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GameDevTraum

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TimestampSince previousGameGameDevTraum's comment
Oct 8 01:52:33 Piggybank goes forth ♥ 2 Good work on the game! Here's some feedback based on my playthrough: -Movement feels solid horizontally – the character rotation animation when changing direction is nice, and it feels responsive. However, I felt the vertical movement was a bit too slow. Increasing gravity could make jumping feel snappier and more dynamic, though I'm not entirely sure how that would affect the overall feel. -The spike colliders felt quite tight to me – they seemed to trigger damage a bit too easily. Allowing the pig to graze the spikes slightly without taking damage might make it feel less punishing. -The life system felt pretty harsh in my experience – having to restart from level 1 after losing all hearts made me stop playing. I made it to level 4 or 5, past the big jumps section (which felt good – the windows above platforms helped with landing). Then came the spike-heavy area where you give us multiple hearts, which seemed like a good idea, but jumping over spikes placed on blocks didn't feel great, probably due to the slower vertical movement combined with the tight colliders. I lost all my hearts there, saw I had to restart everything, and decided to stop. Some suggestions for the life system: Maybe spikes could remove one heart instead of instant-killing? Adding invincibility frames after taking damage might help with repositioning Perhaps losing all hearts could restart just the current level instead of the entire game? You could potentially start early levels with one heart (since there's less danger), then award extra hearts for collecting coins, or increase hearts as levels progress Voice acting hillarious! 🤣
Oct 8 03:27:58 1h 35m Shaman ♥ 1 Really interesting puzzle game! Here's some feedback based on my experience: Cards could be easier to identify – maybe the card frame could have a color based on the type? The attack value blends with the background and makes it difficult to see clearly. I imagine it's difficult, but if there was some way to quickly indicate the special effects of the cards, perhaps including some symbols on the card to quickly know at least the type of effect – whether the card increases or decreases power, or if the creature flies. The card order feels a bit strange – it would be nice if all the cards were on screen and you didn't need to press the arrows to see hidden cards off-screen.
Oct 8 04:25:21 57m 23s ingest|digest ♥ 0 The mechanic of eating other creatures is very satisfying! It would be nice if the movement was a bit more agile though. Great game!
Oct 8 13:01:53 8h 36m Adult Life ♥ 0 that was super hard 🤣 Agreed with liam, a "play again" button would be nice. Another idea could be making the years pass faster as you get older 😢
Oct 8 13:56:00 54m 07s LOOKING FOR THE GOOD STUFF ♥ 3 The game is very polished, I didn't find any bugs, the gameplay is intuitive, great graphics and atmosphere, very good work!
Oct 10 14:04:19 48h 08m Rogue of Gems ♥ 2 Nice game, first I Played two times and found the boss fight impossible, somehow I managed to reach the boss fight without finding any chest (twice) 🤣 Maybe you could add a hint on the maps, Nevermind, I've just played again and the hint was there, the yellow box on the left map marks dungeons with chests. I don't think I'm gonna be able to beat the boss because I probably need dozens of attempts, I notice it has an attack patter in which it teleports and instantly fire dozens of bullets 360 degrees, if the boss teleports near you I don't think you could dodge the attack, so you have to be lucky. Maybe add the delay after teleporting and before shooting. Also healing would be nice, maybe killing lesser enemies that appear on the boss fight, I've just played one more time to see if there is a way to heal but didn't find one. Great work!
Oct 16 15:40:46 145h 36m The Fragments of Wen Ruyi, by Press Start to Panic Studio ♥ 2 very beautiful graphics and style!
Oct 20 05:36:57 85h 56m Collecting Cube ♥ 1 It was an entertaining challenge, it took me 10 minutes and 33 deaths to clear it 😄
Oct 20 05:49:27 12m 30s Fatal Morgana ♥ 1 I though you will try to trick us when we are about to reach the oasis, as you can consume multiple trees, though if you waste the water by consuming it when you don't need it, you wouldn't be able to reach the oasis, but aparently is rng based, I got all the water I needed and more. nice graphics and music 👍