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Feedback comments for LD55
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| Timestamp | Since previous | Game | GoBigRedFan's comment | |
|---|---|---|---|---|
| Apr 16 17:40:14 | Dungeon Skater | ♥ 0 | Cool! Needing to simultaneously figure out the right timing to build and place the ramp and also to start the jump is just the right amount of tricky. I can definitely see how you could iterate on this to make a lot of fun challenges. | |
| Apr 17 13:36:41 | 19h 56m | Depths of Hell | ♥ 1 | Oh, _hold_ the shoot button! Haha, that made it much more fun. I really like the idea of manually summoning the boss each level, first collecting the items and then needing to decide when you're ready for the challenge. I found myself even planning out the angles I wanted to summon from to set up my strafing direction and health pickups at the right time - already some tactical complexity here! A million ways you could develop this further but the core gameplay loop you've devised is a great start. |
| Apr 17 19:37:49 | 6h 01m | Angel Vox | ♥ 4 | Very creepy and dream-like. I thought it was a great effort at atmospheric horror, except for the one jump-scare I got from static - would avoid these kinds of tricks, game is better without it. Head bob needs to be reduced as others have mentioned. I also found the instructions sometimes confusing, for example I thought I picked up a gold cross at the very beginning before noticing the red cross, and when told to go toward to the red light after the grave I initially went back to the house since it is also bathed in red light. But no really serious problems. I immediately died at the end (going into the orb) with no visual clue as to what happened, I assume something killed me but I never saw it. |
| Apr 17 22:18:06 | 2h 40m | Summoning a Memory | ♥ 1 | Made me feel completely incompetent (in a good way). |
| Apr 17 22:37:56 | 19m 50s | DURO | ♥ 4 | Fantastic game, very impressive work. My only critique is that I think the effect of the powers on different environment tiles could be more intuitive; the art is very good aesthetically but it's not always totally clear what element/structure you're looking at at first (e.g. with ice vs. water or the different earth tiles). |
| Apr 18 04:26:05 | 5h 48m | My Little Demons | ♥ 2 | I really enjoyed this! Great use of the theme and a nifty way of complicating the platforming. Art is very cute and music is nice. The only thing that annoyed me was the baby voice for the summoning lines haha. |
| Apr 18 21:01:25 | 16h 35m | Chimera Combat | ♥ 3 | Strangely addictive. |
| Apr 19 17:32:47 | 20h 31m | Doomsday Care | ♥ 2 | I really like the art, and it's so cool that you actually got it working on a GBA (I wish I had the hardware to test). There's not really enough of a "game" here yet to critique on that level, but I can definitely see how you could develop it in a lot of interesting directions from this starting point. |
| Apr 19 20:26:05 | 2h 53m | Demonware Incorporated | ♥ 2 | Awesome art/theme/sound/writing/so many great things. Minor quibbles with the gameplay. Minigame difficulty could use some balancing - for example I found the Brick Breaker trivial with only one layer, but died immediately on Flappy Bird because I didn't even realize what it was until too late. Space Invaders was a little counter-intuitive (didn't realize initially I had to destroy all enemies before they reached the bottom, rather than just clearing a gap) and the movement was frustrating. But like I said, all nitpicks, this is undeniably an excellent submission. |
| Apr 19 20:37:54 | 11m 49s | Resurrection Bar | ♥ 1 | I like the concept here but I had a lot of trouble figuring out how to execute the necessary actions to accomplish what I was supposed to do, and I think I might have gotten soft-locked on my first summon attempt (or I just wasn't finding the necessary triggers). The game did run for me no problem although it went fullscreen without actually displaying on the entire screen, just the upper left corner. |
| Apr 19 20:50:10 | 12m 16s | Summoned Memories | ♥ 2 | Great concept. Also that Flying Butter logo screen is FIRE. Unfortunately I don't think the puzzle logic fully survived the translation; there isn't always a clear solution path from the text to the answers in the English version. |
| Apr 20 13:16:58 | 16h 26m | Wizzy Wizzy | ♥ 2 | Nicely polished - great visuals and audio and the enemy AI is just the right level of challenging. UI is simple and intuitive, but for more precise gameplay numeric counters would go a long way. |
| Apr 20 13:32:51 | 15m 53s | Crystal Guards | ♥ 1 | I love the base game here! I want to play more and most of the updates I'd want are obvious: map graphics, more maps/geometries, more enemy and unit types, fix the bug where you lose prematurely. For the actual jam submission, the only easy addition I'd have suggested is I think it would have been very good to put an overlay explaining the controls, since they key bindings are not especially obvious. |
| Apr 20 13:43:48 | 10m 57s | Home-O-Mancer | ♥ 2 | Very engaging game, clever concept executed extremely well. Minor point on the visual polish, would be nice if the UI elements matched the aesthetic better/was a bit more obvious (e.g. the little Banish button looks a bit wonky and is easy to miss, some hover info would be good while learning). |
| Apr 20 13:54:27 | 10m 39s | Summoning Survivor | ♥ 0 | Cool entry - the typing is actually a great twist on the Vampire Survivors formula. |
| Apr 20 15:54:15 | 1h 59m | Magical Michael's Summoning Salon | ♥ 1 | You should know that Magical Michael was an icon and inspiration for our team during the jam; we loved him from the moment his face popped up on the site feed and seriously discussed adapting him into pixel art as an Easter egg for our own submission. Delighted to learn he's more than just a pretty face, and also a top notch personality with great VA. |
| Apr 20 16:09:32 | 15m 17s | Devotion - A fairytale | ♥ 1 | Very nicely done. The vibe is pitch-perfect and it does a good job making you feel like you're moving it forward even though there isn't actually very much for the player to do. |
| Apr 20 16:14:38 | 5m 06s | Burger Ritual | ♥ 1 | Gorgeous art, not the only take on this concept I've seen in this jam but definitely the cleanest execution of it. I also had issues with the embedded player of itch unfortunately. |
| Apr 20 16:21:17 | 6m 39s | Zombies vs UFOS | ♥ 0 | Slightly baffling at first, but I actually quite liked the idea once I figured it out. More instructions would be helpful. |
| Apr 20 16:34:50 | 13m 33s | Horrors from Beyond - The Bayou | ♥ 2 | Great game. Loved the atmosphere, art style and VA are on point. I died right as the last gate was opening which was _infuriating_ - would love a checkpoint system. |
| Apr 20 16:39:55 | 5m 05s | Underlings | ♥ 1 | Way too hard for me honestly, but so polished and crisply presented. I want to be able to play this in the arcade in Stardew Valley. |
| Apr 20 16:51:13 | 11m 18s | Capture the King | ♥ 2 | Great idea; most chess-based puzzle games don't innovate enough but this is genuinely refreshing. Clogging your board with pawns is OP, should probably limit units that can be placed or increase costs each time a piece is used. |
| Apr 20 17:02:05 | 10m 52s | Unholy Cow | ♥ 3 | This game has some _aggressive_ sound design and I am here for it. Lots of fun. Balance needs to be adjusted between the spells; cooldown on 3 and especially 4 feels very long compared to 2, which is a powerhouse. |
| Apr 21 18:58:22 | 25h 56m | Dachi in the Game World | ♥ 0 | Very clever and challenging! And cool to see an entry with no wizards OR demons - top marks for that! |