That's a really well made game, i truly enjoyed it! Especially the visual and audio of it (i'm quite picky at that) :) A few notes though:
1) i once got into a rock formation and was kinda stuck in textures. With about 7-10 "move" actions managed to get out, but it took a little bit of effort.
2) sometimes the player bounces off rather hard, which makes it a bit unpredictable when you are trying to pass at a narrow angle to some physical obstacle
3) tried using "Push" action, but it seemed useless. My suggestions on that, if you are willing to work a bit on this: - make Push reflect stones (it is not only useful when you are surrounded, but also fun and satisfying to use - make enemies die when they get into water - it's quite an obvious use of push, but also more frequent than traps (due to enemies' positioning and AI)
4) consider adding maybe a few more actions to take (changing push is already gonna be a big boost, yet i yearn for more!
overall, amazing, as said earlier, I really enjoyed it :)