Foon → Ludum Dare Explorer → LD60 → Argo

Argo

By acartlidge

Percentile
CategoryRankScoreCountLD60Ever
Overall22
Fun22
Innovation22
Theme22
Graphics22
Audio21
Humor19
Mood21

Comments

leophyte 2026-10-19 09:21 ♥ 0

Cool game! the progression felt natural and not punishing and the story is pretty good it could use some music/ambience obviously but it was fine without

cap.png

vorondesan 2026-10-20 18:19 ♥ 0

Hi, i really enjoyed the game, wish it had some music and had movement sounds. The games freezes from time to time for a short period, door sound is hard on ears. Also guest room consoles are avaliable for use through walls. Hope that helps, good job!

fireslash 2026-10-21 01:46 ♥ 1

I like the vibe.

Manually taking notes does fit the theme in a roundabout way, but I don't think a game-side log book that at least let you check old entries without going back to the computer would be amiss.

Pretty cool to this as a compo game and not jam. Nice work!

jesus-gonzalez 2026-10-21 03:39 ♥ 0

Cool graphics. I get the note-taking appeal for game designer, but like the comment above I would have really liked to get an in-game logbook of read notes.

Very well done nonetheless.

incd021 2026-10-21 07:43 ♥ 0

Great atmosphere and graphics! A as others have mentioned an in-game logbook would be nice, and some more ambient SFXs would help with the feel. I did get a bit of a shock when opening the first door. (very loud). All round very nice work!

sanechekz 2026-10-21 08:58 ♥ 0

The door sound scared me too! I really like the game’s style. Great job!

oddballdave 2026-10-21 11:07 ♥ 0

I really liked this one. I played to the end and did the right thing. I kinda want to know what happens if I don't do the right thing, but it's a bit too long for me to play through again. Liked the atmosphere, and the audio really added to that. There was some Z fighting in places, but I felt it sort of added to the retro graphics vibe. Enjoyed the story progression. That Miller was a bit of a cad. Great entry 🎱

pazio-di-dante 2026-10-21 13:02 ♥ 0

Impressive game for 48 hours. Well done!

qmdev 2026-10-21 20:06 ♥ 0

I love this style of graphics

ltyrosine 2026-10-22 19:45 ♥ 0

Nice little story, I was half expecting a jump scare of something across every corrider but ended up as a nice ending. I liked this game a lot.

alex-mulkerrin 2026-10-23 18:35 ♥ 0

Really nice retro graphics, you gotta love those blocky pixelated textures. Good job on making an environment to run around in it felt suitably labyrinthine. Some fun storytelling through notes and the unlocking of more of the ship was neat. A good mini ImmSim.

alexandru-barbanoua 2026-10-24 11:21 ♥ 0

Nice puzzle game! Really liked the space theme. I was expecting a monster to jump out at any moment, but luckily nothing did! The atmosphere definitely kept me on edge.

acartlidge 2026-10-25 03:01 ♥ 0

@fireslash @incd021 @jesus-gonzalez I hear you on the note taking bit! It was a gimmick I had thought was interesting for a while, honestly glad to have been able to try it and learn it's not that fun lol. That's what jams are for!

acartlidge 2026-10-25 03:03 ♥ 0

@oddballdave

!> If you tell the truth about the whereabouts you still the planet at the end but then it blows up

acartlidge 2026-10-25 03:05 ♥ 0

@vorondesan @incd021 @sanechekz I'm sorry about the door sound! It sounded merely kinda annoying on the speakers I was developing on, then I played it on my laptop and the sound was very grating!

someone 2026-10-25 17:22 ♥ 0

Nice game, The feel of the corridors was great. Some ambient sounds or music would improve it a lot. I enjoyed the story, though the progression felt a bit straight forward. The texture on the floor of the T junctions switching when you get close kept catching me out. I tried both endings, it was pretty quick to complete knowing all the codes. I also tried jumping the railing of the reactor chamber, seems it was perfectly safe.

Now the real mystery - who stole all the beds?

acartlidge 2026-10-25 17:41 ♥ 0

@someone lol I realized someone was gonna be curious if they could jump into the reactor and quickly added a collider in the last hour or so! And ofc I ran out of time to model beds, but my fictional explanation is they needed all the furniture for their new home!

henk 2026-10-25 18:52 ♥ 0

Idk why they'd even send the ship back in the first place given what a risk it would be. If it was to throw the Steward off their scent then they could have at least faked some evidence of their deaths. The lack of corpses seems like it'd be a dead giveaway that the life support didn't just fail...

I can't say I'm a fan of needing to keep track of codes externally, but hey at least it made it easy to try both endings. A couple of things I think would have improved the game are some landmarks in the various hallways to help me get my bearings (even if it's just a poster or something), and an actual viewport in the bridge with some stars to look at. The reactor core was nice because it broke up the monotony of the corridors and terminals, and I think more stuff like that would have helped to make the environment feel more like a space ship and less like a bunker.

shoalmuse 2026-10-26 21:58 ♥ 1

Really nice entry! Loved exploring the ship and collecting all the codes. Reminded me of Mouthwashing in a good way.

yourykiki 2026-10-27 18:23 ♥ 1

Good retro vibe for a 48H compo ! However, the puzzles lack variety, mostly revolving around finding codes to unlock doors and chests. Still, it's a nice little experience considering the game jam constraints.