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Feedback comments for LD59
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| Timestamp | Since previous | Game | BruceZoom's comment | |
|---|---|---|---|---|
| Apr 20 03:32:21 | Remote Tactical Wars | ♥ 2 | I find the progression a bit slow. Your pawn take actions in short intervals but they accumulates to a slow progression. But overall I like the idea to control both the enemy and the player using one set of signals! It creates interesting strategies. | |
| Apr 20 14:13:38 | 10h 41m | rescue signal | ♥ 0 | The massive destruction is so fun. But the upgrade UI is a little buggy with the tooltip panel blocking the cursor, you might need to make the tooltip ignore raycast. Multiple sound effects played at the same time could be improved. It's a bit noisy but that kind of made the massive destruction cool. |
| Apr 20 14:47:25 | 33m 47s | Lightning's Sideline | ♥ 0 | The art is really cute and the game is really challenging! Though my eyes feel a bit hurt with these flickering sprites lol |
| Apr 20 15:06:43 | 19m 18s | Qwadrant | ♥ 2 | Really fun to play! Though I still don't fully understand the game mechanic of taking damage. It seems when the small ball hit you or the wire, you take damage? SFX will definitely make this more intuitive. Another suggestion is to make small balls more visible. It's color is a bit similar to the background and becomes hard to react to them when their number goes up. |
| Apr 21 01:29:40 | 10h 22m | Subpar Treasure Seeker | ♥ 0 | I was suprised that the terrain does not deal collision damage to the submarine lol It's a good implementation of the concept. But the game's progression is a bit weak. I don't know why I'm collecting $2000 and what's it for. Maybe that's something worth figuring out post-jam. But congratulations on finishing the Jam! |
| Apr 21 01:45:28 | 15m 48s | Smoke Diss | ♥ 2 | Swearing using smoke signals is so fun! It's a really interesting take on the theme! I didn't fully figure out the rules of the language, but I would say I'm so good at swearing lol |
| Apr 21 13:05:30 | 11h 20m | Glitched Signal | ♥ 2 | Nice work! I wish there is a way to adjust the scroll sensitivity. |
| Apr 21 13:16:25 | 10m 55s | Connection Lost | ♥ 1 | I don't know why this doesn't work. The mechanic is quite unclear. Like I don't understand why TTL is decreasing so fast as I extend the route and looks to me many levels are unsolvable as the TTL clears out like the one in the screenshot. ScreenShot_2026-04-21_091154_091.png But hey, I finally found a game that has a similar idea to mine! Nice work! |
| Apr 21 13:39:24 | 22m 59s | Finnicky Fourier Toy | ♥ 1 | Really nice implementation of the idea! Here are a few things I noticed while playing. - The wiring is not very responsive. Everytime it took me a few attempts to be able to connect. - The diificulty curve is a bit weird. Many levels feels like just try-and-error and not really a puzzle. But congratulations on finishing the jam and keep on working! |
| Apr 21 13:51:13 | 11m 49s | Read My Signal | ♥ 2 | Really cute cat!!! |
| Apr 21 14:44:31 | 53m 18s | Packet Panic | ♥ 1 | Nice implementation of the idea! I also made a network design game this time. Welcome to try it out! I also agree that the guidance could be clearer. I find it quite puzzling that the uplinks in initial levels only have one port and it says you need to upgrade or place a new one but I can't find where to do that. |
| Apr 21 23:29:27 | 8h 44m | Tune | ♥ 4 | Like the art style too! I also really like the bat flying control! Nice work! However, the wave mechanics could have been more meaningful. And the control for skills could have been simplified. |
| Apr 21 23:46:13 | 16m 46s | Stargazer | ♥ 0 | Cool art. But I don't understand the mechanics of the game. I found the music, but I had no clue what's the goal in the second stage and what do those two knobs do. |
| Apr 21 23:59:58 | 13m 45s | The Abyss | ♥ 1 | The game really created the feeling of tension. I was desperate and started panic when I lost half of my ship's integrity and a false signal is tracing me. I almost gave up but I gathered my courage and kept going. And I finally reached the goal. The game is too short. But it provided a very short and trilling experience! |
| Apr 22 00:30:03 | 30m 05s | Radio Free Earth | ♥ 1 | A really cozy game. The idea of running a radio station in the outer space and let other ship help broadcast your radio is so cool and romantic. I wish the game progression could be more interesting. It's really a good idea to keep developing. |
| Apr 22 14:19:08 | 13h 49m | Tower Signal | ♥ 3 | A really enjoyable incremental game! It is a quite deep mechanic to produce a signal with a large number. I would like to see the module placement is grid based. The current one feels a bit unsatisfying because sometime when I add a new module it fails while I don't see any overlapping it has with others. |
| Apr 22 21:03:28 | 6h 44m | Module Overload | ♥ 1 | Really good art and juicy effects! But really challenging since I'm no good at multi-tasking. It might just be my personal flavor, but I find very few motivation to keep playing the game. The goal is to survive. But the "upgrades" I choose only makes it harder to survive. TBH, the moment I found out my effort is only for making my life harder I wanted to skip the upgrade, and I wanted to stop playing when I realized that I couldn't skip it QAQ. I think the game could benefit from adding some real positive feedbacks (in terms of gameplay mechanic). |
| Apr 23 00:30:11 | 3h 26m | ECHOMAZE | ♥ 2 | Cleared it in the first run! Nice work! With the map, it is still toooo simple. One way I can imagine to extend the game is to let the player draw the map with few runs and add salvagable upgrades like increased battery, extended signal time. |
| Apr 24 01:51:40 | 25h 21m | PACKEtRACER | ♥ 1 | The music and art style is so sick! But what are coins for? |
| Apr 27 21:21:27 | 91h 29m | hostile cosmos | ♥ 0 | The update version seems to have no UI at all and there is only a space ship in the upper right corner that left no thing to do with it expect moving around with keyboard. |
| Apr 30 02:20:14 | 52h 58m | Mixed Signals | ♥ 2 | I like the graphic! But the progress is a bit slow. The same set of simple parameters is repeated too many times before the real interesting part. |