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Frib

Feedback comments for LD57

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TimestampSince previousGameFrib's comment
Apr 7 14:29:26 Saving Turtle Rainn ♥ 2 I saved the turtle! I didn't like the controls that much, having to buttonspam spacebar for movement was quite tedious. Other than that, pretty enjoyable! I tried to outrun the projectiles but that didn't work lol, would be nice if they collided with the environment. But that's just nitpicking. Good stuff!
Apr 7 14:46:28 17m 02s Layered ♥ 1 Ok that was a nifty game mechanic! Really liked the visuals done this way. Good stuff!
Apr 7 14:54:11 7m 43s Descend ♥ 1 I'm not quite sure what I just played through, but it sure looked and sounded great :D
Apr 7 14:59:07 4m 56s DeepFrame 9 ♥ 1 Fun game! I also agree with others that the controls (or the visuals of them) feel backwards. Nevertheless, it's fun to play, music is a banger, what more does one want? :D
Apr 7 15:06:17 7m 10s Submarine-Souls ♥ 1 It's a solid game but the controls and colliders are too unforgiving for me to really enjoy it :D I also don't really like having to wait for oxygen to fill up. But other than that, good stuff!
Apr 7 15:51:04 44m 47s Miner TD ♥ 1 I managed to beat the game after a few attempts. Missiles are OP because they jump from 0.5 fire rate to 3 and then they can destroy everything if you give them some extra damage :D The claw can be brutal if you miss some stuff in the mid-game but once you dive deep enough there's so much loot that you almost always pull something. I like how there's a balance between having to upgrade your claw vs your defences. But I dislike the persistent progression system, because if you invest a few points into the money generator then the game's difficulty curve becomes rather easy. Anyway, I enjoyed my playthroughs. Good fun, great job :D
Apr 7 18:29:12 2h 38m Refinerator ♥ 1 I had no idea what was going on until I read the help section, then I had some understanding of what was going on and managed to get a few full clears. At some point there are so few swapping options available, so I'm wondering if it is intentional having to fail a few times just to nuke the board into something usable. I honestly don't have the willpower to get 12 full clears :D but it's a pretty solid puzzle game and it feels very finished. Also, that undo button is amazing and I wouldn't have gotten close to solving a board without it lol. Good job!
Apr 7 18:44:20 15m 08s Face Your Fears ♥ 1 I also got stuck at the part where you find the toy. No idea how to get back out or continue. It was also a bit hard to see where you coud jump into, because you don't know how many levels it goes down (or up). Other than that, it's a pretty interesting game. I don't know what the buckets do, but they do fit nicely into each other on top of my head :D
Apr 7 19:59:54 1h 15m Depths of the Deity ♥ 2 That scream is something else, lol I went from "this is way too difficult" to "this is way too easy" when I learned you can aim your shots :D and they pierce walls which made it even better. Wrapping around was a nice touch!
Apr 7 20:08:58 9m 04s d6 pool ♥ 1 Pretty fun take on a pool game! It took me a few shots to understand how to progress, but sadly had to stop my run at depth 5 with 3 target balls remaining, because I couldn't place my ball after the roll. The game was stuck at the point after the die stops rolling, but before the barriers spawn in. I enjoyed it, though! Good stuff :D
Apr 7 20:17:50 8m 52s The Deepest Tentacle (WEB) ♥ 1 I can't get past level 2 and I can't see a viable way to get there without getting censored, so either I'm missing something or I'm just bad, lol That death animation sure is one of the most unique ones I've seen, it fits perfectly for a tentacle game I suppose :D
Apr 7 20:26:14 8m 24s HMS Lumos ♥ 1 I encountered a major bug: When I picked the upgrade that increased light in the depths, the game became blindingly white and I couldn't see anything anymore. Up to that point it was pretty enjoyable if a bit easy. I expected rising for oxygen to not be instantaneous, so there's no need to preserve oxygen for the way back. Overall, simple but solid game, good job!
Apr 7 20:35:19 9m 05s Diamond Divers ♥ 2 I figured out how to aim the cart when it got stuck in a corner in the tutorial level, but controlling the cart is the weakest part of the game imo. It felt tedious and annoying, I'd rather just push it directly lol On the contrary, I love the boomerang axes, they're really fun to use :D
Apr 7 21:13:45 38m 26s Drill-Off ♥ 1 Solid and fun game! Not sure what the winning strategy is, because eventually the RNG seems to prevent you from getting the required colors for cooling down. There also seem to be some trap upgrades, like the one that changes the least-used color green, since that can lock you out of achieving the goal colors completely. Overall though, I enjoyed a few playthroughs :D very nicely done!
Apr 8 15:02:36 17h 48m Ridge Heart ♥ 1 That was pretty neat! Managed to reach 16300 as a Deephammer before I stopped, as I still had 24 draws left and I think I've seen everything at this point. One little detail I loved was the construction sound fitting with the music. I wish there was more variety or other kinds obstacles or goals to overcome, but that's the nature of game jams :D Good stuff, I enjoyed it! One nitpick I have is that when you have a tile selected for placement, and you click on a card, if the tile can be placed then it will be placed. Would rather it just switched with the card, because I may or may not have placed a few isolated rooms here and there. I hope nobody notices it :D
Apr 8 15:15:43 13m 07s CONFESSION ♥ 2 I got a black screen at 100% as well. If this was intentional, I think it would be better to have an ending screen or something, because right now it feels like a bug
Apr 8 18:29:01 3h 13m Wizardry Catacombs ♥ 1 I spent most of my time speedrunning to the stairs, then healing with the boxes in then next spawn area. Only in the last few levels did I have to actually clear the rooms if there were no stairs in sight. This game definitely could use something to spice up the combat some more, but it's totally understandable for a jam game (mine suffers from this as well lol). Pretty fun ending and overall still quite enjoyable. Good job! edit: why did you remove yourself from the humor category? that ending alone is way above the average jam game :D
Apr 8 18:42:00 12m 59s Altitudes ♥ 1 Very interesting take on depth for a topdown flying game! Don't think I've seen that before, and the visual effect works really well :D the game itself is also pretty fun but unforgiving. Good stuff!
Apr 8 19:56:15 1h 14m DungeonDescent ♥ 1 After getting to know the mechanics, I gave the hardest difficulty a couple of tries. Once you get past the early game curve and get a few useful abilities, you can get ahead, and once you do, the game becomes pretty smooth sailing until turn 100. I like that there's some variety in the 4 abilities you can pick. I think the current win condition of reaching turn 100 is a bit too much, a victory is probably decided way sooner. But still, pretty fun and satisfying to play :D good job!