Square Exit by LeReveur 2015-12-20T03:19:00
I like how you took the one level and really added a lot of depth to it!
Foon → Ludum Dare Explorer → Users → ChromeWisp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Castle Crew Conundrum (Co-op!) | jam | 724 | 3.10 | 3.10 | 3.43 | 3.29 | 2.81 | 3.05 | 3.05 | 2.95 | 40 |
I like how you took the one level and really added a lot of depth to it!
Wow, awesome, perfectly executed story! I love how you integrated the images to achieve the mood.
I really like the detail you put into the sound. I was pleased to be met with harmony rather than discord when pressing two buttons simultaneously (: Having to go to the menu so often was a bit tedious, but it was definitely a creative take on the two-button theme.
Oh yeah, and love the name. Z or C, very clever!
Good job on the music! Different tiered enemies could probably have used different sprites, even if just palette swaps. Very creative on getting a platformer to work on just two buttons!
Good implementation of a difficulty curve. Definitely felt like a good ol' classic arcade game.
Was not very intuitive at first, but once I understood that taking light meant ungrowing a plant and giving light meant growing a plant, the gameplay became clear. Very nicely done, looks like it took a ton of work!
The proximity mechanic was very creative. Well done! Would have been even better if I could figure out what the special attack did, though.
Absolutely amazing for a game made in 48 hours! Your interpretation of the growing theme was creative as well.
Got a score of 840. Let's see if anyone can beat that ^^
Loved that intro XD
The graphics are nice! Perhaps the audio could have benefited from being more than a beat, but good detail was put into how it interacts with the game.