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Feedback comments for LD56
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| Timestamp | Since previous | Game | Wraithind's comment | |
|---|---|---|---|---|
| Oct 8 22:22:14 | MutaFae | ♥ 1 | As has been reported by others, there seems to be a weird spin on the player. Seems to happen when you brush up against the boundary of the games movement. Otherwise it plays well and looks quite nice, well done. | |
| Oct 10 23:00:41 | 48h 38m | DRONE BRIGADE | ♥ 4 | Very cool concept and it played quite well. I did have some struggles clicking on the robots at times and the hot keys to select them threw me off at times, but that's probably a me thing. Overall a fun experience, but I wasn't able to reach the last level as after losing in the second level is reset my progress and I had to start over. Still, well done. |
| Oct 10 23:02:12 | 1m 31s | Squirrel puncher | ♥ 1 | Good, honest fun and the humor was spot on. I will say it was very hard to know what was going on at times, particularly during the boss fight where the power ups basically took over the entire visual screen, but I had a good time. Well done. |
| Oct 10 23:05:06 | 2m 54s | Ants War | ♥ 2 | Plays fairly well and the art works out nicely. I feel like the frogs may wander around a bit too much off screen as there were several instances where I had to wait a while for one to show up in my vision, sometimes for it to just jump out of view again. Still, plays smoothly and felt pretty good. Well done. |
| Oct 10 23:08:22 | 3m 16s | Fishfestation | ♥ 1 | An interesting concept and I over all enjoyed myself through the process. Your 2D art is really good, I'd try to capitalize on that more. The loud beat that plays at the start of dialogue was a bit much though. All the same, gave a good laugh and I had a good time. Keep it up. |
| Oct 10 23:12:06 | 3m 44s | Minibot Super Championship | ♥ 5 | The art came out really good on this, so definitely be proud of that. However when it came to gameplay I can honestly say I never felt particularly engaged. I tried several different loadouts and it all basically just came down to chance regardless of what I did it felt like. It's a really cool concept and looked and sounded great, and I always enjoy some good customization, so a little bit of polish and refinement and you'll definitely have something here. Well done. |
| Oct 10 23:16:05 | 3m 59s | Ogron Gramsay's Culinary Journey | ♥ 3 | Interesting concept, definitely feel the humor in this one. Gameplay felt fairly smooth and the environment looks nice. The upgrades didn't really feel like they changed much, and at one point I moved into a cow and it got stuck on me, moving wherever I did. It's a small thing and easily fixed by attacking the cow, but felt you should know. Still, this was fun, well done. |
| Oct 10 23:34:06 | 18m 01s | Spirits of the Forest | ♥ 1 | A charming little game for sure. The trickster was frustrating as it seemed to be completely luck based, unless I missed something. Still, the art came out alright for how much time you had to work with. It was sometimes hard to tell when I was in a "cutscene" and when the game was waiting for me to input something, and some of the scenes went on for a little long, particularly when the guardian faded into view, although the "very finished" art scenes at the end moved a little fast to read all of it, still gave me a good chuckle though. Definitely needs some more polish, but I see what you were going for and it came out alright, well done. |
| Oct 10 23:38:43 | 4m 37s | Strange New Tides | ♥ 4 | There's definitely a lot of content here, and there was a good amount of story telling between the various characters. I wish there was more benefit to the house upgrades though, and earning the currency to upgrade felt like a total slog that took away from the rest of it. The fastest way seemed to be the card machine strangely enough, but that was beyond boring just pressing two buttons, waiting a few seconds, and going again, so I mostly did it through fishing, which felt like it had some horrible input lag if I'm being honest. So the actual "gameplay" needs some work, but there's a lot of content going on otherwise. |
| Oct 10 23:40:48 | 2m 05s | CritterCarnage | ♥ 2 | I could see you were going for just some honest, wacky fun, and in that sense you definitely delivered. Very enjoyable little game and the upgrade system was a lot of fun, makes me wanna go back in and try different loadouts and see how it goes. Got up to about wave 18 before I accidentally backed into a whole group of squirrels I didn't know where there and came to an abrupt end. I wish the health bar was a little more visible, but, very well done. |
| Oct 11 00:02:47 | 21m 59s | Metal Antlers | ♥ 1 | Very good aesthetic on this one. While simple, the art and audio worked very well for it. The gameplay took some time to figure out, but that could just be me being dumb, but once I figured it out, it was a lot of fun trying to figure out how to guide them into traps to deal with them that way. Well done, keep it up. |
| Oct 11 00:14:39 | 11m 52s | Godcademy | ♥ 1 | A very interesting idea, and a surprising amount of options and content for how much time we had to work with. The art is a little unsettling at times, but you did well with the time you had, especially when fighting a cold. Keep at it. |
| Oct 11 00:25:15 | 10m 36s | What Is This, An Empire For Ants? | ♥ 2 | Very enjoyable little game. I'm usually not very good at these, but I was able to do quite well by just focusing on speed and ferocity, something I can get behind, and it usually worked out fairly well. Took me a little bit to grasp that I was supposed to click on the colony picture to select them, and clicked on the location marker to move them, but that could have just been a me thing. Over all, well done, keep it up! |
| Oct 11 00:35:09 | 9m 54s | Horseless Headman | ♥ 1 | I can't say enough about how amazing the visuals are for this, especially with how little time you had, extremely well done there. Gameplay was really enjoyable as well, felt fairly manageable but chaotic enough to keep you engaged. Though when it fills the entire screen with enemies almost right out of the gate, that felt like a bit much, but I got through it! Very well done. Love to see more like this. |
| Oct 11 00:46:38 | 11m 29s | Pigatomic | ♥ 2 | This one took me a while to figure out what I was doing, but once I figure it out it started to come together. Quickly found it easiest to just find one that was already only missing one or two colors and grab them from nearby, otherwise I got lost. Controlled nicely, atmosphere was good and over all enjoyable, but hard to wrap my head around it at first. Well done. |
| Oct 11 01:03:46 | 17m 08s | Rift Critters | ♥ 0 | On the surface I really want to like this idea, it sounds interesting with the dimension changing, but I didn't really get to experience it. controlling the dimensions didn't seem to really work most of the time, and despite lots of trial and error I wasn't able to figure out what it wanted me to do to make it work, and the dimensions just seemed to change at random at times. The controls were pretty good, though they felt a little uncontrollable at times. Still, you had a fun concept, and with a little more time to tighten and polish it up, I think you would have had something really neat here, so keep at it! |
| Oct 21 19:57:08 | 258h 53m | Virus Vanquisher | ♥ 2 | This one was a lot of fun. Good movement and momentum and everything felt really responsive. The grappling felt a little off at times, but grappling's a hard thing to get perfect, and it felt really satisfying when you got it right. So very well done. |
| Oct 24 23:07:12 | 75h 10m | Boss Blast | ♥ 0 | Fun, creative concept. I really enjoyed the fast paced intensity of the game, but there was definitely some bugs that threw off the experience, like ally shooters spawning outside of their usual areas and there not seeming to be any way to interact with them to get them to start firing. Only other main issue was the jumping felt really off at times and was hard to control, make the stages where the spikes and lave come from the ground almost impossible. Still, fun project and enjoyable experience overall. Well done. |
| Oct 24 23:13:40 | 6m 28s | Bakudan Baku-tan | ♥ 1 | Fun, clean gameplay, have no real complaints there. Everything controlled well and you captured the genre nicely. Art was really good and clean and had an impressive variety of enemy types. Very well done. |
| Oct 24 23:30:14 | 16m 34s | Fish Fighter | ♥ 0 | Interesting idea. The RPG mechanics caught me off guard a bit. It moves a little slow for my taste and I couldn't really find much difference between how the different moves worked, it all felt mostly luck based to me, but that could just me my inexperience with the genre. Overall, very well done and well executed. |
| Oct 24 23:49:50 | 19m 36s | Rescue Meow-sion | ♥ 1 | Solid tower defense game. Difficulty escalated quickly enough you definitely felt like you had to keep upgrading with new towers. Wish there was a way to move or remove existing towers, so you were stuck with your choices, but that's fine. Couldn't figure out what I was supposed to do with the cats you bought from the shops though. Overall, very well done. |