Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → sadvest
Feedback comments for LD57
sadvest's games and stats for all events →
| Timestamp | Since previous | Game | sadvest's comment | |
|---|---|---|---|---|
| Apr 8 18:42:28 | TapTapTapTapTapTapTapTap | ♥ 1 | Got 57. It's simple but makes you want to keep challenging yourself. Reminds me of osu!. Maybe adding music and some dynamic effects would make it even more interesting. | |
| Apr 8 19:55:17 | 1h 12m | DESCEND with CAUTION | ♥ 1 | Truly immersive game. The tombstones is a stroke of genius. The water on the right side at the 1100m can be dropped down directly from above, skipping the path and save point on the left side. |
| Apr 8 22:54:55 | 2h 59m | Marble Race To Hell | ♥ 1 | Such a fast-paced game.The nostalgic visual style reminds me of Mario 64. |
| Apr 9 10:51:07 | 11h 56m | Undertetris | ♥ 1 | Very creative design! The reward at the end of the level feels really satisfying. One issue I encountered is that when there isn't enough space after rotating, I get stuck and end up being strangely stretched. Also, I noticed the player and movable blocks are slightly smaller than the environment blocks. Curious about the reason behind the design. Nice work! |
| Apr 9 15:42:30 | 4h 51m | Depth to Horizon | ♥ 1 | I can feel that you're trying to convey a certain emotion through your work. Looking forward to seeing more of your creations in the future. |
| Apr 9 16:07:07 | 24m 37s | Deeper into steel | ♥ 0 | The combination of visuals, sound, and atmosphere is very well done. The design of having a limited range of controllable objects has great potential. In the gear level, I thought the gear to the right of the button was interactive — it would be even better if there is a clearer visual distinction. |
| Apr 9 21:24:02 | 5h 16m | Depth of Field | ♥ 0 | The art is super cute and polished! The gameplay is really creative — it reminds me of the days when I used to play aim trainer games. |
| Apr 9 22:55:08 | 1h 31m | Granny's Gotcha | ♥ 1 | **I have to share my special experience.** In the "Halloweeny" in the second-to-last level, I thought the goal was to get the cross necklace in the bottom left corner (completely forgot this was a game about candy, and as I'm from a different cultural background, I wasn't familiar with the meaning of that candy lol). Then I noticed that the top row could also hold items! After a lot of trial and error, I finally managed to get it out. 20250409234434.png (At first, I tried to completely clear the space above the necklace, but I always ended up with one extra item that didn’t fit. Eventually, I figured out a two-step solution!) Honestly, I really enjoyed this unexpected spike in difficulty and the introduction of a new mechanic, even if it wasn’t the designer’s original intention. The already flawless game content, combined with this unexpected experience, made this game a perfect 11/10 for me! |
| Apr 9 23:47:29 | 52m 21s | Toilet Diver | ♥ 1 | Really love the curved-space effect and the bloom effect on the rings! But honestly, the pipes feel a bit too deep. Nice job! |
| Apr 10 20:05:39 | 20h 18m | Lift | ♥ 2 | It's really amazing to complete so many levels with different mechanics in such a short time. The color scheme is very pleasant. The levels are difficult, but I really enjoy them. |
| Apr 10 20:43:45 | 38m 06s | Layered | ♥ 1 | I see a lot of potential in the game mechanics. Great work! |
| Apr 12 08:30:06 | 35h 46m | Sokobound | ♥ 1 | Found the solutions for Depth 2–4 mostly by chance while randomly moving around. Immediately chose to give up when I entered Depth1234. Spent about 1 hour before that. I like how making just a small change can lead to significantly different outcomes. Well done! |
| Apr 12 16:59:48 | 8h 29m | AToB | ♥ 2 | Very interesting concept, and a great interpretation of the theme. The art style is simple yet consistent. Nice job! |
| Apr 13 16:21:17 | 23h 21m | d6 pool | ♥ 1 | Very creative combination of concepts. I found that even after the free hit is used up, I'm still able to make a shot. |
| Apr 19 22:04:01 | 149h 42m | Explorem Ipsum: Catacombs of Time | ♥ 1 | Really impressive design. Hard to believe it was done in just 72 hours! Not sure if it’s a bug or intended, but when I placed the pink diamond object on the water and grab it again, the water disappeared, which made getting the last crystal way too easy. |