FoonLudum Dare ExplorerUsers → Hofendrior

Hofendrior

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202354Limited SpaceChopzjam3.503.103.403.002.602.002.50
202047Stuck in a loopEndless Orbitjam3.663.333.904.253.503.003.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Hofendrior

LD46 — Keep it alive

Corona Bizarre Adventure by Fernando Segovia 2020-04-19T17:07:04Z

5 hits/life kill a virus, walking into a virus takes 7 life. Pretty unintuitive balancing that highly incentivizes avoiding over fighting. The quirky player character is hilariously funny though =)

LD47 — Stuck in a loop

Bype by GameWolves 2020-10-06T17:03:25Z

The artwork is amazing and concept is really cool in the beginning. After the first upgrade it turns out the game becomes trivial since you can just keep going in one direction and ignore anything but the Niflatur. Further upgrades are enough that this is true for at least up to lvl 26. The game would have been awesome if enemies were able to counteract continous movement, forcing you to dodge or maybe block projectiles with the enemies grabbed. Really cool game with potential! =)

Loopy Train - by Boby4458 2020-10-06T16:36:15Z

Pretty cool take on the tower defense genre and the graphics are simple but well made! There's a couple of gameplay elements that sticks out: there's no real penalty for a long train. In fact, it's probably an advantage, since the enemies only shoots at the last wagon, giving you time to kill them when the train is slow. Maybe a max-weight mechanic with engine upgrades raising that would introduce som balance in choices. The double passenger wagon seems pretty useless at 1500$(even though it says 1000$) since it seems to only have double the value of the 400$ wagon. The gold wagon sticks out by having static wheels. I really liked the game, even if it's "solved" fairly quickly. Nice!

LD54 — Limited Space

Hardcore Overload by FiveCyclops 2023-10-03T19:00:53Z

Really nice concept and the graphics are great. Handling was unexpectedly unresponsive in some cases, but the back-reversal mechanic feels awesome!

HeadSpace Limited by Im not a robot 2023-10-03T18:33:03Z

Identity Saved!

Fun game, clear objectives, great soundscape. Upgrades were fun, though I didn't manage to get my bullet size up to fill the whole screen.. but almost! xD

Clockwork Express by mira 2023-10-03T19:36:48Z

Very nice game! It has excellent graphics and great use of the theme. The music is really fitting and, together with the story, sets the mood very well. It's pretty challenging as well, without being neither too long or too hard.

I'd have loved a slightly more rewarding ending, and the "resource low"-voice was perhaps a bit too mumbled (was it "gosh"?), but otherwise this was hands down the best game I've stumbled upon yet =)

Chopz by Hofendrior 2023-10-03T21:15:08Z

@im-not-a-robot: Thanks a lot for the kind words and extensive playtesting. My (overly ambitious) plans were to have several stages that kept reducing your available space every time you thought you'd cleared out an area, like forest fire that needed to be limited, requiring you to tear down buildings and make new types etc. Reaching the edge wasn't in the plans, and I'm surprised anyone bothered trying =D

@traq-kay: Thank you for trying my simple game! I'll probably make a main menu mock-up as the first thing next time, I personally hate not being able to rebind keys, but somehow I've now made 2 LDjam games without a menu..

@jadener: Thanks for making a pretty forest village =) I find it hard to prioritize what to work on, my ambition for next game is to push development of any improvements until all my planned mechanics are in. We'll see how that goes x)