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Shernik

Feedback comments for LD59

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TimestampSince previousGameShernik's comment
Apr 20 10:32:19 Rogue Signal ♥ 0 Quite an amazing implementation of the mechanics of frequency selection, it's nice to watch how the frequency takes the desired position automatically.
Apr 20 15:48:21 5h 16m Search of the Signal ♥ 0 Beautiful graphics, but I still haven't figured out how the scanner works.
Apr 20 16:01:58 13m 37s Hadopelagia ♥ 1 The game is atmospheric and immersive, but I still haven't figured out if I've reached the end or just couldn't find a way on.
Apr 20 18:17:13 2h 15m RADIO CORE Last Signal ♥ 1 It is unclear how to play this game
Apr 20 18:30:31 13m 18s Roadkill junction ♥ 0 A fun plot hook and a pleasant gameplay in which you can get better and better. The only thing I didn't really like was the choice of the score as a record indicator. Would like to see, for example, my result in the duration of the race in order to know about my record.
Apr 20 18:40:42 10m 11s Remote pest control specialist ♥ 2 When I bought a place for the first turret, it turned out to be useless — it was surrounded by grass on all sides, while the enemies move only along the road. The improvement of the turret was also frustrating, because it had virtually no effect on the affected area.
Apr 20 18:45:29 4m 47s WAVE ♥ 0 The slider mechanics seem somewhat complicated and boring.
Apr 20 18:48:04 2m 35s TestGame ♥ 0 The whole game feels like just a combination of rectangles, the mechanics and goals are unclear.
Apr 20 19:17:55 29m 51s Glacier Call ♥ 2 The game is very beautiful, but it is clear how it ends, because after finding the fifth radar, there is no action left for interaction.
Apr 21 19:12:10 23h 54m Dignal ♥ 1 Great SFX
Apr 21 19:19:20 7m 10s Criminal Does Not Dream of Wizard Boy Policeman ♥ 1 It's great to see such mechanics, considering how much time was spent on its development, and even with the presence of a full-fledged tutorial.
Apr 24 13:16:02 65h 56m LEAVE ♥ 2 This game has a powerful atmosphere, but the limited supply of energy is annoying and you have to wait for it to recover or you fall off the wall because of it, when parkour is almost over.
Apr 24 13:40:33 24m 31s Signal surfer ♥ 1 The game becomes exciting when you get into a wave, and the camera's distance is smooth and feels great, but when you can't keep moving along the wave because of it, I'd like to be able to lengthen the arc a little in flight, not just shorten it.
Apr 24 13:48:44 8m 11s Receive & Repeat ♥ 1 It's very cool when a signal is triggered from the start of another signal, there is really a very good progression here, considering how long the game was made.
Apr 24 13:56:15 7m 31s Observer ♥ 2 It's atmospheric and adding a foreground with sprites is cool, but unfortunately I couldn't get past the first piece.
Apr 24 14:02:21 6m 06s Farewell ♥ 1 It's a very beautiful and slightly melancholic game, the only thing that upset me was that I couldn't do anything but upgrade and wait for the money to accumulate
Apr 24 14:47:34 45m 13s Jester’s Vesper ♥ 2 It was a pleasure to enjoy classical music, everything was done at a high altitude. The only thing is that you didn't have enough vivid health reaction, sometimes you forget about it at all.
Apr 24 15:17:29 29m 55s Astroscanner ♥ 2 Funny references and the game is great, but to be honest, I didn't finish playing. I wanted to get there a little faster, because over time, all the signals start repeating themselves.
Apr 24 15:29:19 11m 50s Follow my ski-gnal! ♥ 1 It's really unusual and quite difficult in a good way.
Apr 24 15:35:04 5m 45s Mail Cats ♥ 2 The game is cute, and the sun effect is cool. Platforms that are at the bottom are poorly visible due to the particles in front of them.
Apr 24 15:55:48 20m 44s Dicebound ♥ 2 Stylish shaders, and acceleration feels very cheerful. The quota in the game increases slowly, which causes risk and interest to disappear over time.
Apr 24 16:08:20 12m 32s RETURN//NULL ♥ 1 The cool feeling of flying and the feeling of flying
Apr 24 16:16:08 7m 48s Signal Garden ♥ 1 The experience was great, but the signals flying off into the wall, no matter how you put the plants, made you feel like you were doing something wrong, and it was a little unnerving.
Apr 25 11:52:12 19h 36m The Hunt for Red April ♥ 1 The game has a nice design, but I still haven't figured out what the enemy torpedoes are. The turn for aiming is slow, which makes the enemy ships have time to sail away
Apr 25 12:03:04 10m 52s Dead Light, Green Light ♥ 1 An interesting game concept, it was a little difficult to figure out and I didn't quite understand why traffic lights are needed if you can turn green on the quadcopter itself.
Apr 25 12:10:27 7m 23s Nowhere Station ♥ 0 The choice of color palette is very cool, but for me the game turned out to be too much text.
Apr 25 14:07:23 1h 56m Signal Overload ♥ 0 There is no health indicator and it is not always clear how some abilities work.
Apr 25 16:52:42 2h 45m Signalien ♥ 1 It's very cool that the goal of the game changes over time, and the graphics are stylish. I had to make 5 full-fledged attempts to complete the game. Sometimes the places of the shots are not clearly visible and the shot occurs quite quickly.
Apr 25 17:20:17 27m 35s Inside a Sun ♥ 1 It's an unusual game, but it can be too difficult to navigate in space.
Apr 26 05:42:24 12h 22m Call of the Signal ♥ 2 It was a great atmosphere, but walking in search of a signal seemed slow.
Apr 26 05:51:40 9m 16s Snowstorm ♥ 1 It's cool that the concept of the game is changing, but the energy is running out too fast and it seems that it cannot be restored.
Apr 26 05:58:21 6m 41s NAOS 750 AM ♥ 0 The tower is cool, no matter how hard I tried, I couldn't get into the signal.
Apr 26 06:09:57 11m 36s Dread Frequency ♥ 3 Довольно напряженно, особенно с учащением пульса и движением монстра на встречу к тебе со временем, было бы еще страшнее увидеть монстра сразу ближе к себе
May 7 19:22:02 277h 12m Apollo's Gift ♥ 1 The game has a funny style, but I still didn't figure out how to play it correctly, I zoomed in on the camera and heard the melody, and still couldn't figure out how to make decisions not at random.