Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Ryrumeli
Feedback comments for LD59
Ryrumeli's games and stats for all events →
| Timestamp | Since previous | Game | Ryrumeli's comment | |
|---|---|---|---|---|
| Apr 26 02:56:06 | Distant Summons | ♥ 0 | I was hoping this theme would bring about some interesting narratives and you guys didn't disapoint! Definitely an enjoyable story, the graphics are great and set the mood perfectly. Easily one of my favorite narrative games in a while. | |
| Apr 26 02:58:47 | 2m 41s | Echo : Signal drift | ♥ 1 | Cool idea, I found the controls hard to master, they were really sensitive. Enjoyed the audio here, and it was enjoyable as soon as I could get past it. Looking forward to fill my SETAM account with these keys! |
| Apr 26 03:05:38 | 6m 51s | Windward | ♥ 0 | The particle system was a sweet idea, and I loved the billboard graphics and the art style. I wished the game had some more onboarding like a tutorial or more detailed instructions since I felt lost quite a bit for a good while. Also the physics were wonky at times with my character bouncing around. I liked the ASMR details of the bounces and how it impacted the character, it felt really sweet. Oh and the music didn't loop, at least in the build I used. The idea was great. And boo shader pre-heating, don't think it would have made that much of a difference in the experience you proposed. Dig the game! |
| Apr 26 03:08:34 | 2m 56s | Bounty Hunting in SPACE | ♥ 1 | This didn't feel like a single game at all, it was a group of interesting micro games, together forming a cohosive package. I liked the idea of building the experience through gameplays, instead of just focusing on a core one. Wished there was more onboarding, a tutorial would help. I did waste a bit of time getting what to do, but easily one of the best experiences of the jam in the sense that I did feel like a bounty hunter in space, my Cowboy Bebop moment! |
| Apr 26 03:11:17 | 2m 43s | Ghost Pulse | ♥ 0 | I shouldn't have played it past midnight alone should I? Good visual design, good experience, the pulse does work and I like how it kind of paced well with a radar sort of timing, it was very intuitive. Definitely the jumpscare experience I wasn't expecting in a game jam! |
| Apr 26 03:13:16 | 1m 59s | six winks | ♥ 0 | Some hints or onboarding would have helped, I felt lost at the start. The style is great and the mood is amazing, and if the goal was to make me even more confused than I usually am it was a hit! |
| Apr 26 03:16:25 | 3m 09s | Cut Through | ♥ 1 | Amazing audio work, the theme in this Ludum did give raise to some great audio connected games. The VA work is great, you guys should consider at least podcasting hahah, I did enjoy the voices. Not a single bad voice in my honest opinion. Transcriptioning sometimes was a bit hard, maybe it should have had a bit more of tolerance for some words, I feel some very close ones weren't accepted. But still great idea and innovative concept, and always support games decrying the issues of totalitarian states. |
| Apr 26 03:51:27 | 35m 02s | DEDUCTION | ♥ 1 | The graphics look great, I couldn't make it work either in WebGL or download. The first screen looks fine but I can't interact with anything. A shame since it seems to have amazing potential. |
| Apr 26 03:53:26 | 1m 59s | DAISY | ♥ 1 | Audio would have helped the mood quite a bit. I dig the idea and the gameplay is fun. The pixel art is great. |
| Apr 26 03:56:56 | 3m 30s | Remixed Signals | ♥ 2 | Great visuals, I love the perspective and the colors, feels like a page out of a child's coloring book. The gameplay is good, just wished there were more cues for the keys. Like them growing gray on miss or small effects or changing sizes or anything more than a text saying whether I hit well and not. I did find the detection precise enough, though. |
| Apr 26 04:14:52 | 17m 56s | The Last Frequency | ♥ 1 | The art is great, love that 90's anime feel. Took a bit long for me to finally escape, the music matches well the situation, and like the way it plays like the Sierra adventure games. Would probably have liked some more UI, I know the goal was to make this part of the process to check the PCs often. Also, I started out clicking things, not knowing you had to wait to fully repair them, so a small progress bar would have helped that one bit. Seriously dig your art style. The protagonist design is honestly beautiful. Great job. |
| Apr 26 04:16:47 | 1m 55s | Rescue Signal | ♥ 1 | Definitely feels like the prototype or demo for a mobile game, and I would see myself spending hours playing it. Dig the style. Definitely the bouyance looked amazing. |
| Apr 26 04:19:32 | 2m 45s | Unsent | ♥ 2 | I had no issues with the webgl version. Cool design, great art style, definitely a plus for the project. Seriously think the text was a seller here, one of the best uses of text I have seen in a while in a Game Jam. Just feel it wasn't intuitive at times, but I definitely had fun. |
| Apr 26 04:33:13 | 13m 41s | Message Received? | ♥ 2 | The first phase had a bit of a lag whenever there were particles on screen, I found the way to move and plan routes very intuitive with three steps ahead, it felt polished, albeit a bit slow. Second Phase was graphically interesting but I couldn't get past it. I can see the ambition and good ideas, just maybe some form of guidance and onboarding would have helped to elevate the experience. |
| Apr 26 04:37:41 | 4m 28s | FixTheDamnSignal! | ♥ 1 | The kind of father I don't ever strive to be one day! Definitely simple and sweet. Love the polish and the effects, wished there were some more cues like maybe audio, it does feel a bit like luck considering how few chances we get. The father really is way too moody! Great entry. |
| Apr 26 04:43:38 | 5m 57s | DOT//DASH | ♥ 1 | Definitely engaging. I took a while to get the moving through the lanes with numbers bit if I am honest. But the idea is great. Great for someone with actual notion of Morse, I had to cheat and get a sheet in a different monitor or I would take too long to get a good enough highscore. Definitely feels like a good chance to grasp the basics of morse, a full adultainment game. |
| Apr 27 03:55:02 | 23h 11m | Tracking by Sound | ♥ 0 | The graphics are adorable. The localization concept is great, definitely fun. A game that can almost be played with my eyes fully closed is definitely great for inclusion, even though then you won't be seeing the cute graphics! |
| Apr 27 03:57:20 | 2m 18s | Deep Fall | ♥ 0 | Grats for the first jam, hoping to see you on others! The game is quite great, I couldn't suspect it was your first if I am being honest. The art is clean and straightfoward, it took a while to understand exactly what to do, but once I did it was a good experience. Really enjoyed the audio for this entry, and the overlay effects. |
| Apr 27 03:59:49 | 2m 29s | Lumiric Chase | ♥ 1 | I had to wait until I could get my brother around so he and I could play together. The very fact you did multiplayer in a gamejam is noteworthy. Definitely like others I see the dead by daylight reference, and I think this game can be a blast if you gather 5 people. |
| Apr 27 04:19:42 | 19m 53s | A L P H A | ♥ 1 | Great idea, both for the game and presentation. Definitely helps to use pencil and paper here to finish hahahah. The light moving gives an amazing vibe a generic UI wouldn't be able to, and the explosions and changes in mood tell the story perfectly. Definitely an amazing entry with a fun concept and execution. |
| Apr 27 04:24:08 | 4m 26s | Pyre Lookout | ♥ 2 | Amazing writing. And I mean it. If this was the intro stage of a Disco Elysium style game I would just have kept on reading and reading and playing because this text is really outstanding. Definitely loved the entry and the dynamic and kind of lowkey hope you want to create a game in this style because I feel I love your writing style and the vibe imposed here, the humor mixed with the bleak. |
| Apr 27 04:26:21 | 2m 13s | Vice Signalling | ♥ 3 | Honestly one of my favorite games in this Ludum Dare. I love the concept, the execution is great, and the art style is lavish and elegant and I dig the premise so much. We need more games about social cues and the unwriten rules of communication, that is a lost art by this point. Definitely excited the latent conspiracionist within me! |
| Apr 27 04:29:38 | 3m 17s | System Invader | ♥ 1 | I dig this so much, I always loved card games in every incarnation, and a turn based RPG card game just thrills me, we need all of those we can get. I just feel like it feels unbalanced, at one point it becomes kind of impossible with the cards we have. Would love to see this expanded into a full fledged game, would love to play more of this! |
| Apr 27 16:25:15 | 11h 55m | NEON BREACH: Get the Signal Back | ♥ 1 | So much work to get to watch cat videos! Society can't work when cat videos take this much effort! Surprised to hear this is your first game. In game graphics are minimalistic but clear, detection is snappy, the puzzles are interesting and the graphics, and I particuarly like how you were definitely focused in game feel and making things reactive, which is something even some ludum vets struggle with. Definitely an enjoyable entry, I mean it. And just a comment, as an artist I see what you did for the splash art. I get wanting art to stand out, was clever what you did with the posters in the later version, but it is still clear to the eye, and your game can stand on your own chops without that subterfuge trust me. Good job! |
| Apr 27 16:27:25 | 2m 10s | S3xnal | ♥ 2 | Not a theme I would expect here at all, definitely the graphics are amazing and a stand out for sure. Definitely the life in a nightclub isn't for the faint of heart! And all I can say is Dammit Felix, stop replacing me already! |
| Apr 27 16:30:51 | 3m 26s | Switchboard Sprite | ♥ 1 | So fun, I really liked the physics for the ropes, the tangling was so satisfying. Definitely fits the theme perfectly, and I love the humorous spin! Had a bit of an issue with a call that kept on vanishing on a spot, think it was a rare occourance but still happened once in each of my two playthroughs. Definitely the people working with connecting calls in the past were truly unsung heroes. |
| Apr 27 16:41:04 | 10m 13s | Safe Haven | ♥ 1 | Oh man this is by far one of the most unique interpretations of a theme ever. I totaly dig the waifufication of the beacons, the goth one with repelling red light is hitting just my vibe! Seriously though, great idea to play with repelling and attractive forces here. Simple idea. I wished there was more of a feedback on which of them I had selected. Being two lighthouse waifus to control I would even have done something like move attraction with left mouse button and repel with right mouse button or the like, something that had more of a visual feedback. It was affecting me at the start not being able to control anything for a while. Also maybe an indication before something spawns, or the like. Still I dig the idea very much, definitely among the most innovative takes on this theme ever. And I have seen things. |
| Apr 28 01:45:45 | 9h 04m | Ray of Hope | ♥ 1 | Definitely loved the mood and the aesthetic, with the limited rendering. The ending cutscene alone was impressive, I didn't expect that at all after beating the game. I even did a second speed run mode to make sure I didn't take too long in my first attempt. I get completely having unity woes, I am the chief about complaining about them, but even then I do feel your idea for the game was pretty cool, and definitely I can see your vision there. Wouldn't have guessed you're specialized in 2D by looking at this, everything flows very well and the movement seems quite well tuned. Oh and sweet pick for the ending song. Such an underrated series! |