Foon → Ludum Dare Explorer → Users → ChromeWisp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Castle Crew Conundrum (Co-op!) | jam | 724 | 3.10 | 3.10 | 3.43 | 3.29 | 2.81 | 3.05 | 3.05 | 2.95 | 40 |
ChromeWisp leaves an average of 16.0 feedback comments each event.
LD34 — Two Button Controls / Growing (16)
Blink by cacciatc 2015-12-20T03:24:00
Very interesting idea, and awesome art. If any improvement could be made, it would probably be with the controls. Good work!
Square Exit by LeReveur 2015-12-20T03:19:00
I like how you took the one level and really added a lot of depth to it!
Fortress Hunt by Funske 2015-12-20T03:12:00
Good job on the music! Different tiered enemies could probably have used different sprites, even if just palette swaps. Very creative on getting a platformer to work on just two buttons!
Ortogonalis by pjimmy 2015-12-19T20:56:00
Good implementation of a difficulty curve. Definitely felt like a good ol' classic arcade game.
The End Of Radio by Cake_Catastrophe 2015-12-19T20:48:00
Absolutely amazing for a game made in 48 hours! Your interpretation of the growing theme was creative as well.
V BALL by longloaf 2015-12-19T20:33:00
I like how natural the controls felt once I understood what they did. Excellent work on the physics!
Circle Strafe by yokcos700 2015-12-19T20:23:00
The graphics are nice! Perhaps the audio could have benefited from being more than a beat, but good detail was put into how it interacts with the game.
Fading Light by Null DIES 2015-12-19T20:18:00
Was not very intuitive at first, but once I understood that taking light meant ungrowing a plant and giving light meant growing a plant, the gameplay became clear. Very nicely done, looks like it took a ton of work!
Choo Choo by Madball 2015-12-19T16:29:00
A very solid use of the theme. The game could probably have benefited from having better visuals at intersections, but overall a very well-rounded, intuitive game that, as you surmised, doesn't need any explaining.
Go On by Sean 2015-12-18T02:12:00
A very nice metaphor! Amazing how so much can be said with something so simple.
ZORC by Andrew Deem 2015-12-18T01:54:00
I really like the detail you put into the sound. I was pleased to be met with harmony rather than discord when pressing two buttons simultaneously (: Having to go to the menu so often was a bit tedious, but it was definitely a creative take on the two-button theme.
Oh yeah, and love the name. Z or C, very clever!
Heinsenberg by ncannasse 2015-12-16T20:48:00
Wow, awesome, perfectly executed story! I love how you integrated the images to achieve the mood.
Iai Strike! by DeepBlueJeer 2015-12-16T01:13:00
The proximity mechanic was very creative. Well done! Would have been even better if I could figure out what the special attack did, though.
Cookie Tosser by tdubfed1 2015-12-16T01:00:00
Got a score of 840. Let's see if anyone can beat that ^^
Loved that intro XD
Allmighty by monosolar 2015-12-16T00:16:00
Neat concept! I liked the part where we had a choice of which path to go, but it would have been more interesting if like one of the paths had like a trap or something.
bat story by maunovaha 2015-12-16T00:07:00
Beautiful art, cool flying mechanic too!