | ||
| Into the Sky | Initially was neat, but then got a little tedious. Perhaps adding an actual grid might help, perhaps not. I think it's simple with the three colors, and four or five might be good for later levels. With some tweaking, this might be a new type of puzzler. | ||
| As good as it gets | Handling is very difficult. I had a really hard time flipping the blocks around, and it started to slow down as I played. Neat idea though. Might want to change the block colors. Tan gets boring fast. :) | ||
| Castle Attack | Interesting, but not fun after awhile, since it's simply dodging stones while the tower builds itself. | ||
| Balkor FINAL [Platform independant] | Controls are kinda annoying. As a bird, I would expect to have to flap wings to stay afloat. | ||
| Darn, I didn’t make it so guests could download… | I don't get it. I collected the keys but that was it. The red things take life away, but not fun. Seems like it's not really a game. |