Foon → Ludum Dare Explorer → Users → ChromeWisp

ChromeWisp

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingCastle Crew Conundrum (Co-op!)jam7243.103.103.433.292.813.053.052.9540

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by ChromeWisp

ChromeWisp leaves an average of 16.0 feedback comments each event.

LD34 — Two Button Controls / Growing (16)

Blink by cacciatc 2015-12-20T03:24:00

Very interesting idea, and awesome art. If any improvement could be made, it would probably be with the controls. Good work!

Square Exit by LeReveur 2015-12-20T03:19:00

I like how you took the one level and really added a lot of depth to it!

Fortress Hunt by Funske 2015-12-20T03:12:00

Good job on the music! Different tiered enemies could probably have used different sprites, even if just palette swaps. Very creative on getting a platformer to work on just two buttons!

Ortogonalis by pjimmy 2015-12-19T20:56:00

Good implementation of a difficulty curve. Definitely felt like a good ol' classic arcade game.

The End Of Radio by Cake_Catastrophe 2015-12-19T20:48:00

Absolutely amazing for a game made in 48 hours! Your interpretation of the growing theme was creative as well.

V BALL by longloaf 2015-12-19T20:33:00

I like how natural the controls felt once I understood what they did. Excellent work on the physics!

Circle Strafe by yokcos700 2015-12-19T20:23:00

The graphics are nice! Perhaps the audio could have benefited from being more than a beat, but good detail was put into how it interacts with the game.

Fading Light by Null DIES 2015-12-19T20:18:00

Was not very intuitive at first, but once I understood that taking light meant ungrowing a plant and giving light meant growing a plant, the gameplay became clear. Very nicely done, looks like it took a ton of work!

Choo Choo by Madball 2015-12-19T16:29:00

A very solid use of the theme. The game could probably have benefited from having better visuals at intersections, but overall a very well-rounded, intuitive game that, as you surmised, doesn't need any explaining.

Go On by Sean 2015-12-18T02:12:00

A very nice metaphor! Amazing how so much can be said with something so simple.

ZORC by Andrew Deem 2015-12-18T01:54:00

I really like the detail you put into the sound. I was pleased to be met with harmony rather than discord when pressing two buttons simultaneously (: Having to go to the menu so often was a bit tedious, but it was definitely a creative take on the two-button theme.

Oh yeah, and love the name. Z or C, very clever!

Heinsenberg by ncannasse 2015-12-16T20:48:00

Wow, awesome, perfectly executed story! I love how you integrated the images to achieve the mood.

Iai Strike! by DeepBlueJeer 2015-12-16T01:13:00

The proximity mechanic was very creative. Well done! Would have been even better if I could figure out what the special attack did, though.

Cookie Tosser by tdubfed1 2015-12-16T01:00:00

Got a score of 840. Let's see if anyone can beat that ^^

Loved that intro XD

Allmighty by monosolar 2015-12-16T00:16:00

Neat concept! I liked the part where we had a choice of which path to go, but it would have been more interesting if like one of the paths had like a trap or something.

bat story by maunovaha 2015-12-16T00:07:00

Beautiful art, cool flying mechanic too!