Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → jacobwinters

jacobwinters

Feedback comments for LD58

← LD56   LD60 →

jacobwinters's games and stats for all events →

TimestampSince previousGamejacobwinters's comment
Oct 5 22:40:53 Duckollector ♥ 2 Lost my first playthrough because I didn't realize how quickly hazard pay ramped up; prioritized it the second time through and won with one day to space. Excellent game! Enemies feel quite varied. The falling coin animation is delightful. Instinct tells me to plot efficient routes through the field to pick up as many coins as possible as quickly as possible before more enemies appear, but it looks like enemy spawn is triggered by my picking up coins, so that was poor strategy on my part; the mechanics reward carefulness over speed. (Maybe that's why I never got much use out of the coffee upgrade.)
Oct 5 23:00:34 19m 41s Human Collector ♥ 2 Had me "one more round"ing until I could break 500, and it took around ten tries to do that. Very effective use of minimalist graphics (the way the ground color changes!). 564.png Took me a while to figure out what the orange boxes do. Do the cows have a special effect, or are they mechanically identical to the people?
Oct 6 00:28:11 1h 27m Attic Thrifter ♥ 1 Sokoban with enemies? Love it. I never managed to figure out exactly how the rat's pathfinding works. Sometimes it'll go around obstacles and sometimes it won't. I could solve all the levels in the game through a little trial and error, but I could see the unpredictability becoming frustrating if it had continued into more advanced puzzle-y levels. (And I did find myself wishing for more levels. This is a really fun mechanic.)
Oct 6 01:34:28 1h 06m Stamp Collecting on Planet Q ♥ 2 Introduces ideas at just the right rate, and then the last puzzle is a monster. Really fun. I don't mind the English control descriptions, but thanks for keeping the rest of the text in the original Qzian!
Oct 6 04:12:43 2h 38m GEE ♥ 1 Fantastic on mobile. I didn't think it'd be possible to capture that much of the Game & Watch feel without physical buttons. It took me several failures to figure out how many frames there were in the egg falling animation, but after that clicked I ended up getting to level 5 on my next playthrough.
Oct 6 22:31:37 18h 18m SECRET MUSHROOM PASTA ♥ 4 Wonderfully absurdist. I didn't see it all, but I did fall out of the world on the other side of the mountain, and then I went back and explored the caves, so I think I saw most of it. Never did figure out what was up with the letters in the school. The to-do list was a nice guide. I wouldn't have known to go back and look at the crates as a parkour challenge if it hadn't told me. Having a sense of a mountain in the distance kept me moving forward. Later on it felt like I lost the thread - no idea what part of the world I should revisit to find a secret party.
Oct 6 23:38:28 1h 06m Hottentottententententoonstelling ♥ 3 Other raters: go play the game FIRST, read comments LATER, this is one you'll want to go into blind.
Oct 7 00:10:58 32m 30s The Collector ♥ 1 It's a fun core mechanic. Wish I could see what it would've grown into if you'd had more time. (His walk animation is adorable.)