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Feedback comments for LD57
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| Timestamp | Since previous | Game | Benski's comment | |
|---|---|---|---|---|
| Apr 7 12:07:15 | Submarine-Souls | ♥ 1 | I loved how the game had a similar element to mine (Swimming to avoid collision :)) - The arcade style is really cool! - Great theme implementation - Overall fun and functional game. It is a bit on the hard side, though. After 10 tries, I decided to give up. But I definitely had the feeling that just one more try and I'll get it haha! Great work!! A bit of critique *** The jaggy movement of submarine/camera/screen threw me off. In my opinion waiting to get oxygen at the air pockets would be better as an instant fill. It was a bit hard to sit and watch the oxygen meter go up slowly. As you mentioned already, I was sure some of the floating objects were collectibles. | |
| Apr 8 14:39:07 | 26h 31m | LD57 - Slappy's Reef | ♥ 1 | Great entry and interpretation of the theme! The world has such a groovy feel, beautiful modeling, and the animations and feedback feel great! Well done! A bit of crit: It took me a while to understand the goal, the fish seemed like visual props to me so I thought the goal was to go through the white circles in the water. The fish catching mechanic itself was a bit quirky too, but I can easily see how it could be better if you had more time to put into it! |
| Apr 8 15:12:44 | 33m 37s | Fall Man, Into The Sinkhole | ♥ 2 | Hey! I'm also glad to see another UE game!! Literally made me laugh out loud, the sound design and models are spot on and are hilarious! - Great interpretation of the theme - Next level funny - Well packaged and functional. A bit of crit: - The fast movement of the walls was a bit too much for my brain haha - The collision with the walls and other objects didn't pack a punch, and I think that in this game even a few small changes to this subject would make a huge impact (literally). Well done!! Thanks for the positivity and laughs |
| Apr 8 15:58:55 | 46m 11s | Focus! | ♥ 1 | Great submission! - Very unique theme interpretation and mechanic - Feels well packaged and functional A bit of crit: - The dialogue threw me off a bit. Personally, I wished for either a more "professional sniper" dialogue or something completely non-sensical. This felt like the middle between them and didn't connect with me. |
| Apr 8 16:07:50 | 8m 55s | HMS Lumos | ♥ 0 | The art and mechanics of moving the submarine felt great! I couldn't quite understand how the game works with the amount of oxygen and losing items when Rising back up. It seems it's unintentional, I also had my whole screen turn white after I bought the flash light. A game with great potential, well done! |
| Apr 8 16:15:54 | 8m 04s | Delver Delve | ♥ 1 | Very impressive submission! The atmosphere is sinister and the mechanics are simple within a very complicated game loop. It was a bit hard on me (especially the jumping), but other than that it's one of the most "complete" package games I got to try out this jam. Well done!! |
| Apr 8 16:40:32 | 24m 38s | Descent to sunrise | ♥ 1 | Best game I got to play on the jam til now. - Level design 10/10 - Characters with different abilities hit the sweet spot, although I wanted to have more character-specific puzzles. - I loved the atmosphere, the characters and overall simple but on spot design. A bit of crit; I'm nit-picking here because what is feedback without criticism right? I would say maybe the character feel could be improved. The movement is stiff and the transitions between jumping to landing felt off. (But this is not something I would expect from a game made in a weekend and it completely blew my mind!) Amazing work! |
| Apr 8 16:52:50 | 12m 18s | 2.5 Depth | ♥ 1 | First off, great game idea! Made me laugh when I heard the voice in the sketching layer. The switching mechanic has huge potential, but to use it mixed with jumping/movement mechanics, the movement mechanics themselves need to be more polished and refined. (Keeping in mind that it's a 48 hours jam and I'm sure you did all you could in the time frame). Overall it truly had a ton of potential, but I got stuck on the part that I assume I needed to jump and press Shift on the level on the left to open the door on the right side. Pressing Shift just didn't do anything so I gave up on it eventually. Other than that, great work, I was eager to continue and wished the controls and jumping mechanic were more tight. |
| Apr 8 18:11:39 | 1h 18m | A knight and his well | ♥ 1 | Really solid and fun! - Sword falling mechanic is a blast - Movement feels good and responsive - good theme fit, especially with knights, they are my favorite A bit of crit: - The bullet enemies have an un-natural Ai, shooting the moment they notice the player - Even though the can see the player only directly, the bullets go through the blocks - The fall to death height was very unclear, I ended up giving up after many tries because of it Overall a very fun game, well done!!! |
| Apr 8 18:19:56 | 8m 17s | Rattling | ♥ 1 | Loved seeing another UE submission. - Great atmosphere - Visual effects - Use of physics A bit of criticism: - No menu, and the game throws you out when you die - I did not understand what to do except play around with the boxes and door - The camera lag after the mouse felt unnecessary |
| Apr 8 18:27:12 | 7m 16s | DepthsHouse | ♥ 1 | Great submission for a first game jam! 48 hours is a ton of pressure, my first jam was a whole week so I had more of a soft landing. The visuals are great, it's fun to hit the fish! a bit of criticism: - The fish spawn positions didn't make much sense, they could spawn on top of the player and that's it? - Addition of points and health could have made a major difference. Overall great submission!! Well done! |
| Apr 8 18:46:05 | 18m 53s | The Trench | ♥ 1 | I loved the feel of the controls, I think it's super difficult to make a floaty submarine feel so responsive and normal when maneuvering. I loved the effects of the sonar and wished there were also fish to hit with it etc. - Great controls - I had fun reading the general information prompts - Changing and dynamic environment - Good theme interpretation I really got the sense of going deeper and deeper thanks to all these. A bit of critique: - After the first wish the fish in the sunlight. I was just holding down the 'S' key apart of one or two cases where I needed to maneuver. (Still got the chills and was scared to hit something, but it barely had anything in the way). Overall great game, well done!! And should I say Behazlaha? Haha cheers |
| Apr 8 20:49:24 | 2h 03m | The Little USB That Could | ♥ 0 | Hey! I get a "file not found" error when I click either of the download links |