Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Lisek Gagatek

Lisek Gagatek

Feedback comments for LD57

← LD56   LD58 →

Lisek Gagatek's games and stats for all events →

TimestampSince previousGameLisek Gagatek's comment
Apr 8 20:31:52 Pogo-Lift ♥ 2 The horn audio when level starts is so obnoxiously loud. You probably know, bacause you made the disclaimer about loud audio on the page, but I find it pretty weird, since the rest of your audio is actually not bad at all. I've found the kick mechanic very hard to work with - I was constantly missing it, especially when falling down with high speed. Maybe the collision is too small, or there's some code that makes it harder when your velocity is high? Might be a skill issue too though :p
Apr 8 20:39:46 7m 54s The Misadventures of Sir Delaware Jones: In the Temple of the Wooden Skull ♥ 2 Just letting you know that I also can't run the game - the same problem as googlefrog . I have "openjdk version "1.8.0_442" " installed.
Apr 8 20:52:51 13m 05s The Dig ♥ 1 I really had no idea how to play this game. It would be super useful if you gave some kind of description - what is your goal, etc. I think it's based on audio cues (?) but I couldn't have figured out what to do.
Apr 8 21:05:28 12m 37s In the DEPTHS ♥ 1 Cool game, straightforward but effective mechanics and nice, chill music. I had some things that were bugging me though: - visuals for trajectory don't really show the path that the ball will take. It doesn't take into account the hitbox size and might also be slightly shifted (?). It would be cool if I could gauge whether the ball would manage to fly over the hill, or will it hit it and stop. - materials pick up sounds are super loud.
Apr 8 22:46:50 1h 41m Squirrel swirl ♥ 4 Very solid game. I think I went super far into the run with almost reaching 4096 squirrels upgrade. It was a little confusing at first, I think it would be way better if you greyed out upgrades when the player doesn't have enoguh resource for purchase, instead of just hiding the buttons. Also, it was really hard to judge whether it was better to build a new tower or upgrade the existing one. Some info on tower damage, slow%, attack speed would really help (does upgrading slowing towers incsrease damage, or just slow% ?). Once it clicked, it was a very pleasent game. Congrats!
Apr 12 14:13:13 87h 26m Shelter from the Blight ♥ 1 I think the game would greatly benefit from more strategic depth (heh) when it comes to building placement. Right now my go-to strategy was just spamming buildings whenever I could without much thought. If you made some interactions between buildings it would really help make game more interesting - e.g. some of them requiring other buildings to be adjecent, getting bonus production from adjacent buildings or even making it so that on certain tiles you could place more than one type of building (so that you'd have to decide which one will be more useful), stuff like that.
Apr 12 14:43:39 30m 26s The chronicles of Mr. Marmo ♥ 1 I love the music in this xd If only it was actually looping, that would be great, it's super funny. The controls a bit too janky for me. You generally move very slowly, but get the "bursts" of speed when you jump. I've found it too inconsistent to have fun navigating the levels. If you just made the base character speed higher and lowered the sudden velocity gain, just to make it more consistent, I think it would really help.
Apr 12 14:59:35 15m 56s A Final Deed ♥ 1 The game concept is solid and execution pretty good. Graphics are really nice and the music sets up a strong, melancholic atmosphere. I've however found the animations waaaay too slow. I think literally speeding them up like 5x would be a good idea. Another aspect that slightly bugged me is that it would be more enjoyable if you were typing actual words, instead of random letters. You could put there words that have a meaning that connect to the main atmosphere you want to give and it would be more pleasant to type. It would be easier and so you'd be able to put more emphasis on gimmicks (like typing on color circles only, etc.) - make longer words with more mechanics in each.
Apr 13 11:24:38 20h 25m Pack ♥ 1 Very good and all around polished game. I'd like to give some constructive criticism, but I can't really find anything serious you could've done better. Great job.
Apr 13 11:46:38 22m 00s Leap of Faith ♥ 3 I tried linux version but it segfaults when you press RMB. Windows version with WINE worked smooth though. Very good graphics and music (especially music). First track is a banger, but it cuts off quickly when you change to second area :/ As for the mechanics, idk if it's just my seeing ghosts, but I thought my movement upwards was slower than downwards and to the sides (?). I'm not 100% that's it, but something felt wrong when moving, especially up. I also think it would work better mechanically, if your character had a smaller hitbox. Bullethell games usually do it in a way, so that the character has a clear small glowing part and only it takes damage. If you made the angel hitbox cover only the eye and made it shine, it would be smoother to play imho.
Apr 13 11:57:21 10m 43s Thats deep bro ♥ 1 I love weed
Apr 13 13:25:00 1h 27m Sticky's Aquarium ♥ 1 I love that you've came up with a pretty unique fishing mechanic (at leas I haven't see it used anywhere else as a cozy game connoisseur). Sometimes when the new point on a ring in this minigame was spawning, it was in a place super close to the one I've just cliced on. When this happened, the fish was drawn over it, so I couldn't immediately see this point. I think it would be a good idea to introduce a minimum distance between the points in the minigame and/or maybe reduce the fish size.
Apr 13 19:57:40 6h 32m DEVLIC`S ABSORPTION ♥ 1 Great game, very fun to play. It was really satisfying to transform consecutive terrain into the depths. My main complain would be that it's a bit easy to "softlock" yourself - destroy all the terrain that gives you resources so that you have to wait a reeealy long time to make money for the monster that destroys the castles. Also, after completing the game, I wanted to tray hard mode. I pressed "replay in hard", but was quickly overwhilmed. I restarted the page and went to hard mode from main menu, but this time it was way easier. I think your hard mode button in the menu just launches normal mode anyways.