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Feedback comments for LD56
Frib's games and stats for all events →
| Timestamp | Since previous | Game | Frib's comment | |
|---|---|---|---|---|
| Oct 7 18:33:47 | Leapo Froggo | ♥ 1 | A very solid and polished game! Had a lot of "ok one more try" moments when I wanted to reach a certain score. And then I learned that that isn't even half of the current top highscore :D Everything fits together nicely and it's well made. Great job! | |
| Oct 7 18:44:16 | 10m 29s | Skrungle Rescue | ♥ 2 | Overall a pretty solid game! Took me a death to learn how combat works exactly, only to then never use it because you can just avoid the enemies lol. I also learned pretty late in the game that you can actually climb walls, instead of just spamming space :D Managed to find all of the little skrungles, and it was fun to see them follow you around and do dumb things like falling off tables etc when walking on the edge. Other than the slow-feeling movement, I also think that the camera is a bit restricted, as I wanted to look up but couldn't. The jump sound becomes quite harsh when you have a lot of skrungles following you, and the walking sounds were also a bit much. Also, while the music is quite nice, it doesn't really fit the game imo. It's great as menu music, though. Graphics wise, I like the room and it has everything you'd need, and it has some pretty nice details too. Some obvious placeholder texturing but that's fine, we all run out of time :') Overall I enjoyed my playthrough even though it took me a moment to find that last prison box between the bed and the TV stand. Good job! |
| Oct 7 18:59:02 | 14m 46s | Ladybird Samurai | ♥ 1 | Fun game! Got some very challenging extra objectives as well :D I played through all the levels but didn't do all the challenges. I like the upgrade system, toggling which perks to choose for a level is a really nice mechanic. And the main mechanic is quite satisfying which made it very fun to play and experiment. Very solid game overall, great job! |
| Oct 7 19:09:33 | 10m 31s | Don't Scratch That Itch | ♥ 1 | Haha this game is disturbing and very nice :D managed to reach 119 seconds once I figured out the mechanics of not only the hand but also the creepy crawlies. All the various elements fit together nicely, making it a very solid entry overall. Well done! |
| Oct 7 19:41:37 | 32m 04s | Gull and Ray | ♥ 4 | I saved the ray! :D I couldn't figure out how to collect items, because I thought it was a pick-one-of-three menu when it was in fact a menu with cycling options. For those that get stuck here, you can press up or down to cycle through the options and then once you've filled the proper selection in all 3 slots, you can interact again to get the item if successful. The game itself was enjoyable and I liked the little world you've built. There was a lot of walking back and forth trying to find all the caches again :D but I like that you can use the markings on the manta ray to navigate around the place. Good job! |
| Oct 8 00:35:07 | 4h 53m | The Germinator | ♥ 1 | This reminded me of those old custom trials gamemodes I used to play in UT2k4, lots of boxy rooms with floating platforms :D I enjoyed my playthrough and the graphics were very nice. The mouth was totally worth the time! I admired the details on the teeth before jumping in, lol I think the movement is a little too slippery. The near-instant acceleration combined with slow decelleration makes it especially hard during those precision sections in the 4th and 5th level. Getting caught by the blood cells is a bit jarring right now, as there's not a lot of feedback that it's happening, and then you're kicked back to the start with no warning. Fun game, good job :D |
| Oct 8 00:47:14 | 12m 07s | Gob | ♥ 1 | I had a massive grin on my face the entire time I played it. The content, the jank, the mechanics, the humor (both intentional and unintentional), it all combines into a masterpiece. I felt nothing when I consumed the pigdogthing or the babies, but the worm made me feel a little sad for a few seconds. Just a few. I then continued my feeding frenzy and enjoyed every moment of it. Great job! |
| Oct 10 19:16:11 | 66h 28m | DE SMÃ… | ♥ 1 | Stressful yet fun game! Had a bit of trouble with one of the middle levels, but once I got the timing right I managed to destroy the machine and free the woos :D I like the story added to it, it's got a good pace and really adds to the experience. Great stuff! |
| Oct 10 19:44:13 | 28m 02s | Vox Regis | ♥ 1 | Pretty fun concept! I yapped 12 times for a win. I found it a bit tricky to keep track of the factions and especially their growth, as it feels like the others get a rapid recruitment bonus when you wipe out another faction, gaining like 10 members in a few seconds. Managed to cull the herd once when they rapidly jumped to 29 members :D Loved the voice lines too :D good stuff overall! |
| Oct 10 20:07:36 | 23m 23s | G-news | ♥ 4 | G'nomes aren't real, and if they are then you must do your part to make sure they aren't real anymore. But they aren't real. So all is well. Loved the escalating music, wish I had time to read the dialogue while smashing those things that aren't real :D good stuff! |
| Oct 10 20:25:47 | 18m 11s | Randimals | ♥ 0 | Interesting concept! It's a bit heavy up-front with all the different abilities and combos, which takes some getting used to. I think removing the delay when hovering over an animal would help tremendously as you can then more quickly assess the board. While I somewhat understand the scoring mechanics, I'm not sure if it's working as intended vs AI. But that could also be because I missed some dice or scoring mechanics :D Good stuff! |
| Oct 21 23:55:42 | 267h 29m | Fairy Haven: The Search for Home | ♥ 1 | I gave it a few attempts, and my highest score was in the 15k range. I like the concept! It does get a little repetitive because of the pure randomness (or at least, that's what it feels like). Routing is consistent and I assume each location has a pool of events to pull from, but (unless I'm missing something) there's no real way to strategize on where to go for better results. Still, it's enjoyable, and I liked having to decide whether to settle here or move on for a potentially better spot. But at the same time, the finality of settling made me less eager to experiment, e.g. what happens when I settle in a foresty area without sunlight and filled with dark magic? I assume the worst! But I don't want to try and lose my colony, so I moved on Good stuff, though! I enjoyed it :D |
| Oct 22 00:05:48 | 10m 06s | SHIPWHACKED | ♥ 2 | Smashing the ships can be very satisfying when you hit them just right :D Sometimes it felt a bit hard to get the right tentacle to slap in the way you want it to, and it sometimes was also hard to determine where a helicopter or submarine is relative to a tentacle. But other than that, I enjoyed the destruction I caused. Good stuff! |
| Oct 22 00:14:02 | 8m 14s | Llort | ♥ 0 | Kicking a ton of them at once and then seeing their mangled corpses on the road felt pretty satisfying :D The game is really smooth. Maybe a bit short, as it ends rather abruptly, but still pretty enjoyable. Good stuff! |
| Oct 22 00:30:03 | 16m 01s | Red Planet Reclaimers | ♥ 1 | That was really enjoyable! I think there may be a way to cheese it by digging your own long tunnel with a small spiral at the end, as enemies seem to not chase you then when spawning, but I didn't try to go for a record that way as I enjoyed blasting my way through enemies more than just camping :D so I could be wrong once you reach the 7+ minute mark Good stuff! |