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Feedback comments for LD57
GoBigRedFan's games and stats for all events →
| Timestamp | Since previous | Game | GoBigRedFan's comment | |
|---|---|---|---|---|
| Apr 9 21:09:22 | deep trouble. | ♥ 1 | Fun stealth puzzle, controls feel very good, nice intuitive experience. The levels are quite simple and easy right now so it would be good to see you build on these, I would definitely play more. | |
| Apr 9 23:00:36 | 1h 51m | Departments of Depth Corp. | ♥ 1 | Hilariously infuriating. I managed to not rage-quit before the end, which made me feel a real sense of accomplishment. Well done - Kafka would be proud! |
| Apr 10 13:57:15 | 14h 56m | A New Hell | ♥ 2 | Such a clever central mechanic - really intuitively playable and fun! The one change I want is making the base attack animation a little more visible. Great game, I would definitely play more of this. |
| Apr 10 14:05:37 | 8m 22s | Treasure Down Under | ♥ 1 | Haha the difficulty spike on this is intense! Proud of myself for managing the last jump after many attempts. I'd love to see you build this out further. |
| Apr 10 14:23:10 | 17m 33s | HMS Lumos | ♥ 0 | Haven't seen this combination of control/movement scheme before, it works well. Lots of fun directions you could take this one - I could see it as either a relaxing mobile game or something more intense if you built out the obstacles and upgrades. |
| Apr 10 14:28:08 | 4m 58s | Keep Hopping | ♥ 3 | I also immediately arrived at the "just press 7" strategy, which is game-breaking. I think there is some missing logic? There is something hypnotic about the visual flow and timing, so I think this could be great once fixed up. |
| Apr 10 14:37:36 | 9m 28s | Echo Dive | ♥ 1 | This is the quintessential game for "Depths" - just a well-executed, atmospheric game about a submarine going into the depths. Nailed the theme. |
| Apr 10 14:48:26 | 10m 50s | 27°59′17″N 86°55′30″E | ♥ 2 | Very innovative and polished. Never played anything like it before. For a puzzle/thinking game, I don't think there's a strong enough link between the information you're given and the actions you take and the resulting outcome - I don't really feel like I am/can reason things out in detail, or that I need to do so to win. I think a 3D version of this could be very addictive, if it made navigating the topology more intuitive. |
| Apr 10 15:21:48 | 33m 22s | Blind Depths | ♥ 1 | Really enjoyed just navigating the ship through the map, kind of meditative vibe. |
| Apr 10 15:38:14 | 16m 26s | Ruby Hole | ♥ 2 | Oh wow, this is very addictive. So well thought out and polished! I loved it. |
| Apr 10 16:04:58 | 26m 44s | Descendant | ♥ 1 | Cool Sokoban with a great vibe. |
| Apr 23 19:55:06 | 315h 50m | Core Breach | ♥ 1 | Very nice, clean execution of the concept. Looks good and plays well. Nice job! |