Aggrolotls by Zomk 2024-10-11T12:30:55Z
The telegraphed attacks are a great idea and work really well. I would love to see this with hordes of Aggrolotls - like 100 or something!
Foon → Ludum Dare Explorer → Users → My4sthma
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | esCargo | jam | 73 | 4.04 | 3.50 | 4.02 | 4.51 | 4.73 | 4.22 | 3.41 | 4.36 |
| 2024 | 56 | Tiny Creatures | 👥 | Tiny Tails | jam | 446 | 3.64 | 3.37 | 3.58 | 3.64 | 4.06 | 2.50 | 3.47 |
The telegraphed attacks are a great idea and work really well. I would love to see this with hordes of Aggrolotls - like 100 or something!
Nice art :). I found the game a bit too difficult for the current amount of feedback.
Cute premise. The size of the level and unit types was a bit overwhelming. Maybe having smaller level(s) would help?
Enjoyed the bit at the start with the map and being gently and comically forced to go to Paris. The music was a bit hard since the symbols are in between the line, so I looked at the wrong buttons the first few times. It might be clearer if the button were in line with the notes instead of offset in between. Was a cute little experience.
The arm is a neat mechanic. Would be cool to see more interesting systems or progression to have meaningful ways of using it.
Neat idea. I would have liked if the environment was a bit more fitting for a classic jester or if you leaned into the ridiculousness of an office jester. Some music would have been cool as well - even just a looping track. The sound effects were unexpectedly terrifying XD.
The title screen is so cute! Really nice art overall and I like the music and the way the death sound plays into it. Lack of coyote time made some of the jumping a bit hard to time, but that wasn't an issue for me until the harvest level.