Foon → Ludum Dare Explorer → Users → mikyll
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Punchline! | jam | 954 | 3.20 | 3.24 | 3.28 | 3.72 | 3.23 | 3.11 | 3.61 | 3.31 |
I generally love tower defense games, but you have been able to mix a tower defense with RTS mechanics, as well as great music and smooth gameplay, and I sincerely loved every second of it! Good job :smile:
Great entry :smiley: I love how you implemented the environment and the theme (I'm a fan of dark and gloomy atmospheres). Also the gameplay is fun and challenging (I've never reached the end but that's because I suck at the game ahah). The tossing mechanic is quite interesting, good job!
Immagine 2023-05-07 143006.png
I love the graphics, good job! :smile:
Love it! The way you integrated the classic tetris with the theme and the idea you came up with is truly clever :) good job!
It's really cute and feels extremely nice to play. I also love the graphics and the audio :)
Incredibly cool game, loved the assets and setting in general :slight_smile:
The controls are a bit odd in the beginning (the mouse sensitivity is almost too high in my opinion, maybe you could add some sort of settings to change it) but I quickly got used to them cool game.png I'm a cube dude :sunglasses:
I just love everything of it, from how you implemented the tutorial to the gameplay, audio and graphics :smiley:
Just a thing or two: the "Play Again" button has no sprite on it and it seems like an oversight; also when you beat an enemy, the animation keeps flowing.
However overall I love it, it's extremely fun to play!
Brilliant game, reading "Deliverest" killed me :laughing: very cool gameplay and idea!
I loved everything about it!!!
So fun to play! Loved how you made the characters "speak" and their personalities aswell (bauwss :sunglasses:)
Also nice interpretation of the theme, we had the same idea :smile: Here's our game Punchline! We would love you to play it and give a feedback! https://ldjam.com/events/ludum-dare/53/punchline
Outstanding artwork, really good job :smiley: I loved each one of the character designs and the dialogue lines!
@firebelley @bottledwehr @batony-robson @glove @donutshoes @triangle-point @goddoesplaydice @tobiasd @frabjous-studios @tim-sims
Thank you so much for the kind feedbacks, they're truly appreciated :two_hearts:
Currently we're doing some bug fixing (mostly on the UI and some parts of the game that we weren't able to complete due to the incoming deadline), we'll keep you updated :smiley:
@batony-robson you're totally right, we're thinking of increasing a bit the movement speed of the character for that level, as well as fixing the hit mechanic so that you cannot earn a point after having already hit the wall;
@glove probably the repair minigame is the most broken one due to its complexity (if compared to the others) but we'll definitely try to "fix" it and make it more enjoyable to play!
@donutshoes we thought about that too, but didn't actually come up with something decent. We'll still add that to the To-Do list too :slight_smile:
@mrs-wheelsx you can find the WebGL version at the top of the page: just click the play button and you should be able to play, please let us know if there's any problem, we'd love to help!
@frabjous-studios thank you so much, you can't imagine how much it means to us reading such kind of comments :sob: the possibility to dodge walls between letters would definitely be a cool addition to that minigame! We'll definitely look into it in the next "upgrade"
@firebelley @bottledwehr @batony-robson @glove @donutshoes @triangle-point @goddoesplaydice @mrs-wheelsx @tobiasd @frabjous-studios @tim-sims @unclear-physicist @crygos @real-human-1000 @willchoprojects @tomas-selmeci @tom-cumpsty @wobbleblocks @t-c @devez @bqq @addaellis @falk-hoeppner @coatline
Just wanted to let you know that we did some bug fixing and polishing of the game, and we updated a **new version**, so to whoever wants to try it: the WebGL embedded version is up and running :smiley:
Also a giganormous :sparkles:**thank you**:sparkles: to everyone who suggested a new feature or some adjustment, we took note of the most interesting/feasible ones and we'll add them in a future version, probably external to the game jam, to keep things separated :slight_smile:
- @federyee - @thezane - @gabriele-marconi - @mikyll