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TimestampSince previousGamehamburger's comment
Sky Upon Us That was fun. Great concept, very unique. You should totally port this to DS homebrew, that would be perfect. I found it a bit slow paced and monotonous... some more wall types, which move in different ways, would be welcome. I wonder, did you play around with having more walls onscreen at a time and giving them just 1 hit point? That might (or might not) help.
Happy Blob is Unhappy! Fun game. :)
Snap To Grid Whoa, excellent puzzle! It's turn based but very tense, reminding me of DROD. I'm really impressed and I hope you expand this out into more levels. It's "really hard" I guess, but that's okay because it doesn't feel arbitrary or tedious at all. Since there's just 1 solution (though I did the final few moves a little different than your video), I had no trouble figuring it out through iteration/trial and error. Seems like you could do a lot more with these mechanics if you add some more levels. :) One thing I'd have liked is keyboard control instead of having to click on the icons.
Title Unknown You're amazing. I think I'm going to look at the source, to see what a real program looks like.
Fleedom Flies That's a lot of fun, thanks. It was really interesting to watch how you polished the game over the last 24 hours of the compo. I found myself in one of those zen gameplay states, but one that's unique from the zen gameplay states I've experienced in other types of game. The expansion and contraction feels sort of like breathing, right?
advancing wall of math hehehehe. You should sell this to the Learning Company. I love the sound effects. :)
YOU GOT A DEMONWALL! Charming!
arcticum Nice concept. Lots of fun to break up the ice. I found the collection of objects very tedious, because it was really hard to control which way they would fly.... maybe a separate projectile like a net to collect them, or something, would help.
Heart Beautiful visuals and a great tone. I love seeing those giant gray sprites parallaxing over each other. I'm pretty curious to see how you coded some of those visuals up, since, though I work in Flash, I don't have a lot of experience coding visual effects.... Are you going to share the source at some point? :)
The Growth Hehe that was fun. It got really annoying at times when the drawing mechanic was too picky and I couldn't draw out my line, but otherwise it was a fun system to play around with.
Rock Bank; Rock your way through the working day! Great concept, nicely executed. I like it a lot.
Crushing Pressure! Nice concept, and good for a few minutes of fun. :) I'd have preferred if you ramped up the difficulty much faster, as is it gets a little monotonous.
Crush That was fun, thanks. I was confused by the timer - in the 1 player context, what's the point of a timer?
Hello hehe, that was entertaining.
Shifter That was fun. Great concept. Like others have pointed out, you probably should have done something to discourage the boring strategy of hiding out in a corner - like offer point bonuses for collecting things, or only reward points while the mouse is moving.
Haircutter That was fun. The bizarre graphics and unexpected gameplay design somehow worked for me. :)