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Jimbly

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TimestampSince previousGameJimbly's comment
Apr 27 19:38:35 What's that signal? ♥ 2 That was fun! I love hearing everything around me - it almost seems like if footstep sounds were added we could play this game blind :D. Short and sweet and I don't really have any complaints or suggestions. The poems were a nice touch.
Apr 27 20:00:56 22m 21s Suit Yourself ♥ 1 Screenshot 2026-04-27 125801.png Solid game! I played for a while. Made it to 4.6M points. I noticed the timer stopped when I started dragging, which meant I basically had infinite time, so just let the timer run out when I got bored. Stopping the timer was probably a good choice, despite that, as the game'd probably just be more frustrating if time ran out mid-swiped (I guess maybe just slowing it down / not letting it run out, as long as you managed to make a swipe would be a reasonable compromise). I seemed to get _way_ more points per second at the beginning (when there were just 2 colors) than later - so though that felt like a good difficulty ramp, it discouraged me realizing it was very difficult to keep getting lots of points. I spent all of my lighting bolts at the end to build up a couple really big combos to make up the difference though, and that was fun (but I'm not sure I would have spent them except that I'd decided I was going to let the timer run out...).
Apr 27 20:18:47 17m 51s Fillmore's Island ♥ 1 Solid entry! I liked the (non-Unicode) snowman. Clearly the drones are made from the same technology as the hoverboards in Back to the Future II, hence the lack of aquatic ability. I loved the very visible power progression and displayed signal range, those mechanics just worked great, and the level was designed fantastically around them. I took slightly longer than, I suppose, I should have, because I assumed recalling the drone would drop the battery, and I never even tried until the very last battery (which I had managed to launch outside of a range I could ever get my signal to πŸ˜†). Really enjoyed this!
Apr 27 20:36:07 17m 20s Per Signum ♥ 2 I win! Screenshot 2026-04-27 133418.png That was neat! I was _not_ expecting it to be turn-based from the screenshots πŸ˜†. It worked really well though. I wish when placing drones it snapped to the nearest valid position, I felt like I spent a lot of time with the cursor red, slowly moving it towards the nearest thing waiting for it to turn green (and, maybe that didn't even matter, but I assumed the closer I placed the drone to the edge, the further it'd run...). Was fun seeing the hoard of enemies coming at me when I finally went North, I'm glad you had that advice on the page πŸ˜†.
Apr 27 20:52:08 16m 01s Timmy's Late For Tea ♥ 1 I enjoyed getting "BBQ'd", and at the end from what I saw through the slats it was exactly what I thought it was. I want to complain that I'm playing an 11 year old, and I walk pasted a swing set, and I don't immediately swing on it?! Oh, wait, you said brainrot. Nevermind. My only complaint is that I never realized that the right and left arrows did something on the phone (specifically, open the games menu) until after I beat the game and saw "Snek II high score" in the score board πŸ˜†. I probably would have gotten ran over by _even more_ cars if I was playing that while walking, though...
Apr 27 21:20:29 28m 21s 1100 Fish ♥ 1 Really neat! Feels like a great start of a game - I enjoyed sending my boats around, having to remember where fish were on the rotating signal was engaging, having a limited number of pins was great. By the end of day 2, I was getting a little bored, though I played through the end of day 4, always having much more than my quota. If there was just a _little_ more motivation (something to spend money on, upgrading ship speed or something), I'd probably get totally hooked on this =). Still, what's there was a great accomplishment for the jam, and the visuals and radar effect were just great.
Apr 27 21:41:25 20m 56s Winnerman Scams a Game Show ♥ 1 That was fun! Even in the post-jam build I was completely unable to figure out how to finish the game until I watched a video earlier in the comments... and even then I had to frame-step through it to see what happened πŸ˜‚. I think shooting the hand was the first thing I tried, but, of course, it was blocked by the eyeball, so I thought I needed to get behind the eyeball, or make it dizzy by flying around it 5 times, or other things I tried to no avail πŸ˜†. Voice acting was great as always! Really interesting execution, and very smooth UI for such a seemingly complex set of inputs =).
Apr 27 21:55:34 14m 09s Adventures in Xenolinguistics! ♥ 0 I managed to figure out 6 words, I think πŸ˜†. It was fun, but then the "end of the demo" avalanche of words and symbols ended me πŸ˜†. Would be interesting to try again when there's more guidance in-game =).
Apr 28 19:51:46 21h 56m Space Rover ♥ 1 Neat game. I also expected relative rotation and that confused me =). I sometimes hit "reset" and the UI for entering commands didn't appear for quite a while. I enjoyed queuing up the commands, I think I would have enjoyed it more if it was a "author whole set of commands, then watch it go" kind of thing instead of doing a few (or, just 1, when I was lazy), watching it, and then continuing from where it was. It was fun when I had to keep track in my head where I thought the rover would be (and then amusing to see how far off my estimates were πŸ˜†). I made it through all the levels in command mode, only did one in manual mode and it just seemed frustrating =).
Apr 28 20:33:49 42m 03s What the SIGNAL??! ♥ 1 Neat idea! I gave up on trying to figure out what the words meant pretty quickly (just kept getting nuked and reset to the beginning πŸ˜†). I glanced at the walkthrough and pulled up the dictionary and kind of enjoyed it when I was just looking things up in a dictionary (that alone added to the challenge =). I managed to make contact with 4 different star systems, but at that point seeing the daunting amount of repetitive trades I'd have to make, I shamefully gave up -_-. It would have been nice if the trade dialog remembered the destination, that first planet must have been getting really suspicious that I kept hurtling rocks their way without provocation... (serves them right for nuking me in another life)
Apr 28 20:45:50 12m 01s Hydroacoustic ♥ 1 That was... intense! I jumped out of my seat when I first got hit by a torpedo, even though I knew it was coming πŸ˜†. Sub controls nice, but I wish there were keyboard controls, my old wrist can't handle that much clicking -_-. I made it to about 2K away from the goal before using up, I presume, my last life. I really enjoyed having to dodge torpedoes I knew were coming but was too afraid to turn on the radar to see them =).
Apr 28 22:09:19 1h 23m LoS: Linked ♥ 1 What a great little game! Pure thrust control with no "stop moving" key is a bold choice πŸ˜†. I played with gamepad (which was maybe a little sensitive, probably doing full thrust if I even just slightly moved in one axis), and it worked pretty well, thanks for saving my mousing hand! It got a _little_ repetitive going all the way back to my home base, I'd have liked some way around that. But, along the way, I got _pretty_ good at the "increase thrust, rotate 90 degrees, slide through that tiny hole sideways" maneuver that I probably should not have designed my network around, but, hey, and excuse to feel some mastery, it worked! Music was nice and didn't get repetitive. Here's my map: ld59-los.png
Apr 28 23:00:42 51m 23s LaΓ― Express ♥ 1 Apparently I went around a corner too fast? "An accident happened: hAL08 ran into hAL08" πŸ˜‚ It was my last train on the last level 😒 A little tweak and 2 more tries, and I did it :). I went with a pretty manual option for the end, but it just barely worked, as long as I remembered to set lights back to red... Uploads are borked right now, so here's a screenshot: http://pink.thesilentb.com/files/ld59-lai.png ld59-lai.png I really enjoyed this! I wish the track drawing was just a bit more intuitive (not needing to manually rotate to draw intersections and corners would be nice - I guess I never placed tracks next to each other like some people did, but it seems like you could just paint "track" or "not track" and auto-choose intersections (if you didn't allow placing two in parallel or something) which would probably be more intuitive (but, maybe make for less complicated tracks...). Music got a little repetitive. Just barely remembering to switch the tracks in time always felt good πŸ˜†.
Apr 29 00:02:56 1h 02m Signal Circuits ♥ 1 Nicely done! After a bit of confusion where I thought level #6 was the second level, I managed to complete the first 12 levels before running out of steam =). I couldn't tell if it was a bug or a feature, but it seems like if two special things are next to each other, they don't (always? ever?) talk, e.g. a splitter into a cross seemed to generate a signal from nothing, and a splitter into a gate didn't visually connect, but seemed like it maybe was sending a signal through anyway. I often had a little trouble drawing the wires I wanted to draw, but after a while I mostly got used to it. A few of the levels I wish I had more description of what the inputs and outputs are - I had to look up what an "SR Latch" was, and, like @lcstark above, I was confused on Adder about which bits were high and low (I *think* `in0` was the actually the low bit, not the high as we both assumed, so his problem was not `10 + 10 = 100`, but actually `01 + 01 = 10`, he's probably got the right solution if he swapped the inputs around). Sounds were minimal but nice. I liked watching my circuits animate. If there was a few metrics to be scored on (time to execute, surface area, number of gates?) this'd make a neat little Zach-like!
Apr 29 00:18:42 15m 46s DOT-DASH-Protocol ♥ 1 Lovely little game! I made it to the end, died once, and that felt pretty good. Really interesting take on a one-button game. I just wish that one button also advanced the dialog! :)
Apr 29 00:24:25 5m 43s suno pi tomo tawa (Traffic Light) ♥ 0 My high score - also 23! Took a while to get into the flow of it, and then I felt like I was doing okay =). Nicely challenging, nice simple visuals to fit the simplicity of the game, I like it. I wish the keys I had to press were actually the ones displayed in the game though =).
Apr 29 00:35:24 10m 59s CRASHDAR ♥ 1 Neat little game. The grid got messed up a few times on me, locking the game, seemed to maybe be if I start the radar mid-move, or start moving while the radar was still scanning. As long as I stood still it worked. Mine was frustrating when it seemed like I was following a safe path (height of `N`), but I randomly tried M and it worked out instead ^_^. I made it to the end, yay! Really cool being an actual Gameboy game.