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Whysguy52

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TimestampSince previousGameWhysguy52's comment
Apr 8 21:58:05 fooDMancer ♥ 1 awesome. i spent more time on this than intended, which is great. It kind of reminds me of "Mastermind". Once i found all the recipe's i made it to level -10. Is there an end?
Apr 8 22:11:23 13m 18s The Retreat ♥ 2 Ghosties! i got stuck once but eventually figured it out. the atmosphere changed quick but it was very effective.
Apr 8 22:28:16 16m 53s Nowhere to Dive ♥ 1 looks interesting but i have no idea what to do :(
Apr 12 03:36:06 77h 07m Escape The Depths ♥ 1 controls are a little bouncy but i loved it! reminded me of Star Fox 64
Apr 12 03:48:45 12m 39s depth mapped ♥ 2 This is so cool! I know it's a game jam and it's not going to be perfect but the image darkness mattering could be emphasized earlier. It took me a moment to figure it out. Also, I would recommend having the character align when you right click instead of the camera aligning with the character. Seriously though it was so cool though. Very curious how you did it. i have an idea but not sure.
Apr 12 03:52:03 3m 18s Depths of the Void ♥ 1 i think the link is broken because it just leads to a site that says "not found"
Apr 12 04:50:47 58m 44s Iron Depths ♥ 0 It's really really well done but a little frustrating when you lose power. Maybe don't have everything fully powered and on so I'm not scrambling to lower module power every time. can you even win? Just like kataStudios, I have everything off but 1 power and i use it for thrust and i still insta lose in the red area?
Apr 12 16:57:12 12h 06m Into the Depths ♥ 1 Woah a IRL card game! cool! never seen that and never thought I would for a jam!
Apr 12 18:37:45 1h 40m Inner Worlds ♥ 1 Yay! i made it! got stuck at one part but figured it out eventually. i spent a lot of time on this so you know it's good. How did you get Godot to shade the geometry smoothly?? every time I make something, you can see every darn edge :(
Apr 12 21:44:21 3h 06m TLYA ♥ 3 nice! struggled to get the elevator running because the boxes were in the way but moving them out of the way made them not count in the counter. also, are the guys on level 2 supposed to be that strong?? pretty fun though. I liked it. great job.
Apr 12 22:15:46 31m 25s The OPERATOR ♥ 1 It looks great and is pretty fun but every path is a bad path? literally every path I try loses crew and eventually all of them. A no win scenario game? Is this a bug? there isn't a single path that is safe or worth going. I'm confused.
Apr 13 03:02:58 4h 47m Noesis ♥ 2 I've seen a game like this a while ago and it was so cool! so was this! nice implementation of the mechanic. For feedback, could you increase the horizontal sensitivity a bit? Maybe walls deal damage instead of also resetting the level?
Apr 13 03:13:09 10m 11s Towards the Light ♥ 2 **web version:** Enter didn't work **windows version:** Texture fickering and this from the terminal [settings.c:52 @settings_default] error: [model.c:289 @model3dtx_add_texture_from_buffer] loaded texture0 0 0x0 [main.c:598 @main] [not supported at main.c:34] failed to initialize networking [model.c:473 @model3dtx_set_texture] program 'contrast' doesn't have texture emission_map or it's not a texture it looks really cool though but I couldn't get very far :(
Apr 13 04:27:26 1h 14m The Greater Depths ♥ 1 Started adorble, ended spooky. That sound, when the ghosts catch you, is very spine chilling.
Apr 13 04:37:19 9m 53s Mine Goblin ♥ 3 LOL alright that was fun and funny.
Apr 23 00:31:06 235h 53m Into the depth ♥ 1 Fantastic. movement is a bit weird. had my fingers stretched really far across the keyboard and depth was difficult but other than that, top marks. Seriously, really awesome in many ways.I'll have to try again later.