Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Conduit
Feedback comments for LD57
Conduit's games and stats for all events →
| Timestamp | Since previous | Game | Conduit's comment | |
|---|---|---|---|---|
| Apr 12 04:11:53 | Bedrock Rush | ♥ 2 | Very fun and easy game to pick up and play, felt like the mobile game Hill Climb Racer with the physics. Overall, a 10/10 experience and I love the online leaderboards! Also, the bad AI was hilarious to watch complete the races lol | |
| Apr 12 04:38:06 | 26m 13s | The Changes We Make | ♥ 0 | Yo! Tried playing the game, but unfortunately could not. The Windows download was not found and the HTML5 version did not load :c hope to check this one out again soon! |
| Apr 12 05:12:23 | 34m 17s | Metaspace II: The Long Division | ♥ 4 | Long live Bad Engineer, you precious soul you. Loved all of the different overlapping elements that made losing still fun! |
| Apr 12 05:38:14 | 25m 51s | Spider Cave Offensive | ♥ 1 | I was a sucker for the way the legs moved on the spider, such an interesting effect! I thought this was a fair yet challenging experience. 10/10! |
| Apr 12 05:52:59 | 14m 45s | Range of behavior | ♥ 1 | I really liked the concept and the little audio bits made me chuckle 😆 I am curious as to what this could become if you would've been able to utilize the full 72 hours or perhaps, spend some time on this post jam! Again, really cool concept and twist on the theme! |
| Apr 12 06:42:16 | 49m 17s | Rock Bottom | ♥ 1 | I really enjoyed the atmosphere of this entry, the idea and concept compelled me to explore everywhere for the coins so I could gamba, but ended up softlocking myself after spending all my money on gamba and booze for the snail(?) 😆 overall, a cool vibe that reminded me of something like an eastern European Shenmue. Great entry! |
| Apr 12 07:04:52 | 22m 36s | Hadal | ♥ 4 | Loved the momentum based gameplay, really stylish and fun concept. I need to be able to buy this with real money on Steam ASAP! Getting a grip on the gameplay was really rewarding and I could tell this is the kind of game that is easy to learn but difficult to master. Flawless entry 💙 |
| Apr 12 07:21:49 | 16m 57s | Hoard | ♥ 1 | The overall graphical style felt really lighthearted and fun, I think with some additional types of "junk" and quirky audio bits, this would really shine. Overall, very addictive and fun jam entry! Great work homie! |
| Apr 12 07:38:45 | 16m 56s | Dig in, Gus! | ♥ 2 | Massive vibe with this one! The soft visuals paired with the relaxing music made exploring a real treat. I was also very impressed with the waypoint/compass that led me back to the starting platform. Great stuff! Would love to see this concept be developed further! |
| Apr 12 09:10:49 | 1h 32m | Mr. Money's Phenomenally Soggy Water Removal Romp | ♥ 3 | Absolute vibe machine. Would love to see this as a full release potentially with a few different maps and maybe a few more songs. Played this to completion and enjoyed every second of it. 5/5 across the board, amazing vibe, simple but fun gameplay loop, just great! Also, lil' guy was my most favorite ever. Hands down. No questions asked. |
| Apr 21 04:40:24 | 211h 29m | Depth Connections: Mail from the Deep Realms | ♥ 2 | The art style and mood were top notch, it would seem to me a lot of effort was put into that! The premise of the game also seemed really cool and I hope that you all can continue this idea in the future! Great entry :) |
| Apr 21 05:04:21 | 23m 57s | Into Enemy Depths | ♥ 2 | Nice tactical RPG vibe! I found that it was difficult to lose if you kept the priest with the knight (I also got softlocked once because both teams only had knights and priests left XD). Overall a solid TRPG experience, even stock audio would've taken this to the next level imo. Creative entry! |
| Apr 21 05:32:17 | 27m 56s | Deep Sleep | ♥ 3 | I'm here! |
| Apr 21 05:41:46 | 9m 29s | The Stairwell Anomaly | ♥ 2 | I got a blue screen for my ending, not sure why :p definitely didn't have anything to do with breaking the game! Loved the atmosphere, walking up or down stairs in a horror game is always a fright. Smooth entry! |
| Apr 21 06:09:35 | 27m 49s | Yet Another Dream | ♥ 1 | ORB. Loved the sprite work and dialogue, I couldn't quite figure out how to get past the blue orb boss lol I figure I didn't do something write because I kept getting stuck there lol some ambience, even stock, would've really helped with the vibe. Stylish entry! Screenshot 2025-04-21 020746.png |
| Apr 21 06:20:11 | 10m 36s | From The Depths | ♥ 1 | Initial impressions, the game ran well, no crashes or the like! I liked the design for the main character and the bats, idk if there were other monsters I couldn't make it that far lol A crosshair/reticle would've been helpful because I often found I didn't know where I was aiming. Secondly, I thought it was slightly annoying that when I blocked an enemy attack and lowered my shield, if they were close enough, I would still take damage. Still a really cool idea and solid 3D entry, I hope you continue to run with this idea and maybe implement the ideas you had in the description! :) |
| Apr 21 06:37:41 | 17m 30s | Nine Lives Deep | ♥ 3 | I didn't even have to think about it. 5/5 across the board. So much polish and effective gameplay in 72 hours is astonishing. Such a fantastic entry, just wow. |
| Apr 21 06:56:33 | 18m 52s | Deep Delve | ♥ 0 | I was a big fan of the audio and visuals, very old school! I couldn't find out how to buy things in the store however, which also brings me to my next point, which every item in the store was the same sword that I already had with the exception of a dagger in the first shop (which I couldn't afford lol). I had a really great time and was taken to a place of nostalgia with this entry! I probably would've kept playing had I figured out how to buy things lol |