@im-not-a-robot: Thanks a lot for the kind words and extensive playtesting. My (overly ambitious) plans were to have several stages that kept reducing your available space every time you thought you'd cleared out an area, like forest fire that needed to be limited, requiring you to tear down buildings and make new types etc. Reaching the edge wasn't in the plans, and I'm surprised anyone bothered trying =D
@traq-kay: Thank you for trying my simple game! I'll probably make a main menu mock-up as the first thing next time, I personally hate not being able to rebind keys, but somehow I've now made 2 LDjam games without a menu..
@jadener: Thanks for making a pretty forest village =) I find it hard to prioritize what to work on, my ambition for next game is to push development of any improvements until all my planned mechanics are in. We'll see how that goes x)