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| Timestamp | Since previous | Game | Phoenix Fireflower's comment | |
|---|---|---|---|---|
| Apr 20 20:39:00 | Winnerman Scams a Game Show | ♥ 1 | It amazes me how you've came up with a very innovative concept that's tricky to implement, yet managed to program it without any major bugs. The voice acting is just the cherry on top. My one critique is that the novelty lessens pretty quickly: just time and try again for each game (although the final battle does mix things up a bit). By the way, congratulations on helping to find arbitrary code execution in Super Mario Bros! | |
| Apr 21 18:01:48 | 21h 22m | 🐶ㅤ | ♥ 1 | Infinitely adorable and a fun twist at the end. I only wished you could pick up all nearby pillows instead of having to spam E, especially during the boss fight. |
| Apr 21 18:29:01 | 27m 13s | Fake Social | ♥ 3 | This game is the definition of "It's funny because it's true". I do think the game goes on for too long though, it could have been better paced with half the amount of posts or with a better variety as there are only two types of puzzles. |
| Apr 21 18:47:33 | 18m 32s | A Short Flight | ♥ 3 | I see you've been inspired by A Short Hike and honestly, you may have created something even better. The smoothness of the flight controls, the humor, the voice acting, the visuals... this is one of those rare entries where everything clicks. I normally also give critique but aside from a random piece of rock I was able to fly through, I couldn't come up with anything. Outstanding work! |
| Apr 21 20:35:43 | 1h 48m | Star Smuggler | ♥ 2 | One of the most visually appealing games I've played, nice work! I do feel some puzzles could've been explained better, give more feedback what is right and what is wrong. The wavelength puzzle took me a couple of tries before I realised what I had to do. |
| Apr 22 17:48:27 | 21h 12m | INTRUSICUL | ♥ 2 | That was a wonderful visual novel with great artwork to boot. You may want to change the default language to English though, as that's what most people here speak. Tip for non-Russian speakers: click the middle button in the menu to change the language. |
| Apr 22 18:43:23 | 54m 56s | oops, wrong alien | ♥ 5 | On my first attempt, I immediately got the worst ending. On the second attempt I seem to have found the best ending. Great artwork and music! logo3.png |
| Apr 22 19:34:16 | 50m 53s | LD: Lighthouse Defence | ♥ 3 | The graphics are good and the difficulty scales nicely. One critique I have is that it wasn't obvious to me you needed to close the build menu in order to be able to shoot. |
| Apr 22 19:55:55 | 21m 39s | No Signal | ♥ 3 | That was genuinely scary. You did an amazing job with the atmosphere and monster design. Shame it's over pretty quickly. |
| Apr 22 20:12:59 | 17m 04s | Smoke Show | ♥ 4 | The art is charming and the gameplay, while simple, is engaging once you get the hang of it. I agree with the others that the controls take some time to get used to. |
| Apr 23 18:44:10 | 22h 31m | FILE PLSM | ♥ 3 | I liked how you conveyed the goal, story and tasks using few to no words. The art is cute and gameplay is smooth. The only critique I have is that it isn't obvious the bottom timer is the most important one: it isn't visible during the minigames yet still ticking towards your doom. |
| Apr 23 19:21:52 | 37m 42s | Vice Signalling | ♥ 3 | I loved the use of laurel green and magenta in the artwork. The music, atmosphere and interpretation of the theme were all great. I've played the web version and experienced no issues. Good thing there is a pause button because I needed it. A lot. |
| Apr 23 21:34:24 | 2h 12m | Cold Night | ♥ 2 | I know all the other commenters have already said it but it bears repeating: the hand-drawn art style is gorgeous. The balance between ammo and enemy encounters felt just about tright. My only critique is that some areas are a bit too dark to see things clearly. |
| Apr 23 21:50:28 | 16m 04s | Intergalactic Kebab-Hunger | ♥ 5 | I loved how dreamlike the music and the environment are. The various issues with the game are unfotunate, but making this much in the span of a weekend is impressive in its own right. |
| Apr 24 20:31:20 | 22h 40m | Panik Medik | ♥ 4 | The ambulance was so fun to drive I almost forgot to help the patients. Love the attention to detail, even the minimap looks beautiful. My only complaint is that the game lags from time to time. |
| Apr 24 21:25:59 | 54m 39s | Signal Colors | ♥ 3 | A well-designed puzzle game with quite a bit of strategy to it. The artwork is minimalist yet clean. I think the game would be better if the randomness was reeled in a bit (e.g. not getting mines that are all three of the same colour). |
| Apr 24 21:41:59 | 16m 00s | Signal Fading | ♥ 2 | The drone was fun to control once you get the hang of it and I enjoyed exploring the map. You have to be very careful with the packages though, even the standard one breaks easily. |
| Apr 25 20:23:37 | 22h 41m | Call 4 Help! | ♥ 5 | I played quite a few WarioWare-style games, and this one's the best I've played. The visuals, the voice acting and the little cutscene at the beginning are all superb. There's a good variety of minigames here, although 'Consume the product' seem much harder than the others. |
| Apr 25 20:48:37 | 25m 00s | Highest in the world | ♥ 1 | Your games never fail to make me laugh. The platforming felt good, although the second-to-last level was quite hard due to the bullets being quite hard to see and the spikes at the end. I think you implemented the theme quite well with the 'the higher you go, the more points you get' mechanic, Signal is quite a difficult theme to implement well. |
| Apr 26 20:04:35 | 23h 15m | Baywatcher | ♥ 2 | This game is hectil in all the right ways, the first person perspective really makes you feel like you're the only one who can manage the chaos. Music and sound effects were both excellent. My only critique is that boats near the buoys are hard to see / click on. Sure, you can use the binoculors, but that takes away time from ships you need to signal on the other side of the screen. |
| Apr 26 20:34:21 | 29m 46s | Dread Frequency | ♥ 3 | It's amazing how you've managed to create a horror experience this complete in just three days. I especially like the design of the monster. My one critique is that the response is that the response minigame gives you little room for error. I still beat the game, though. |
| Apr 27 21:11:45 | 24h 37m | Below the Light | ♥ 4 | Wonderful visuals, voice acting and atmosphere. Unfortunately, I can't seem to open the safe even with the walkthrough. I got the word right but even after inputting the code from the walkthrough using the dial, the handle woudn't budge... |
| Apr 28 16:59:50 | 19h 48m | Operation Alien Translation | ♥ 3 | The amount of detail in the animations, especially the intro and the supervisor, is extraordinary. I love they take everything very serious, yet don't have the money for a proper Ultracam and have to resort to a free trial. As for the five symbols, I like to name the synbols after animals (easiest way I can recall what they mean), so: elephant bird horse plane manta. |