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Feedback comments for LD59
CrispyPear's games and stats for all events →
| Timestamp | Since previous | Game | CrispyPear's comment | |
|---|---|---|---|---|
| Apr 21 13:52:01 | RedFlag:SOS | ♥ 2 | Great and really funny concept! I enjoyed it all the way through. And oh god it's gorgeous. Even the pause menu has incredible personality. Really well done! Some pain points: I didn't quite get how to get the waiter's attention at first, so when I'd finally written SOS, i just kinda sat around. The mechanic with her looking away could also use some extra player feedback, so we understand that it has a mechanical impact. Stuff that feels painfully obvious to the creators tends to be missed! Sometimes I dropped fries only to see that they neeearly matched with the intended shape, but not completely. I think the fry placement could use some work, as that part of the game feels a little tedious. You should be really happy with the submission! Such a polished and interesting game in such a small timeframe is no small feat! | |
| Apr 21 16:07:53 | 2h 15m | Alien Registry | ♥ 3 | This was so nice! Oozing personality from every part of the game. The robot walk being stuttery? The shader on the X-Ray? This is the kinda polish only heard of in legends! Really enjoyed my time with this one! |
| Apr 21 16:13:15 | 5m 22s | Squeaking For Love | ♥ 6 | This is so good i hate it so much. And it's so polished! A less appealing game would not get me to moan to attract owls, but I'm so happy you did! |
| Apr 21 16:25:35 | 12m 20s | Beecon | ♥ 1 | Great graphics, soundtrack and vibes, and cool puzzles! Really well done! There were some pain points: Sometimes I pressed an arrow key and had to finish a random dance, making sure not to move away. In the beginning I also misunderstood the position of the bees, thinking they were one tile diagonally further up. I saw the dropshadow at some point, but I wish it was easier to see. Wish you good luck! |
| Apr 21 16:33:12 | 7m 37s | Hello? Hello!? You've got no signal there! | ♥ 1 | Really cool! The static effect on the voice was really effective, but the way you implied static on the subtitles really impressed me. Mega creative, it really felt like i was reading staticy text. The "story" was really funny. I'm out here dodging boar-hunters and the actual rain using information relayed through a friend's "Find my phone"?? Genius! I had a lot of fun playing this one, well done! Wish you good luck! |
| Apr 21 16:45:21 | 12m 09s | Signals of God | ♥ 1 | This is so good, I'm so impressed. I adore the world you created, the atmosphere is so incredibly strong. Really well done. |
| Apr 21 16:50:34 | 5m 13s | Hold The Signal | ♥ 1 | I couldn't place another tower even after multiple rounds. Are there any controls i'm missing? I'll hold my rating until I know |
| Apr 21 16:56:32 | 5m 58s | Fading Signal | ♥ 2 | Darn no linux :// |
| Apr 21 17:00:19 | 3m 47s | Trail Signal | ♥ 2 | Really really cool! I didn't really expect much based on the art, but the sounds way exceeded my expectations! Super well done! |
| Apr 21 17:08:48 | 8m 29s | Farewell | ♥ 1 | When I saw that this was an incremental game, I didn't expect to stick with it, but the vibes just dragged me in. The fact that the fireworks keep crashing low is also great to retain players, as it makes it sooo satisfying when the perfect launch finally comes. Great job!! |
| Apr 21 19:26:52 | 2h 18m | Operation Alien Translation | ♥ 3 | Absolutely incredible! I thoroughly enjoyed this! I'm trying to critique it but I actually kind find any faults, it delivers on its idea so well! I guess I'd have wanted sound when the guy types? |
| Apr 21 19:36:37 | 9m 45s | Radio Head | ♥ 5 | Really nice, well polished and fun! Two pain points: I wish the day didn't reset to the start each time I lost, and I don't understand the decision to hide the shredder. Both critiques don't matter much when assessing the entire game though. The atmosphere was fantastic. I loved the little clips that played, and the voice acting was perfect. Really cool game, I'm impressed! |
| Apr 21 19:48:10 | 11m 33s | ACEspionage | ♥ 3 | Really well done, and extremely polished! The alternating turns were sick! I did spend a while trying to understand what "Send" and "Receive" meant, but it was intuitive once I got it. Cool game! |
| Apr 21 20:13:01 | 24m 51s | Hive and Honey Horticulture | ♥ 2 | This was really great, and sooo, sooo polished. What do you mean I can pick the colors of the walls and floor? What do you mean there's so many upgrades that you have to scroll? The feedback I have is too much to expect from a jam game, but I found it tedious when I wanted to buy several pots or flowers at once. I also wish there was a way to sell several items at once. Lastly I found the button for Ms. Beehive to always be in the way. I could really see this being a mobile game that would do well. Well done! |
| Apr 21 20:25:08 | 12m 07s | SignalGuesser | ♥ 1 | Really cool game, though the signal fades so quick I've barely halfway written something before it's gone. That turns it into more of a memory game than anything else. I played a few rounds, but only scored 100% when the graphs were exceedingly simple, like tan(x). Great visuals by the way! |
| Apr 22 08:25:24 | 12h 00m | -- --- •-• ••• • | ♥ 0 | -... .- -. --. . .-. |
| Apr 22 08:36:39 | 11m 15s | Morse Fishing | ♥ 0 | Finally figuring out what in tarnation he wanted me to do was peak |
| Apr 22 10:24:24 | 1h 47m | Desktop Jar | ♥ 1 | Didn't get it before reading the comments, but having an idler that responds to player activity when in the background is genius! Well done! |
| Apr 22 12:39:00 | 2h 14m | Signal Weave | ♥ 1 | Sick! I loved the great tours you had to go on to truly maximize profits. My orange guys went to every corner of the universe. |
| Apr 24 10:58:04 | 46h 19m | Jim's Quest for Birthday present | ♥ 2 | Awesome artstyle and such a vibe! Really nice incremental game too, very animal crossing! My main complaint, much like in animal crossing, is that I wanted more variation in the main task in the game. Digging up stuff was always fun, but it feels like you could easily add another layer of complexity to make it way more engaging. For a jam game though, this is very impressive and such a nice entry. Wish you good luck! |