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voodinator

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Oct 9 17:48:41 Drooplets! ♥ 2 Very interesting game and concept. Has a lot of potential to be extended. Great that you added a fast forward mode since the movement is pretty random and things can take time (sometimes it's still frustratingly long). The graphics are simple but very well done. I like the art style. Music is simple and not distracting. Sound effects are very fitting aswell. For me it was pretty unclear what do. I know its part of the game to find out how the dropplets behave and interact with each other. But some basic instructions would be helpful. It took me while to find out that you can hover over the graphic in the top left corner to get some further instructions (which actually helped). For the future i would suggest to add at least one training level to explain the basics to the player. (if you ran out of time to do it ingame. you could give some more instructions on the game page) Feedback for possible improvements: - i would prefer if the camera automatically moves if you reach one of the borders with the cursor or at least that you can use the arrow/wasd keys to move it. Would be a nice addition to the panning mechanic and feels more natural (at least for me). - cycling through the different colors with the mouse wheel should only select colors that are actually available in that level - For the syringe i would add a circular drop shadow below, that indicates where the drooplets will drop exactly - The progress indicator in the top left corner has transparency. That leads to some confusion if the graphic is on top off dropplets because it shows as if it is filled with that color. Overall a pretty solid entry with an innovative and interesting concept.
Oct 10 21:33:26 27h 44m Hop up ! ♥ 1 Cute little game. Graphics are simple but everything fits well together. I liked the "power ups" from the flys. Wish there where more levels though. Nice entry!
Oct 10 22:04:03 30m 37s Space Station Pet Rescue Force ♥ 2 Nice little Puzzle game, i like the idea behind it. The graphics are pretty clean and done well. There were a good amount of levels and it was fun switching between all characters. Has a lot of potential for more levels (hopefully some harder ones :D) My suggestions: - i would increase the walking speed of the characters a little bit - as someone already suggested: you could potentially merge C+V into one action Overall a great entry. I would love to play an extended version in the future
Oct 10 22:15:56 11m 53s Crimson Ants : Donut Conquest ♥ 0 Nice little game. The balancing could need some tweaks. I could basically afford my whole defense from the beginning and they lasted till the end. I would like if there were smaller raids in the beginning and you slowly build up your defensenses over time.
Oct 10 22:21:14 5m 18s Shrimpy ♥ 3 Nice entry. Very relaxing gameplay. The sounds and graphics create nice "dreamy" underwater atmosphere. Level creation could need some work, i had a point where i could do nothing but lose.
Oct 11 17:10:30 18h 49m Critter Conflict ♥ 4 Wow, what an amazing entry to the jam. Congratulations to this awesome game. Feels very polished. It has everything: story, graphics, animations, soundeffects, music, multiple bosses. The graphic style is very unique and wholesome. I'm not particular good at this kind of games, so the bosses each took me several attempts to beat them. So for me it was a challenging, but in a good kind of way. I liked figuiring out all the moves the bosses do and learn to counter them. Every boss was different but also shared similiar types of attacks, so i could use my knowledge from before to adapt quicker (balancing well done!). I liked that i could instantly retry and not lose my progress overall. My suggestions: - Maybe i'm blind but the bosses had no health indicator? Maybe it's a design choice but for me it would have been cool to see the progress i made in form of a healthbar. - Not sure if that was a bug or intended: Against one boss (the bird) i died but at the same time finished the boss after i loaded back into the map. I was not paying full intention, but probably i killed him with my last bullets during my die animation - The bubbles from the Crab were some of the easiest attacks to dodge and at the same time the hardest in rare cases (since they had a random pattern). I had at least 1-2 times where it felt impossible to dodge because of the way they spawned. Not sure if there is a soloution to that.
Oct 12 19:19:05 26h 08m Camouflage Garage ♥ 3 Fun game. Zooming around the map with that tounge is awesome. From the high ground it was a snack fest. Only thing that bothered me was the crosshair not being centered
Oct 25 11:39:47 304h 20m Shrink ♥ 0 Hey! good job on this game, fits the Theme pretty well. I like the basic idea/concept. For sure, the level is pretty short and a bit too easy, but i can see where this is going. I could also imagine to have several paths in a level and when you grow too big you have to take an alternative route.
Oct 25 12:05:48 26m 01s AquariumHunter ♥ 1 This a nice an relaxing game with a fun concept. I really like that you are not simply an aggressive predator swiming around, hunting and eating everything in a few seconds but rather have to play it more stealthy. So, after i realized that the aggressive approach isn't optimal, i instantly switched my color to green and kept sitting in the algae. Waiting for my unaware prey. Waiting for the right moment. TO ATTACK! From that moment on, my stomach was always well filled, and I lived a long and fulfilling life until the end of my days. You did a really good job. Graphics are nice as well. And the fish movement patterns feel also quite polished
Oct 25 12:18:37 12m 49s Kat Kicker ♥ 0 Never imagined myself doing dropkicks with cats, lmao. The humor in this game is on point, good job!
Oct 25 12:46:44 28m 07s Stellar Slime Ranch ♥ 1 Good job on the game! It's a simple but addicting game loop with lots of potential for further development. You guys managed to implement a lot of mechanics in such a short time, amazing! Some feedback if you want to keep working on this nice game: - The player start position is not optimal and you should start further behind. When i first started, i saw the 3 turrets directly in front of me and tried to pick them up with space. But of course i couldn't because these are turrets that you have to buy later. The first turret is behind the player and if you don't notice that you just fly ahead. You can see that some ppl commented having the same problem, thinking that the game is bugged which is not the case. - I really missed some kind of map/minimap. The level is not huge and yet i already started losing my overview. - I would love to have some additional view/camera for my turrets, where i can simply switch between all my placed turrets and see how they are doing and where to go next / which ones to replace and so on
Oct 25 13:06:44 20m 00s Of A Feather ♥ 1 Such a simple concept but it kept me going for awhile. Felt like meditation. It was fun grouping up larger and lager herds with a few clicks instead of clicking every individual. I think having a command queue could be the next step, so you can set multiple target points in a row. Also nice that you implemented a simple minimap. Graphics and sounds make for a simple but well rounded game. Good job!
Oct 25 13:41:19 34m 35s Migration of Tiny Creatures ♥ 0 Congratulations to this nice entry. Interesting game and concept that has potential. Really liked the overall style. I try to give you some feedback but i'm not an expert for this kind of games. Dont take my words too harshly, i know there is limited time in a jam and its ment for future development (if you wish so): For me it felt like there is a little bit too much randomness involved which makes balancing for such a game pretty hard. - Depending on the randomness levels could either be pretty easy or extremely hard (i recognized that the overall numbers increased over time but placement and spread felt pretty random). - You could get really good cards as reward or only decent cards or even the same cards after finishing a level (for example i got the choice between 1 card to add 3xGrumpys and 1 card to add 5xgrumpys, so its clear what you take). - And even the cards themselves had randomness like removing random animals or rows and stuff. As a player i whish i had more control over the outcome. Suggestions: - Probably create some currency like gold that you earn by securing your tiny creatues. - Buy cards/rewards with your gold (have multiple tiers of cards with different costs and give the player 1 card out of each tier. You could decide if the player can only buy one card or all three if he has the gold) - change cards to give the player more control instead of pure randomness. Instead of removing a random row, let the player select a row at the start of the level (and so on) - I would probably create some pre-defined spawn patterns that you combine to build levels. Have easy patterns, medium patterns and hard patterns and combine them to create levels of different difficulties. Overall a great job on this game with a nice base concept!
Oct 25 14:00:20 19m 01s WormWarrior ♥ 1 Congratulations for finishing your first game in just a few days, well done! Its simple but its working fine, graphics and movement are neat and you even added a sound effect in time. Like Damien Black already said, it just takes some simple steps like randomness and a win/lose condition to make it feel more like a proper game. Keep going!
Oct 25 14:10:57 10m 37s Slime&Bat Adventure ♥ 1 Nice little game, you did a good job! Had some fun stopping all those flying terrorist cats. Level 1&2 were pretty chilled, Level 3 suddenly increased in difficulty but was still managable. Well polished for a game jam entry! You can easily add more things like pickups with different weapons and other enemy types. Keep going!