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Grizwhirl

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TimestampSince previousGameGrizwhirl's comment
Oct 20 00:09:36 Boom Boy ♥ 2 This was a ton of fun, nailed the n64 platformer vibes. Only critique would be the mouse orbit cam was a little aggressive, but at the same time on brand for a 64 era platformer
Oct 20 11:20:10 11h 10m Operator! ♥ 1 This was really well put together. Loved the art and the internal progression once I started recognizing names
Oct 20 13:37:31 2h 17m Quiet Carriage ♥ 1 The artwork is absolutely stellar
Oct 20 14:12:14 34m 43s Abattlacus ♥ 2 I wish this was longer, that was really fun.
Oct 20 16:37:39 2h 25m Analog Overdrive ♥ 1 You were not kidding about it ramping up, I had a good time with this
Oct 20 17:05:31 27m 52s Nomad City ♥ 0 I wish the targeting was a tad smarter, but I do like a solid auto-battler. Nice
Oct 20 21:36:35 4h 31m The Last Route ♥ 1 Oregon trail meets snowpiercer/frostpunk. Fun game, would be interesting to see it further along
Oct 20 23:40:00 2h 03m Old Specks ♥ 5 Well done, very polished entry
Oct 20 23:48:54 8m 54s ZERO_DAY ♥ 0 Would be neat to have a bit more play with the upgrades early, difficulty curve is maybe tuned a tad steep. Seemed like I could only get past further levels when the ai glitches out and runs away the whole time
Oct 22 21:35:23 45h 46m Stardust ♥ 3 Not sure this should be a compo entry, you didn't make the core art or code for it.
Oct 22 21:40:45 5m 22s REWIND 3000 ♥ 1 This is incredibly ridiculous and I love it. Well done 👏
Oct 23 19:54:29 22h 13m ScrapBoys ♥ 2 Would be nice to have some kind of speed up, fights are a slog and tooltips for the parts to get an idea of what each one adds to a bot. Bots are fun to cobble together, there is potential in the loop you have there, when the rust is scraped off 😉
Oct 23 20:50:16 55m 47s Claude castle ♥ 1 What is the point of this? It doesn't even match the theme