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GameDevTraum

Feedback comments for LD57

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TimestampSince previousGameGameDevTraum's comment
Apr 8 03:08:30 Echo Dive ♥ 1 the sprites and the aesthetics of the game are amazing! at first i destroyed a couple chests, didn't occur to me to collect them, lost so much money, then around 1500 depth interact with the mermaids instead of shooting and discovered the store. Also i shoot the mermaids a lot to see if they eventually would get angry and destroy me with a super attack 🤣 Nice work!
Apr 8 03:25:01 16m 31s Descent Protocol ♥ 3 loved the art and music, the drill design is awesome, just to add something maybe set the filter mode of some elements of the ui in "point no filter" to fit with the pixelated style. the engineer design and animation are super cool 😎
Apr 8 13:17:12 9h 52m Deep Mech Salvage ♥ 2 loved the graphics and music, played on the web version, it would've been nice to have the fullscreen mode, the screen was a bit small to me, had difficult to see the landmines, an idea is that the radar could help to detect mines easier. Also the shark-infested waters message was hilarious 😆
Apr 9 02:07:38 12h 50m Money Maker 2025 ♥ 1 baloon fight with trump is hilarious 😆 the music is exquisite
Apr 9 02:08:50 1m 12s GUTS! ♥ 2 this looks promising 😝
Apr 9 12:02:43 9h 53m Depth Rhythm ♥ 1 interesting idea, adding a restart button could be useful, was hard but i reached the end screen, well done! 😄
Apr 9 13:16:06 1h 13m The Truth Lies Beneath ♥ 1 graphics are very pretty and music too, the books are also interesting, wanted to know where the left and right paths led to but the game was a bit difficult to me, spikes insta kill you and you have to start all over again, tried a couple times and finally surrender. Also CTRL+W closes the current tab, that happened to me when trying to climb up, didn't know that shortcut exists and that's a problem for my game too. here's some feedback if you are interested: -1-Improove air controlling with quicker movements -2-Implement coyote time and an input queue for the jump button, with the coyote time you wouldn't consume your only jump if you jump right after you are no longer in contact with the ground, and with the input queue you can jump even if you press the jump button an instant before touching the ground again. -3-Make the spikes smaller and also their colliders -4-Add checkpoints so that you don't have to start all over again if you die
Apr 9 16:21:05 3h 04m Delver Delve ♥ 1 very enjoyable game 👍 , i don't know if the idea is to make a puzzle game but it's an interesting concept, the need to manage the tools to solve puzzles, get gold and advance to the next stage. For the feedback, not sure how could be the result of course but it would be nice to see more blocks on the screen, maybe changing camera's orthographic size, that way you see more of the level and know where you are gonna land or what treasures you can get
Apr 9 16:32:29 11m 24s Tout au fond (at the very bottom) ♥ 1 excellent game! the only thing i miss is diagonal movement, but i guess it's a design decision.
Apr 9 19:49:08 3h 16m Miner Complications ♥ 2 excellent puzzle game, the stepwise movement feels very satisfying
Apr 9 19:54:35 5m 27s Depth Of Debts ♥ 1 impressive game! 3d models and textures look very cool
Apr 10 01:56:11 6h 01m Depths: From the Crust to the Core ♥ 1 I adhere to the words of @fikusm9, it was surprisingly entertaining, nice work keeping the interest, that information about large low velocity provinces blow my mind. longest rickroll ever