some nice elements in this submission - character model is decent and animations are stitched together well - atmospheric tunes are appropriate - the neon / laser texture on the walls of the tunnel are kinda cool in how they transition, but we don't have any indication of forward motion. its a bit like the player is standing still, with objects being hurtled from a distant point - when i realized the mouse cursor looked around, I became disoriented, and had to control the backwards run of player with reversed input
overall - not bad!