Cunctan's Square by Ajayajayaj 2018-08-16T02:05:52Z
Had some slow downs but nothing game breaking, more like a breather. I kept trying to predict the reds and finally figured out that they were moving random by the end. Cool mechanic.
Foon → Ludum Dare Explorer → Users → Rupert Nerddaygames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Unknown | jam | 1.50 | 1.50 | 2.00 | 1.50 | 2.00 | ||||
| 2018 | 43 | Sacrifices must be made | Sacrifices Must Be Made To My Game... | jam | ||||||||||
| 2018 | 42 | Running out of space | 👥 | Outta Space | jam | 481 | 3.48 | 3.14 | 3.19 | 3.13 | 4.17 | 3.81 | 3.35 | 3.39 |
| 2018 | 41 | Combine 2 Incompatible Genres | UnderAlley | unfinished |
Had some slow downs but nothing game breaking, more like a breather. I kept trying to predict the reds and finally figured out that they were moving random by the end. Cool mechanic.
Nice game. Its like a 2D Snake Pass. It would be helpful if the snake was a bright or contrasting color from the level. Sometimes it took a second to figure out where I was starting from.
I really like the game play. It was hard to tell if the fire was out. I liked the art style and the water animation looked good. Music was catchy. It would be a cool project to continue. Maybe add some comedic start to the fire like a squirrel's phone exploding. Or a local multiplayer mode with one player starting the fires and other putting them out. Winner is chosen at time up. Keep up the good work.
Nice game! I loved the polished art work. I also liked how a new person/vehicle was spawned with each building. It needs some sort of challenge. Perhaps some sort of resource balance or minimum needs/energy level to keep the people alive. Still a big fan tho. Big Fan.png
Nice game idea. Lots of buttons tho. Once I figured out what arrow keys switched to what color it was pretty fun. Maybe a gamepad would help manage the buttons. I think it would be too complicated for mouse aiming.
I liked the silliness of your game and the audio and visuals matched well. I agree with @rk3omega 's critques but I can see this being the next Jetpack Joyride with some more content and polish.
I like that you built on top of a common shooter idea and made something unique. The music and sound matched well. I did have some slow down if I let the enemies get out of control. Can probably make some optimizations with pooling and turning off enemies in areas off screen(at least disabling some of their systems)
@kjetil Good Jam game. Yes its pretty dark but that matches its mood and the music was great, really foreboding. Also, don't try to please everyone, make games for you.
Wow, nice game. I liked the tetris combo/ the 2nd level took me a few tries to beat.
@alej Yes it would have, we just couldn't get it working in time. Glad you liked it. We are working on adding more soundtracks in the post jam version.
@jeffrimko Thank you. You should have stopped by to remind us that our scope was out of control.
@veilastrum Thank you. Yeah we have a ton of content we didn't have time to put in.
@ganonwarrior Thank you, it was a very fun jam. We are continuing development.
@deathstorm For some reason the final room does not load in the webGL version. Thank you for playing.
Can't wait to do a Ludum Dare with my kids. Awesome!