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WhaleJam

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TimestampSince previousGameWhaleJam's comment
Apr 8 09:01:42 Depths of Color ♥ 2 So cute! I have no idea if I did good but this was fun, really interesting idea to use the colour depth, I like how it blends things together slowly so its actually a challenge to find the cat in the paintings. The cats are also super cute! The music is a nice background but it would be nicer if it didn't restart every time you find a cat, not a big deal, just a nice to have. Overall, great job ^^
Apr 8 09:34:17 32m 35s Depth Cores ♥ 1 This is a really nice little concept. I played it first without reading any of the info, just to see what would happen and I had a great moment where I went out a while from the free zone and then it told me to go back and enemies spawned and I panicked cause I had no idea which way to go to get back. I did find the way in the end though ;) I really like the landscape and being able to mine everything is cool, although clearly it causes some issues currently with performance. Once you get out a bit it calms down which is good, so the game is definitely still playable and fun! Like you said yourself it would be cool to have the shop with upgrades and things to work towards, but as a concept this is neat, nice job ^^
Apr 8 09:55:07 20m 50s Submarine-Souls ♥ 1 A super cute Pico game! So straightforward to understand from the start, although I was a little disappointed the chests dont do anything (as far as I can tell?) It was nice to explore the area and dodge the jellyfish, although I get the point is to get to the end as fast as possible. Again, super cute, really love the art and its a fun little project, nice job ^^
Apr 8 10:00:49 5m 42s Descend ♥ 1 Short and sweet, you really nailed the atmosphere, the mood was first curious and questioning, then spooky and interesting the further down you go. I really liked the end too, very funky. The pitch change between floors adds a lot to make things more spooky. It was nice in this context that it was short, but I would totally play more of this, with more mysteries to uncover! Nice job ^^
Apr 8 10:10:17 9m 28s escape-the-dungeon-what-did-he-do-to-deserve-this ♥ 1 It takes a bit to get used to the controls, but its not too tough once you get your head around it. Mechanics are pretty straightforward too which helps with that. I did get a few extra deaths per death which is a bit annoying when trying to get a highscore, but I just need to git gud lol. Would be nice to lower the walls or have the area around the player visible through them too as it can be confusing when you get next to the wall towards the camera. I like the music, its a nice little calm amongst my many deaths, nice job ^^
Apr 8 10:17:17 7m 00s Deep Mech Salvage ♥ 2 This is so good! Love the graphics, the sound is really great, I love the massive torpedo that does loops on your enemies! The theme for this one is super cool and the animations and feel of it are just so good. I would love to see some more, maybe with more upgrades, enemies and a boss or enemy scrappers or something. Nice job ^^
Apr 8 10:38:27 21m 10s Nine Lives Deep ♥ 3 Oh wow is this one a hidden gem! There's no thumbnail on the ludum post so I almost didnt click, but this is beautiful! Fantastic art, such nice animations and little details everywhere, the reflection of the boat is really nice, I love bumping into the duck and watching it spin away, so fun! The sound is amazing, so much detail and voices for each character. Gameplay is simple and fun and so well polished too, it doesnt need anything extra, it just works so well, and the pacing is really good too, hit that first boss fight just right. The floating fish in the second level are really funny! The 2nd boss was kinda hard because I forgot I could dash, but then I realised that makes everything better! I could go on probably but I loved this, amazing job ^^ (My one gripe is I want a web version ;))
Apr 8 10:49:38 11m 11s Painball ♥ 2 Very nice art! Sounds are great too, I love the little detail of satan moving their arms when you hit the buttons. Kind of annoying to swap between mouse and keyboard, maybe have some way to pause to add upgrades or let me do the paddles with mouse. Very well polished, nice animations and attention to detail, good job ^^
Apr 8 19:20:45 8h 31m The Way Back Down ♥ 1 I played through everything except the last chest that I couldnt find :( It was really great figuring out that you could bounce off the squid to go further and really fun to pull off while trying to stay alive outside of the rocky areas. This is really cute, nice job ^^
Apr 8 19:24:54 4m 09s The Depths Below ♥ 1 Short but sweet! Cute art and a funky tune, this has great atmosphere and was pretty fun, if a little simple. I was going to recommend increasing the screen height so we can see further down as we go but I guess its part of the challenge as is. Would be cool to see some more movement left and right or maybe stuff to collect or otherwise change up the gameplay, but it was fun nice job ^^
Apr 8 20:40:29 1h 15m Collapsed Mine ♥ 1 Fun idea! I like minmaxing the battery by not driving while going downhill, but I pretty quickly encountered a bug where running out of battery while in the first cave with the rocks to blow up didnt teleport me back to the start but instead threw me through the wall straight to another upgrade person. Then when I ran out again it happened again where I got launched through the wall to a 3rd upgrade person. I'm assuming this is because youre moving a rigidbody by setting the position, but instead you should disable the rigidbody, then set the character position and reenable the rigidbody, or use the Rigidbody MovePosition method. Despite that this was super cute, I like it nice job ^^
Apr 11 20:17:18 71h 36m Tiny Tinker ♥ 2 Funky, but quite frustrating. I think it would be a lot nice if you could keep the upgrades youve found when you die, reseting everything makes it quite tedious to get back to where you died. Checkpoints would also be nice for this, but I think it was more annoying having to go to the upgrade statues each death more than having to backtrack to where I was. Sound is good and the art has a nice theme too, nice job ^^
Apr 11 20:43:39 26m 21s You Are the End ♥ 3 I'm not sure if it was bugged or I did something wrong but nothing takes damage, so my units engaged one enemy each until I couldnt summon any more and then the new enemies just walked past and I was stuck doing nothing. I love the idea and the art is really nice, its a shame I cant get past the first bit :/ Would love to see more ^^
Apr 11 20:50:44 7m 05s Slugy Down depths ♥ 1 Ahahaha this was so funny. I thought it was just going to be a cute little platformer and then I obliterated the first crab. Very nice art, and quite funny, I liked the crabs with extra character too, nice job ^^
Apr 11 21:17:30 26m 46s You Know the Drill! ♥ 1 So much fun! Major motherload vibes, I really loved when I discovered that you move faster through the area you've already dug out, so I went on to expand a sort of highway down the middle so I could snake around faster. Not sure it actually made me any faster but it was fun. Nice job ^^
Apr 11 21:52:47 35m 17s Fishing the Depths ♥ 0 Cute little game! Very relaxing to catch some fish. I would prefer some alternative to repeatedly pressing space, something that doesnt require pressing over and over, maybe wiggling the mouse or something, but thats just a small thing, very nice job ^^
Apr 11 21:58:54 6m 07s Deep Bat Rage ♥ 1 Cute! I do like shooting bats and honestly getting anything polished in for a jam is an achievement, theres no 30 hours of gameplay here (I guess you could if you really hate bats) but what is here is really solid, feels nice and looks nice, so its great that you got it to this state, nice job ^^
Apr 21 13:45:26 231h 46m Devour ♥ 1 nice little game, I like that you can nab a bunch of fish in one go and get a big stack to eat at once! The graphics are simple but cute and its really easy to understand to avoid the spikes and sharks. Its a little annoying to let go of W and immediately return to the bottom, would be nicer if that was a different button or at least let you pause for a second, but I get thats part of the skill that you cant stop going up and just have to grab what you can on the way. Overall nice job ^^
Apr 21 14:02:15 16m 49s Endless Depth ♥ 1 Simple and challenging, it was pretty fun to dodge the fish and it all looks super cute. Kind of annoying that you die if you walk outside of the stage because youre trying to be fast to move around, but I guess that just adds to the skill of the game. I like that the levels changes when you die too, so its not just the same thing over and over. Nice job ^^
Apr 21 15:20:56 1h 18m Scares on Schedule ♥ 2 Ooof this is pretty tough, the villagers move so fast, but its super cute and I like the variety of minigames. The art is cute and the sounds are nice too. The whole thing feels quite polished and with a couple tweaks to the minigames it could be really solid, nice job ^^
Apr 21 15:48:52 27m 56s Edge Digger ♥ 1 Pretty fun! The art is nice and the UI art fits well with the actual game art, I was so focused on the main game and popups that I didnt notice the right panel for a while lol. I think it would be nicer to have 1 button to dig instead of switching between space, q and e. Nice to have a volume button too! Nice job ^^
Apr 21 15:56:10 7m 18s Sub-Silence ♥ 1 This is really cool, very atmospheric and creepy with almost no visuals. It would be great to have some way to aim at enemies, or maybe the torpedos lock onto one infront/one you select. It was kind of hard to tell what the turning was doing, but I guess thats just because of the rate of the sonar ping, maybe some solid landmark to tell which way you are oriented would be good. Despite that, the concept and execution is nice, it works well, nice job ^^
Apr 21 16:07:22 11m 12s Descent Protocol ♥ 1 Pretty cool, like most people say it was quite confusing at first, I realised after a while that the start stop was setting it to stop at the next resource and not an immediate thing, so once I got that it was pretty smooth. The minigame for the engine was fun too, although it could do with a highlight or arrow or something telling you where exactly to click but its pretty decent as is. I never figured out what the bar on the right was tracking, I thought it was how far I was to the end but then it filled up at 1700 metres and I lost, but luckily the game doesnt stop so I just rode it down the last 300m to the end lol. I'm assuming I just had to find a different resource from the right door and I just missed it. Overall nice job ^^
Apr 21 16:15:31 8m 09s Voidwood ♥ 2 This was really cool, love the art and the change half way through. I also love how the game gets harder the better youre doing and easier when youre doing bad because you cant see as far ahead of the vines when theyre closer to the bottom of the screen. The music was good too! Its really cool that hitting a rock or other obstacle doesnt instantly kill the vine too, you get a chance to recover if youre quick enough. Nice job ^^