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Feedback comments for LD59
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| Timestamp | Since previous | Game | j3m's comment | |
|---|---|---|---|---|
| Apr 21 07:41:49 | Téloche | ♥ 4 | Sympa! A little French humor | |
| Apr 21 08:03:09 | 21m 20s | STATIC | ♥ 6 | The web version seems to be a bit broken? My normal cursor appears next to the in-game cursor, and it's like the game isn't properly capturing mouse input. When I click and drag the whole screen goes blue, as if I'm selecting it in the web page. |
| Apr 21 08:20:05 | 16m 56s | Radio Active | ♥ 1 | Doesn't seem to want to run under Wine, for some reason, but looks cool |
| Apr 21 08:53:50 | 33m 45s | Compulse. | ♥ 0 | Very confusing game for sure, UI would need some workshopping in a finished game, but I love the concept of a tower defense with some kind of communication network mechanic like this, nice use of the theme. Love the weird visual aesthetic/universe you guys created |
| Apr 21 08:57:58 | 4m 08s | Signal Nest (Done) | ♥ 1 | I can't seem to place anything, am I supposed to be clicking on the map to place the nodes? EDIT: Ohhh I get it, I was trying to place shields right away, but you need regular nodes first. |
| Apr 21 10:01:12 | 1h 03m | Kuiper Space Rescue | ♥ 2 | Really well executed, great atmosphere. Just one thing, was the music created just for this project? If not I believe it should be opted-out of the Audio category! |
| Apr 21 12:02:21 | 2h 01m | Call 4 Help! | ♥ 7 | This is so good! The look, the color palette, the music, the gamefeel, the concept. |
| Apr 21 12:13:08 | 10m 47s | oops, wrong alien | ♥ 6 | I feel like I'm playing a Shockwave game in 2004 for a Cartoon Network show that never existed! (in a good way) I love all the aliens, I did feel it was a shame the relationship between inputs and outputs felt a little inscrutable, so it was difficult to play with any real sense of intent. Maybe a fuller version would have a richer set of mechanics for manipulating the coordinates? |
| Apr 21 12:27:06 | 13m 58s | The battle signal | ♥ 0 | Doesn't seem to run on Linux (through Wine) unfortunately, not sure about Windows |
| Apr 21 12:30:52 | 3m 46s | Lost Signal | ♥ 1 | Running under Wine on Linux, all I can see is a splash screen of a Wi-fi bars symbol? |
| Apr 21 13:28:00 | 57m 08s | DOT-DASH-Protocol | ♥ 1 | OMG, I instantly fell in love just from the fact that you actually made me tap out Morse code for real instead of just giving me two different buttons for dot and dash. I felt like I wanted to send longer sequences, like what if you're only allowed to send one message every 10 seconds or something, so you have to pre-program a whole sequence of moves? |
| Apr 21 18:33:48 | 5h 05m | Signal's Edge | ♥ 2 | That was great! I finished it. Unfortunately very laggy for me, and this laptop has an nvidia GPU in it. But I really enjoyed the atmosphere. |
| Apr 21 19:12:57 | 39m 09s | Adventures in Xenolinguistics! | ♥ 1 | Nice! Not too hard. You get Lasillian easily, then you're just trying to figure out whether it's soon or future and whatnot, and the glyph for "time" appearing in the title of the tense table as well as in the glyphs for adult and child is enough of a hint to get all that. |
| Apr 21 19:49:05 | 36m 08s | Kantarelli | ♥ 2 | I LOVED this. Great idea to make a Pikmin-like for "signal". |
| Apr 21 20:27:25 | 38m 20s | SIFT.exe | ♥ 2 | Loved this, I unlocked all the different servers. Got stuck like an idiot for a minute thinking I had to literally type in the Morse code! I like that the deliveries literally turn up at your door and you have to get them |
| Apr 21 21:01:14 | 33m 49s | Waiter Waiter | ♥ 4 | im so good at video games |
| Apr 21 21:54:51 | 53m 37s | Sequence Drift | ♥ 1 | Cute! I think I figured out a strategy that works every time to win. If you only move along one axis (say horizontally), I think you're eventually guaranteed to land on the square you want. So you move only horizontally until you're vertically aligned with the target, and then move only vertically. |
| Apr 22 16:41:54 | 18h 47m | Vice Signalling | ♥ 3 | Really really liked this. I love the mood and unique dreamlike world you created. Definitely very hard to play as an actual game though, very difficult to read the dialogue while watching the signals |
| Apr 23 14:56:40 | 22h 14m | Switchboard Operator | ♥ 1 | I like the idea, but connecting the cables is SUPER finnicky. Like, game-breakingly finnicky... I couldn't connect a single one no matter how hard I tried! I had to quit before being able to connect any calls, unfortunately. Other people seem to have managed, so maybe it's just a problem on my computer? |
| Apr 23 15:15:12 | 18m 32s | While You Were Here | ♥ 1 | I really liked this. At first I thought the fact that the whistle can actually get blocked by obstacles was suuuuuper counter intuitive, I had to read the comments to understand that. But in retrospect I can see that basically the whole game is about line of sight, which ties in great with the theme. Probably the fact that the whistle can't pass through walls could be communicated better visually (totally disagree with the comment above mine haha, to me those particles and the way they bounce off of walls just looked like a purely cosmetic effect) |
| Apr 24 12:13:51 | 20h 58m | Mission: Stop Transmission | ♥ 1 | Cute game, great vibes. The little sine-wave minigame was probably the best sine-wave based game I've seen this entire jam (and there were lots), that could have been the whole entry on its own! And yeah, 500 clicks is way too much. Aside from just being annoying that would actually trigger my wrist RSI and cause physical pain |
| Apr 24 20:07:37 | 7h 53m | Telepathy, Rhythms & Fingers | ♥ 1 | This was a really interesting idea, although I was surprised at how easy I found it to be. A lot of the time you can get by with kind of just counting the number of beats. Reminded me of the Caveman Rock game from Dr Brain 4 (deep cut) which I always liked. Finger chopping was... an odd choice |
| Apr 24 23:16:03 | 3h 08m | The toothpaste attack | ♥ 1 | Very nice pixel art, did you do it yourself? It's a shame it's stretched horizontally, I would have tried to figure out how to keep the correct aspect ratio (like make the arena a square, and repeat the background texture to fill the space around it) |
| Apr 25 10:49:03 | 11h 33m | Echo | ♥ 2 | So damn good, the use of lighting as both a visual effect and an indicator of line of sight is so smart. For levels like one of the harder ones that has a grid of torches, I could do with a more explicit indication that a torch was toggled, like making it flare or flash, sometimes when they're in a tight formation it's hard to tell which ones you're hitting. |
| Apr 25 11:08:56 | 19m 53s | Fellowship of the Signal Fire | ♥ 0 | This was lovely! I finished it. This is a bit of a nitpick since it's so short, but I did find the tutorial a bit silly and heavy-handed. You don't have to hold my hand and make me click in specific spots, the player can poke around the UI and learn themselves! |
| Apr 25 21:58:53 | 10h 49m | Crude Food | ♥ 0 | Wine version works - I'm missing libc++.so.1 on Mint 22.1 |
| Apr 26 14:16:26 | 16h 17m | Hack my Signal | ♥ 1 | Really really hard to understand, yeah. I love games that drop you right in and expect you to pay attention and figure out the mechanics for yourself, so I was really trying to decipher it, but I can't figure out how it works. Probably with more time to do animations and visuals, you could communicate better what the rules are. It might be useful if I describe my best attempt at understanding the rules: - I understand that I choose a starting node on the left, and that shoots a signal towards the right. - I understand that I "program" the behavior of the signal by slotting in the "commands", Zigzag Up and Stay. - I don't understand why my signal follows the Zigzag Up command for about half the distance, then switches to Stay. What causes it to switch? - I was very confused as to why you let me program in some commands for the signal once at the beginning, but didn't let me change them. Just now while typing this, I went back and tried right clicking, so now I realize that's how you change them. Considering you add them by left clicking, and left clicking on them again doesn't seem to do anything, I would just make a left click be what removes them. - I understand that when I hit a grey Signal Loss node, my signal stops. - I understand that when the robot's "action" says "attack", I'll lose HP after I send my signal. - Occasionally, after I send a signal, buttons show up at the bottom left that let me choose to either Attack or Defend. I have no idea what causes them to appear or why they only show up sometimes. - The formula up top says that my base damage is 25 + attack nodes. The robot's defense says 9. For my money that means I should be dealing minimum 25 - 9 = 16 damage every time I attack, but many turns I seem to deal like 4 damage. - I don't know why there's a big band of colored squares on the right that go yellow, then blue, then red. Is that relevant to gameplay, or just cosmetic? Given what I can glean from the game, this is how I currently *assume* it's supposed to work: 1. You shoot your signal across. If it hits a Signal Loss, you skip your turn. If it reaches the other side, you get a chance to attack or defend. 2. You choose to attack or defend. If you attack, your damage is equal to 25 + number of attack nodes you hit, minus enemy defense if they're defending. 3. If enemy is attacking, you then take damage. If you chose to defend, your defense is the number of defense nodes your signal hit. This is subtracted from enemy attack. 4. Repeat until one of you dies. However, (2) does not seem to be the case because I only very occasionally get the Attack and Defend buttons, and when I do attack I can't figure out what the damage formula is, it seems to have nothing to do with the formula printed at the top of the screen. EDIT: Okay, I experimented a little more. So it seems like the long vertical strip of colored nodes the the right of the grid is actually relevant to gameplay afterall - this was not obvious! It looks purely decorative. It seems you only get "attack" and "defense" buttons if your signal reaches the blue or red sections of the strip. But then why even put the yellow part there?? And how come the red and blue parts are called "defense" and "attack" nodes? I seem to get both the Attack and Defense options no matter which color I reach. |
| May 4 12:55:43 | 190h 39m | Wave Matcher | ♥ 1 | At least on Linux, I can't get past the first screen - clicking the "Start Your Day" button does nothing. |