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Heviosso

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TimestampSince previousGameHeviosso's comment
Apr 9 14:01:21 Hollowspire ♥ 2 Excellent! This is a game equivalent of popping bubble wrap. No notes.
Apr 10 16:37:41 26h 36m Light In The Dark ♥ 1 Card game with psychotherapy and a chance of death? That I haven't seen before. Nice atmosphere. Interesting writing. Relatable. :) Wish the text was skippable the 2nd time around, but there's not that much of it to become annoying.
Apr 10 18:55:49 2h 18m PARALLAX MOON ♥ 3 I've absolutely no clue what just happened, but it looked and sounded very cool! The art style is exquisite. If all 2D games were as cool, I'd be playing much more of them. The pixelation got worse when I switched to full screen (32:9), I don't know if that's by design.
Apr 10 21:50:52 2h 55m untitled ♥ 1 I got in a ship and flew away. Did I win? Nice art style and solid execution!
Apr 10 22:14:42 23m 50s Ascend From Depths ♥ 1 In the beginning you get the false impression that this is going to be easy and chill. It's hard. But it's also quite elaborate. One question: how did he get all the way down there intact? :)
Apr 11 10:17:25 12h 02m Hooky Fish ♥ 1 Beautiful graphics, fitting music and SFX that you don't notice because they fit perfectly. Also, the font. However much I tried though, I haven't managed to catch anything. Tried high and low and right at the fish mouth, it just swims right past the hook. It's entirely possible that I suck at games, but throw me a bone. :) Also, when unity's progress bar gets to 90%, it gets stuck for a good minute with no indication that anything is happening. Does this in Safari and Firefox.
Apr 12 17:09:56 30h 52m Neon Crawl ♥ 2 Style: excellent! Difficulty: frustrating. There's probably some variety in the dungeon I never got to see from constantly getting oneshotted. My constructive feedback is this (it's just my opinion, feel free to disregard): it probably makes sense to give the player a reason to go on before making it difficult for them, otherwise it's really easy to give up early. Assume that at least some of the audience doesn't have thousands of hours under their belt.
Apr 12 18:19:08 1h 09m Walking Simulator ♥ 1 I guess stable diffusion takes the cake on this one for the vines (?). Also, there's an A-pose of something trying to come out of the A-pose of the elephant guy. Use of substances encouraged. :) Serious props though for the runtime generation of the environment! If you ever consider switching engines, I can hook you up. :)
Apr 12 18:27:32 8m 24s Asteronaut ♥ 3 I managed to get just over 1500 points before getting sucked in, but I'm not sure I can take any credit, the thing kinda moves on its own after the initial impulse. I wish I had more control over it for long enough to investigate what bumping into various foodstuffs does. The graphics are neat and detailed and consistent with the overall style -- which is not to be taken for granted!
Apr 14 13:54:53 43h 27m Unfortunate Mishaps of Subsurface Uranium Mining ♥ 2 This game is busy and chaotic, but visually consistent and satisfying to play. The music is excellent!
Apr 14 14:09:00 14m 07s D.U.G.: Doug Under da Ground ♥ 2 Nice digging game with a chance of drowning in lava! Not too demanding (which I like). The shopkeepers are the best. I haven't figured out if there's any incentive to buy anything, though.
Apr 14 14:16:06 7m 06s The Deep Dive into Another World is over? ♥ 1 This is hard. There's a delay between your projectile hitting an enemy and them disintegrating, where you're not sure if it's really connected. Projectiles knocking out enemy's projectiles is a cool mechanic. If I had to criticize, I'd say that the pixelation is a bit over the top.
Apr 14 14:24:29 8m 23s Sokobound ♥ 1 My kind of game! Haven't beaten it yet, but bookmarking it for when I have time. Puzzlers forever! Excellent! No notes!
Apr 14 14:38:36 14m 07s CAGE ♥ 0 Brilliantly executed. Great audio. Very dark. Kicks my butt every time.
Apr 14 17:43:59 3h 05m Abgrund ♥ 1 Loved it! The level is *massive*. Will you post the complete map after the jam? Reminded me of the Saboteur games on Z80 back in the day. Art style is also awesome. And special props for BYOT (bring your own tech), which should really be a category in the rating system (hey, @pov). You could use emscripten's shell_minimal or customized the shell html to make the canvas occupy the entire window. But that's details.
Apr 14 18:35:18 51m 19s Clean Down ♥ 1 Don't take this the wrong way, but chores do not a good game premise make. The execution is solid, tracking slime on the floor and everything -- it's like I'm a real life janitor. But why on earth would I want to subject myself to that in a game? :)
Apr 14 19:08:08 32m 50s Dive into the Hive Mind ♥ 2 The art style is beautiful. Procedural generation -- cherry on top. Challenging enough, but not frustrating.
Apr 14 19:16:19 8m 11s Frantic Focus ♥ 2 One needs to be awake and alert to play this game. The mechanic idea is solid, but its use is punishing. I wish I could progress further, but I lack the nerve. Also, the falling sound, while cute at first, becomes grating the more you miss the platform and fall.
Apr 15 12:52:07 17h 35m Voidbound ♥ 2 Like the art style, like the music. I guess the levels are procedurally generated, which is always a plus in my book. I didn't get to a lot of the good stuff, but had fun nonetheless. Looking forward to a post-jam version!
Apr 15 13:00:38 8m 31s The Final Descent ♥ 1 Perfection! No notes. Reminds me of Control, especially the DLC that's all in the darkness.
Apr 22 14:07:48 169h 07m Rejection ♥ 0 Great idea disguising a puzzle as a platformer! I thought I was going to hate it and sure enough fell through, but then came back from the top of the screen. Nice mechanic. Also, good job on designing levels with that. It did crash on me on the 4th screen or so, but that shouldn't reflect on the ratings. Doing a lot with a little is a mark of a good game designer.