Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Ben Morledge-Hampton

Ben Morledge-Hampton

Feedback comments for LD59

Ben Morledge-Hampton's games and stats for all events →

TimestampSince previousGameBen Morledge-Hampton's comment
Apr 22 23:45:10 For Boom The Bell Tolls ♥ 0 Is there a download link somewhere I'm missing? I don't see one on this page or the linked itch.io page...
Apr 23 00:06:30 21m 20s SIGNALITE ♥ 1 Very cool concept, and executed beautifully! My main critiques are just a couple gripes about the UI. First, it would be really nice to have the option to fine tune placement by clicking and dragging objects instead of just sending them back to the inventory on click. Second, when placing objects from beyond their maximum range, it would be helpful if the connection lines originated from the point they will actually be placed, not the location of the cursor. Neither of these critiques kept me from enjoying the game though. Amazing work!
Apr 23 00:14:02 7m 32s Signal Spoofer ♥ 2 Short and sweet! The base mechanics here have a lot of potential, and it would be nice to see them expanded a bit. Some music and sound effects would also bring a lot of life to the game. Still, what you got done during the jam is impressive, and I hope you keep working on it!
Apr 23 16:34:16 16h 20m Traffic Control Publican ♥ 3 What a creative concept! The game is very chaotic, which I assume was the intention. Slowly building out the level to add complexity was a great idea, but I still think that the early-game could use some difficulty adjustments. Even something as simple as guiding two drunk drivers home in a row is exceptionally difficult with the amount of traffic at that point in the game.
Apr 23 16:45:27 11m 11s The Terraformer ♥ 1 Cool concept! I had fun juggling the needs of all my growing trees and managing my signaling network. As others have mentioned, the controls feel a bit clunky and it's not always clear why you can't perform certain actions. This is still a really solid entry though!
Apr 23 17:01:17 15m 50s Moon Moth ♥ 1 It's really neat to see a jam entry that leans more heavily on visuals and tone. I also enjoyed how creative you got with the sound design! At times the layered audio from the echo could be a bit jarring, but even that fits the dream-like feel you were going for. Obviously, the gameplay is a bit light here, but I think that's fine for what this game is going for. Great work!
Apr 24 18:53:26 25h 52m The toothpaste attack ♥ 1 I got a good laugh out of this! Definitely a silly concept. It would have been nice to have some sound effects and an ending, but I still had fun with the game.
Apr 24 19:13:52 20m 26s The unidentifed Signal ♥ 1 Cool concept, but I'll second what other people have been saying bout there being too much information thrown at the player right from the start. Of course, if your target audience is people who are very experienced with decryption then perhaps this is fine. I think that's a very small fraction of the people in the jam, but that doesn't make this a "bad" game by any means. It's just very niche.
Apr 24 19:22:02 8m 10s Herd behaviour ♥ 1 This has potential as a prototype. I hope you continue to develop it!
Apr 24 19:47:01 24m 59s Behind the Noise ♥ 2 These devs have GREAT taste in music, haha! For real though, this game is such a vibe. The core gimmick is simple but works really well. It honestly feels a bit underutilized, and I mean that in the best way possible. I want to see more of this! Invisible walls? Non-Euclidean world design? Darkness? There's a lot of potential here to turn what would normally be annoying and confusing mechanics into something interesting and engaging when you have the music to guide you!🎵🎵
Apr 24 20:32:02 45m 01s Signal Breaker ♥ 1 Very addicting! The core gameplay loop is solid, and the graphics and audio, while simple, add a lot to the experience. Making it so that hitting every tools retriggers them all was a great way to incentivize more planning and strategy in each shot. I think my only critique is that the guidelines, while helpful to line up a "perfect" shot, ultimately detract from the gameplay. There's very little skill involved when you can see exactly how your shot will land, and as a result, good shots don't feel as rewarding. Maybe you could make the guidelines fade out after some distance? Or perhaps you are only awarded them after certain shots/tool hits? Just some ideas. This is a very good submission overall!
Apr 24 21:22:20 50m 18s Tune & Silence 87.5 MHz ♥ 1 There's a lot of creativity on display here, from the mechanics to the visuals and the setting. It took me a while to get the basic objective figured out, but it clicked eventually, and I don't mind having to fiddle around with controls until things make sense. My biggest critique is that the game does tend to drag on a bit. Discovering how things work was interesting, but repeating the same steps over and over again definitely became tedious. I'm also not a huge fan of the stereotype portrayed by the villain... That being said, it's clear a lot of effort went into this project, and it kept me invested until the end. Good work!
Apr 27 18:03:23 68h 41m Hubble Horticulture ♥ 0 Very charming! Would be even better with some sound effects.
Apr 27 18:13:32 10m 09s THE HORSE WE MADE ♥ 2 Something about this is very captivating! The gameplay is simple, but the sense of mystery and exploration is really well done. I did a few quick playthroughs and was impressed at how much variety there was between the different scenes. How did you build the 3D environments? They look like they were created from photos but are somehow distorted. It gives everything a dream-like quality that I think works very well. Also, it's worth noting that it's very easy to fall out of the map if you stray too far out of the scenes. An easy fix for this would be to track the player's vertical position and move them back to the spawn location of each scene if they fall too far.
Apr 27 18:30:09 16m 37s Highest in the world ♥ 1 I got some good laughs out of this! The voice acting is a lot of fun and adds a lot to the humor as well. Even though the gameplay is simple, it works well as an accessory to the story and overall creative direction. All in all, very impressive entry, especially for a compo submission.
Apr 27 18:49:47 19m 38s Space Rover ♥ 1 It's impressive that you were able to implement two separate game modes for the compo! Both modes present interesting challenges to overcome, but they're held back somewhat by the level design, which is pretty basic. Still, there's a good foundation here!
Apr 27 18:56:48 7m 01s Robo-Miners ♥ 1 Simple, but fun to play. I especially love the use of vocals for the sound effects! I would have liked to have an objective other than just chasing a high score, but I know that kind of thing is harder to implement with the time constraints for a game jam. Great work!
Apr 27 19:09:52 13m 04s Dust Transmission ♥ 1 I really like the tone of this entry. Driving around in a Martian dust storm with while some chill techno music sets a really nice mood. That being said, I wish the gameplay had a bit more going for it. The basic idea has potential, but it needs more mechanics to help the player navigate. I was never able to see the waypoints I set on the map in-game, and the terrain just wasn't distinct enough to navigate by topography alone... Adding more landmarks or other methods of navigation would make this experience a lot more interesting.
Apr 27 19:20:50 10m 58s Super Signal ♥ 1 Wow! Very creative concept, and well executed too! I'm surprised this game doesn't have more ratings on it!
Apr 27 19:35:41 14m 51s Agent Gnortz ♥ 1 This one hits all the right notes! The presentation is great, the character and stories are a lot of fun to interact with, and the gameplay strikes the right balance of simple yet engaging. Great work!
Apr 27 19:43:56 8m 15s Signal Loop ♥ 0 The basic idea here is good, but I think the game needs some basic quality of life features, like a speed up option. Later levels with moving enemies rely heavily on trial and error, and the game just moves too slowly too keep that kind of gameplay interesting. Still, it's very impressive how much content you were able to include given the restrictions for the compo. Great work!
Apr 27 19:50:34 6m 38s Blazing Brave Hyperion M ♥ 1 The concept and art direction has a lot of style, but it seems like the gameplay is a bit unfinished... I hope you keep working on this!
Apr 28 16:30:00 20h 39m Blipp ♥ 1 Wow! What an amazing entry! The visuals, music, story, and gameplay are all very impressive, especially for a compo submission. The ending was especially heartwarming!
Apr 28 16:54:43 24m 43s Good Boy ♥ 1 What a clever concept! It took me a moment to get a handle on the controls, but once I had some practice I was surprised at how much control I had with such simple commands. I do wish there was some music in the game, but I know that can be hard to add with the restraints for a compo submission. Great job!
Apr 28 17:09:05 14m 22s Cosmic Relay ♥ 1 Ooooh! I love input-heavy games like this! There's something so satisfying about ripping through tasks at such high speeds. I really enjoyed my time with this game!
Apr 28 18:01:01 51m 56s CawCaw ♥ 1 This game got me to step away from my computer and go on a walk, so that's a win! I think I really annoyed all the crows in my neighborhood though, lol.
Apr 28 18:07:10 6m 09s A game about a radio, vessels and bombs ♥ 1 Clever concept! The gameplay was a bit too slow for my tastes, but the basic idea is good.
Apr 28 18:20:34 13m 24s Kantarelli ♥ 1 I really enjoyed this entry! Games that want you to experiment and explore how the basic mechanics work are some of my favorites, and this one handles that very well. Great work!